0-Level Witch Spells
(Cantrips)
Spell
Name
|
Comp.
|
Description
|
Inscribes
a personal rune on an object or creature (visible or invisible).
|
||
Cause
a stabilized creature to resume dying.
|
||
Creates
torches or other lights.
|
||
A
single humanoid creature
with 4 HD or less loses its next action.
|
||
Detects
all spells and magic items within 60 ft.
|
||
Detects poison in
one creature or small object.
|
||
+1
on one attack
roll, saving throw, or skill check.
|
||
Object
shines like a torch.
|
||
Makes
minor repairs on an object.
|
||
Whisper
conversation at distance.
|
||
Makes
food and water inedible.
|
||
Read scrolls and
spellbooks.
|
||
Subject
gains +1 on saving throws.
|
||
Ignites
flammable objects.
|
||
Cause
a dying creature
to stabilize.
|
||
Touch
attack fatigues target.
|
1st Level Witch Spells
Spell
Name
|
Comp.
|
Description
|
Creates
a small pocket of air around your head or an object.
|
||
Transform
one mundane alchemical item or firearm into another.
|
||
Subject
immediately accepts an offered item and uses it.
|
||
Gain
a bonus to Stealth and
make checks without cover or concealment. Elf only.
|
||
Target
takes a -20 penalty on its next attack
roll or check.
|
||
1d4/level
fire damage (max 5d4).
|
||
One
creature of 5 HD or less flees for 1d4 rounds.
|
||
Makes
one person your friend.
|
||
One
touch/level deals 1d6 damage and possibly 1 Str damage.
|
||
One
subject obeys selected command for 1 round.
|
||
Compels
opponents to attack you instead of your allies.
|
||
You
understand all spoken and written languages.
|
||
Cures 2d6 damage + 1/level (max +10).
|
||
Ruins
ammunition loaded in the targeted firearm.
|
||
Animates
a lantern that follows you.
|
||
Turn
a corpse into a clean skeleton.
|
||
Target
becomes temporarily immune to disease.
|
||
Target
is penalized on attacks and checks but gains bonus against charms and
compulsions.
|
||
Reveals
hidden doors within 60 ft.
|
||
Detect
and identify diseases.
|
||
Deal
sonic damage and daze target.
|
||
Humanoid creature
doubles in size.
|
||
Target
cannot make loud noises.
|
||
Target
takes cold damage and is fatigued.
|
||
Target
cannot speak intelligently.
|
||
Target
gains +4 on saves against witch hexes.
|
||
Fascinates
2d4 HD of creatures.
|
||
Masterwork
ice dagger deals +1 cold damage.
|
||
Gives
+10 bonus to identify magic items.
|
||
Target
rolls twice for checks and attacks and uses worst roll.
|
||
Touch
a creature with devils blood,
giving it fast
healing 1.
|
||
Touch
deals 1d8 damage +1/level (max +5).
|
||
Target
answers questions or suffers pain.
|
||
Removes
the broken condition
from the targeted object.
|
||
Target
treats skill of choice as a class skill.
|
||
Arrow
deals damage as your unarmed
strike.
|
||
Compels
the target to look only at you for the duration of the spell.
|
||
Gives
subject +4 armor
bonus.
|
||
Target
gains bonus to attack and damage rolls if it and opponent are touching water,
or a penalty if they are touching the ground.
|
||
Hides
presence of a spell from detect
magic.
|
||
Summons
riding horse for 2 hours/level.
|
||
Blind an
opponent with a ball of sticky mud.
|
||
Targeted
creature may not positively influence anyone.
|
||
Gain
a deflection bonus to Armor Class and CMD when not wearing armor or the armor
is invisible.
|
||
Fog
surrounds you.
|
||
Locks
a weapon in place on the target’s body.
|
||
Ray
causes 1d6 Str penalty
+ 1 per 2 levels.
|
||
Ray
makes subject sickened.
|
||
Regain
one use of all 0-level and 1st-level spell-like abilities you can use as the
result of a racial trait.
|
||
Humanoid creature
halves in size.
|
||
Temporarily
mitigates the fragile quality in targeted weapon or armor.
|
||
Skeletal
corpse grows flesh.
|
||
Prevent
a corpse from becoming an undead.
|
||
Create
a quasi-real masterwork weapon.
|
||
Puts
4 HD of creatures into magical slumber.
|
||
Plant
a brief thought in the mind of another.
|
||
Improved
the fly speed and maneuverability of a winged creature.
|
||
Summon
1d3 Tiny animals.
|
||
Summons extraplanar creature
to fight for you.
|
||
Gain
a bonus to Perception checks to notice someone trying to steal an object from
you.
|
||
Cause
the touched target to ignite in a violent burst of flame.
|
||
Move
a magic tattoo from one creature to another.
|
||
Target
gains a +4 bonus on saves against mind-affecting effects that rely on
negative emotions.
|
||
Target
loses the ability to breathe automatically and begins to suffocate when
unconscious or asleep.
|
||
Grants
a +2 bonus, +1 per four caster levels, on attack
rolls to confirm a critical
hit.
|
||
Target
takes -4 on initiative and Reflex saves.
|
||
Invisible
force obeys your commands.
|
||
Increase
your base speed, jump more easily from one building to another, and move
easily through crowds and over difficult surfaces.
|
||
Disguise target's
voice.
|
||
Trap
the target in a miniature version of the web spell.
|
||
Target
appears younger.
|
2nd Level Witch Spells
Spell
Name
|
Comp.
|
Description
|
Targets
can breath water, but lose the ability to breathe air.
|
||
You
gain a bonus on Diplomacy checks
and performance combat checks.
|
||
Assume
form of a Small or Medium humanoid.
|
||
Drow
target temporarily transforms into a surface elf and is protected as by undetectable
alignment.
|
||
MF
|
Learns
whether an action will be good or bad.
|
|
Target
gains bonus to and training in one skill in which you are trained. The target
may choose to end the spell to roll one skill check twice and take the better
result.
|
||
Grants
a creature proficiency in a single weapon for short period of time.
|
||
Secure
an object to the ground or create difficult terrain that slows and damages
most creatures.
|
||
The
blood shed by those adjacent to the target ignites and damages those around
them.
|
||
Learn
a spell from the target's blood.
|
||
Inflict
1d6 fire damage to creature by looking at it.
|
||
Transform
a willing animal or magical beast and its gear into a small statuette, from
which form it can be restored on command.
|
||
Question
birds in your vicinity and receive a consensus answer after 10 minutes.
|
||
Cures 4d6 damage + 1/level (max +15).
|
||
Living
creature of 6 HD or less loses its next action.
|
||
As death
knell, but channel the life energy of the dying creature to summon a fire
elemental instead of gaining benefits for yourself.
|
||
Kills dying creature;
you gain 1d8 temporary
hp, +2 to Str,
and +1 caster
level.
|
||
Ignore
pain for 1 hour/level.
|
||
Stops poison from
harming target for 1 hour/level.
|
||
Ammunition
in the targeted firearm is
prone to misfire.
|
||
Allows
“listening” to surface thoughts.
|
||
Target
becomes disfigured.
|
||
Use
an enemy as a point of origin for a cone, cylinder, line, or sphere spell.
|
||
Roll
d20; before end of spell, use roll to replace another d20 roll before the die
is rolled.
|
||
M
|
Cut
out and consume the heart of a helpless enemy to gain the benefits
of death
knell
|
|
Captivates
all within 100 ft. + 10 ft./level.
|
||
Gain
1d10 temporary
hp + 1/level (max +10).
|
||
A
target starves with an insatiable hunger.
|
||
Gives
subject SR 12 + your level vs. healing effects.
|
||
Notice
traps as a rogue does.
|
||
Fog
obscures vision.
|
||
The
area is covered in a chilling frost.
|
||
Subject
the target to unbearable heat, damaging and fatiguing them.
|
||
Preserves
one corpse.
|
||
You
look like a ghost of
yourself.
|
||
You
take no falling damage and move 60 ft./round while falling.
|
||
Blinds
creatures, outlines invisible creatures.
|
||
Gain
+10 on Bluff to
send secret messages.
|
||
Paralyzes
one humanoid for
1 round/level.
|
||
Touch
attack, 2d8 damage + 1/level (max +10).
|
||
Subject
moves up and down at your direction.
|
||
Create
a magical noose around target's head, possibly paralyzing them.
|
||
Stitch
one creature's lips shut.
|
||
Target
takes penalties to mental actions.
|
||
As mask
dweomer, but you may divide the duration among creatures touched.
|
||
M
|
Make
a normal item into a masterwork one.
|
|
Allow
yourself or a gnome you touch to send a short message to a dreaming
recipient.
|
||
Opponents
cannot attack a pathetic creature.
|
||
As mount, but
you may divide the duration among creatures touched.
|
||
+5 Perception and Sense Motive 10
min./level.
|
||
Target
takes a -4 penalty against poison.
|
||
Shadow
protects the target from light.
|
||
Target
gains penalties on ability checks, skill checks, and concentration checks
until it spends an entire round doing nothing.
|
||
Ammunition
in the targeted firearm generates
excessive recoil.
|
||
As reinforce
armaments, but you may divide the spell’s duration among objects
touched.
|
||
Grants
a weapon the returning special weapon quality.
|
||
Frightens creatures
of less than 6 HD.
|
||
Reveals invisible creatures
or objects.
|
||
M
|
Animate
the head of a recently dead creature to serve as a sentry.
|
|
A
target becomes shaken and
can not use hero
points for 10 minutes per level.
|
||
Tether
the target to its current square with its own shadow, making it difficult for
the target to move far.
|
||
Share
one memory with the target.
|
||
Sicken creatures
you hit with melee attacks.
|
||
Use
a scarf as a shield or whip.
|
||
Animate
and possess your own skin as if it were a separate creature.
|
||
Reduces
effects of multiple conditions on target.
|
||
Creates
disembodied glowing hand to deliver touch attacks.
|
||
The
target becomes flexible enough to squeeze through small spaces without
penalty.
|
||
Ammunition
in the targeted firearm is
less likely to misfire.
|
||
Monitors
condition, position of allies.
|
||
Pull
the breath from a creature’s lungs, dealing damage and leaving it unable to
speak, use breath weapons, or cast spells with verbal components.
|
||
Target
gains the croaking spellblight.
|
||
Summons extraplanar creature
to fight for you.
|
||
M
|
Triggered
rune creates mirror images.
|
|
M
|
Cause
a potion to turn into a spell
tattoo when it is drunk.
|
|
Ammunition
in the targeted firearm deafens
opponents.
|
||
Target
is compelled to kiss or caress another.
|
||
Target
is afflicted with severe cold.
|
||
Produces
a spider
swarm that fights for you.
|
||
Fills
20-ft.-radius spread with sticky spiderwebs that can grapple foes
and impair movement.
|
||
Create
a comfortable shelter made of webbing.
|
||
Subjects
within range cannot lie.
|
3rd Level Witch Spells
Spell Name
|
Comp.
|
Description
|
Deal nonlethal damage to the target every time it attempts to attack or harm you.
| ||
Animal becomes bipedal.
| ||
Magical auras become visible to you.
| ||
Target in heavy metal armor becomes entangled or staggered if Reflex save is failed. A target in light or medium metal armor becomes entangled on failed Reflex save.
| ||
Hamper vision and movement.
| ||
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
| ||
Target can detect and locate injured creatures by smell.
| ||
Skull acts as magic mouth, listeners are shaken.
| ||
An aura of nothingness damages and suffocates creatures adjacent to you.
| ||
Hear or see at a distance for 1 min./level.
| ||
Extra eyes give all-around vision.
| ||
Causes a creature to become dehydrated.
| ||
Turn potion to temporary pool of necromatic energy.
| ||
Puts 10 HD of creatures to sleep.
| ||
As delay poison, but you may divide the duration among creatures touched.
| ||
Cancels one magical spell or effect.
| ||
Target gains the eldritch ague spellblight.
| ||
Acid boils burst when you are attacked.
| ||
Create a monstrously distorted illusion of yourself which you control and through which you can see, hear, taste, and smell.
| ||
Allow an aquatic target to grow legs and feet and walk on land.
| ||
Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him.
| ||
Subject flies at speed of 60 ft.
| ||
Summon bolts of negative energy which harm living creatures, heal undead, and have a chance of blinding their targets.
| ||
M
|
Inscription harms those who pass it.
| |
Know approximate distance from where you cast this spell.
| ||
You siphon half of all magical healing that the targeted creature receives.
| ||
Gives +2 bonus on attack rolls, saves, skill checks.
| ||
Levitates the targeted creature up off the ground.
| ||
Screaming pain limits the target's actions.
| ||
Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down.
| ||
Increase the difficulty of finding, disarming, or avoiding a trap.
| ||
Add to your ki pool when you critically hit.
| ||
Electricity deals 1d6/level damage.
| ||
Nauseates and/or sickens weak creatures.
| ||
Senses direction toward object (specific or type).
| ||
You roll damage twice when you roll damage for a critical hit and take the best damage.
| ||
F
|
Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was.
| |
As magic jar, but limited to line of sight.
| ||
You greatly speed up the decomposition process of a nearby corpse.
| ||
Gives subject –10 on Survival checks.
| ||
Fascinate or lure creatures toward you with a song.
| ||
Inf licts 1d6 nonlethal damage 1 round/level.
| ||
Gain a bonus to Dexterity and Intelligence and the benefits of one additional feat.
| ||
One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result.
| ||
Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
| ||
Animate rubble or small stones into a swarm under your control.
| ||
Summon a swarm of poisonous frogs.
| ||
Ray makes subject exhausted.
| ||
Target is compelled to stay near another.
| ||
Cures normal or magical blindness or deafness.
| ||
Frees object or person from curse.
| ||
Cures all diseases affecting subject.
| ||
As returning weapon, but you may divide the duration among weapons touched.
| ||
Target temporarily ages.
| ||
Foes provoke attacks of opportunity.
| ||
Detects thinking creatures’ thoughts.
| ||
M
|
Creates text symbol that immobilizes reader.
| |
Perceive the world around your familiar.
| ||
Hampers vision and movement.
| ||
Corpse answers one question/two levels.
| ||
Spit blinding black adder venom.
| ||
Nauseating vapors, 1 round/level.
| ||
Your hair animates and grapples.
| ||
Compels a subject to follow stated course of action.
| ||
Summons extraplanar creature to fight for you.
| ||
Speak and understand any language.
| ||
Floating knife attacks with you.
| ||
Target is compelled to avoid another creature.
| ||
A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them.
| ||
Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
| ||
Take the form and some of the powers of a Small or Medium vermin.
| ||
Illusory hellscape makes creatures shaken.
| ||
Protect the target with one of four effects which heal, increase speed, bolster against disease and poison, or give more stable footing. Elf only.
| ||
Subject treads on water as if solid.
| ||
M
|
Create a more potent unholy water.
| |
See through the target's eyes and ears.
|
4th Level Witch Spells
Spell Name
|
Comp.
|
Description
|
You become immune to diseases and toxins, absorb one, and then spread it to others.
| ||
Ignore penalties from middle age.
| ||
Invisible floating eye moves 30 ft./round.
| ||
Gain combat bonuses in exchange for Intelligence damage and a commitment to the battle.
| ||
Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed.
| ||
Tentacles grapple all creatures within a 20-ft. spread.
| ||
Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels.
| ||
Wasp swarm defends or carries you.
| ||
Makes monster believe it is your ally.
| ||
Subjects behave oddly for 1 round/level.
| ||
Subjects take –2 on attack rolls, damage rolls, saves, and checks.
| ||
Cures 6d6 damage + 1/level (max +20).
| ||
M
|
Target gains the negated spellblight.
| |
As daze, but affecting multiple creatures.
| ||
Grants bonuses against death spells and negative energy.
| ||
Inf licts an ill fate on a creature, halving its damage when it attacks or casts a spell
| ||
Alerts you to magical eavesdropping.
| ||
Teleports you a short distance.
| ||
Reveals deliberate falsehoods.
| ||
M
|
Provides useful advice for specific proposed actions.
| |
Subject gains 1d4 negative levels.
| ||
Gain 2d10 temporary hp + 1/level.
| ||
Possess your familiar.
| ||
Subjects within cone flee for 1 round/level.
| ||
Worms deal hp and Dex damage.
| ||
Send the target into a deep sleep and erase the memories of the events immediately before.
| ||
Commands subject of 7 HD or less.
| ||
Use destroyed undead to smash foes for 1d6 damage per 3 levels.
| ||
Transform your tongue into a whip of energy that deals acid, electricity, or fire damage.
| ||
Hail deals 5d6 damage in cylinder 40 ft. across.
| ||
Touch a creature with devils blood, giving it fast healing 4.
| ||
Touch attack, 3d8 damage + 1/level (max +15).
| ||
Indicates direction to familiar creature.
| ||
Creates one cloth or wood object.
| ||
Subject is enraged and confused.
| ||
Imbues ammunition with accuracy against a specific creature type.
| ||
Immunizes subject against poison, detoxifies venom in or on subject.
| ||
Fearsome illusion kills subject or deals 3d6 damage.
| ||
Touch deals 1d3 Con damage 1/round for 6 rounds.
| ||
Transfer a small amount of the damage you take to a reservoir of energy you can draw on for insight bonuses.
| ||
Target can breathe water and swim.
| ||
F
|
Spies on subject from a distance.
| |
Creates sturdy cottage.
| ||
Teleport from one shadow to another.
| ||
Turn corpses into skeletons that act as a ships crew and obey your commands.
| ||
M
|
Causes creature to move while asleep.
| |
Blocks vision and slows movement.
| ||
F
|
Inflict touch spell upon creature that attacks you.
| |
Summons a single accuser devil from Hell to do your bidding.
| ||
Summons extraplanar creature to fight for you.
| ||
M
|
Triggered rune heals living creatures.
| |
M
|
Triggered symbol reveals illusions.
| |
M
|
Triggered rune slows creatures.
| |
F
|
Appear older or younger.
| |
As tongues, but you may divide the duration among creatures touched.
| ||
Touch infests a target with green slime.
| ||
As vermin shape, but Tiny or Large.
| ||
Hot rocks deal 5d6 damage.
| ||
Outlines subject and produces light as a sunrod.
| ||
Create a moving cloud of webbing that hinders travel and traps creatures.
|
5th Level Witch Spells
Spell Name
|
Comp.
|
Description
|
Turns subject into harmless animal.
| ||
Dispels touched illusion or a creature's change in form.
| ||
Frees subjects from enchantments, transmutations, and curses.
| ||
Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
| ||
Lets you ask question of extraplanar entity.
| ||
Infect a subject with a magical disease.
| ||
Cures 8d6 damage + 1/level (max +25).
| ||
Target is sickened while viewing trigger.
| ||
As bestow curse, but harder to remove.
| ||
Like dimension door, but leave in an explosion of fire.
| ||
Controls humanoid telepathically.
| ||
1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage.
| ||
M
|
Transform a willing half-orc into a full-blooded orc.
| |
As hold person, but any creature.
| ||
You create a dimensional link with a targeted creature, and switch spots with it.
| ||
Touch attack, 4d8 damage + 1/level (max +20).
| ||
F
|
Enables possession of another creature.
| |
As minor creation, plus stone and metal.
| ||
Designates action that triggers curse on subject.
| ||
Curse a creature with permanent seasickness.
| ||
You fly at a speed of 40 ft. and can hustle over long distances.
| ||
As pain strike, but affects multiple creatures.
| ||
Target's attacks carry filth fever.
| ||
M
|
Possess and animate one object.
| |
1d4 + 1/level floating eyes scout for you.
| ||
Brings dead subject back in a random body.
| ||
M
|
Dead creature cannot be revived.
| |
F
|
Hides expensive chest on Ethereal Plane; you retrieve it at will.
| |
Transfers a magical effect from touched creature to yourself.
| ||
Target is distracted by its sense of self.
| ||
Target quickly suffocates to death.
| ||
Summon host devils.
| ||
Summons extraplanar creature to fight for you.
| ||
The target takes damage whenever its summoned creature does.
| ||
M
|
Triggered rune wracks creatures with pain.
| |
M
|
Triggered rune activates scrying sensor.
| |
M
|
Triggered rune puts nearby creatures into catatonic slumber.
| |
M
|
As symbol of death, but fills a 5-foot square.
| |
Link lets allies communicate.
| ||
Instantly transports you as far as 100 miles per level.
| ||
Communicate with any creature which is not mindless.
| ||
Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs.
| ||
Discourage creatures from investigating an area by making it look useless.
| ||
Several targets become fatigued.
| ||
Create invisible blades that harm the target more the faster it moves.
| ||
F
|
Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
|
6th Level Witch Spells
Spell Name
|
Comp.
|
Description
|
Ignore penalties from old age.
| ||
F
|
Reveals magical aspects of subject.
| |
Objects attack your foes.
| ||
Secure multiple objects to the ground or create difficult terrain that slows and damages most creatures.
| ||
Causes living creatures within 5 ft. to fall asleep.
| ||
1d6/level cold damage.
| ||
Cures 2d6 damage + 1/level, affects 1 subject/level.
| ||
As dispel magic, but with multiple targets.
| ||
You become an incorporeal creature of dust for a short period of time.
| ||
Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells.
| ||
Infect a subject with a highly contagious disease.
| ||
As fester, but affecting multiple targets.
| ||
Shows most direct way to a location.
| ||
Turns subject creature into statue.
| ||
As lesser geas, but affects any creature.
| ||
Array of magic effects protect area.
| ||
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
| ||
Target is frozen, then teleported.
| ||
Deals 1d8 damage + 1/level, affects 1 subject/level.
| ||
MF
|
Lets you learn tales about a person, place, or thing.
| |
As named bullet, but deals 2 points of damage for every caster level.
| ||
Cloud infects creatures like contagion.
| ||
M
|
Restores life to subject who died as long as one day/level ago.
| |
Touch attack deals 12d6 + 1 per level.
| ||
Restores petrified creature.
| ||
As suggestion, affects 1 subject/level.
| ||
Summons extraplanar creature to fight for you.
| ||
M
|
Triggered rune panics nearby creatures.
| |
M
|
Triggered rune charms creatures.
| |
M
|
Create triggered wall of force.
| |
M
|
You gain combat bonuses.
| |
M
|
Lets you see all things as they really are.
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Plant subconscious directive in target creature.
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You create a pale silver barrier that repels undead.
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M
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Subject shares wounds you receive.
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Target is compelled to destroy one enemy.
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7th Level Witch Spells
Spell Name
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Comp.
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Description
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Ignore penalties from venerable age.
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As arcane sight, but also reveals magic effects on creatures and objects.
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Afflict a target with a curse which functions as mark of justice and nature’s exile and leaves a black marking on the skin.
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1d6/level damage and 1 secondary bolt/level.
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Changes weather in local area.
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F
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Create your own demiplane.
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Cures 4d6 damage + 1/level, affects 1 subject/level.
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Deals 10 points/level damage to target.
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Cures 10 points/level damage, all diseases and mental conditions.
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As hold person, but all within 30 ft.
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You may target one creature for every four of your caster levels.
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Your body becomes living ice.
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Deals 2d8 damage + 1/level, affects 1 subject/level.
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Subject suffers continuous confusion.
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M
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Prepared object appears in your hand.
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Dispel light and revert lycanthropes.
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You greatly speed up the decomposition process of a nearby corpse on the scale of years.
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Creates an invisible passage through a barrier.
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F
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As many as eight subjects travel to another plane.
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Blinds creature with 200 hp or less.
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Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
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Winds block vision and deal 3d6 damage per round.
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As scrying, but faster and longer.
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Summons extraplanar creature to fight for you.
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M
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Triggered rune stuns creatures.
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M
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Triggered rune weakens creatures.
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As teleport, but affects a touched object.
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As teleport, but no range limit and no off-target arrival.
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M
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Bring a creature to life for 24 hours.
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M
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As legend lore, but quicker.
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You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
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Pleasure stuns and staggers creatures.
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Several targets become exhausted.
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8th Level Witch Spells
Spell Name
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Comp.
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Description
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Object or location affected by spell repels certain creatures.
| ||
As charm monster, but all within 30 ft.
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MF
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Duplicate awakens when original dies.
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F
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As lesser create demiplane, but larger and with planar traits.
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Cures 6d6 damage + 1/level, affects 1 subject/level.
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As sending, plus you can send suggestion.
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F
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Kills subject and destroys remains.
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Reveals exact location of creature or object.
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You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
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Deals 1d6/level damage within 30 ft.
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Deals 3d8 damage + 1/level, affects 1 subject/level.
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Forces subject to dance.
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Traps subject in extradimensional maze.
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Subject is protected from mental/emotional magic and scrying.
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You gain +1/level insight bonus on single attack roll, check, or save.
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The target can choose nine times from a variety of abilities which help get out of trouble or relive harmful effects or conditions.
| ||
Stuns creature with 150 hp or less.
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As prying eyes, but eyes have true seeing.
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M
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Fully restore dead subject.
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1d8 damage/level (max 20d8) to targets.
| ||
Summons extraplanar creature to fight for you.
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M
|
Triggered rune kills nearby creatures.
| |
M
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Triggered rune renders nearby creatures insane.
| |
M
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Object or location attracts certain creatures.
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M
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Imprisons subject within gem.
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9th Level Witch Spells
Spell Name
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Comp.
|
Description
|
M
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Projects you and others onto Astral Plane.
| |
F
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As create demiplane, but larger and with more planar traits.
| |
Cures 8d6 damage + 1/level for many creatures.
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M
| ||
As dominate person, but any creature.
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Summons multiple elementals.
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“Sixth sense” warns of impending danger.
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Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
| ||
As hold monster, but all within 30 ft.
| ||
Deals 4d8 damage + 1/level, affects 1 subject/level.
| ||
As mind blank, but you may divide the duration among creatures touched.
| ||
Cold darkness paralyzes and deals damage.
| ||
Kills one creature with 100 hp or less.
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M
|
Alters item to transport its possessor to your abode.
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F
|
Traps newly dead soul to prevent resurrection.
| |
Storm rains acid, lightning, and hail.
| ||
One creature/level suffocates to death.
| ||
Summons extraplanar creature to fight for you.
| ||
M
|
Triggered rune makes creatures attack.
| |
M
|
Triggered rune gives penalties.
| |
M
|
Teleports creatures inside circle.
| |
Deals 10 damage/level to 1 creature/level.
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