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Wild Surge Table



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Wild Surge
1
Repulsion field centered on the caster (caster is also repelled), 1d4 x 10 Foot Radius
2
Wild Mist! A chromatic mist surrounds the caster increasing wild surge chance by 10% for 1d6 minutes.
3
Caster's feet enlarge to 3x normal size, reducing movement by 1/2. Lasts for 1d6 hours.
4
Caster's clothes itch for 2d6 rounds resulting in -2 to skill checks and attack rolls as well as causing spells to require concentration checks.
5
The caster glows with faerie fire
6
Fireball centered on the caster
7
The caster's sex is changed
8
Caster's face is blackened by a small (but harmless) explosion
9
Everyone within 60 feet is inflicted with Twisted Space
10
Caster develops an allergy to all magical items and can't stop sneezing. The Caster may not cast spells with a verbal component until the sneezing stops. Allergy lasts for 1d6 hours or until all magical items are removed.
11
Entangle spell centered on caster
12
Slow spell centered on target
13
Target polymorphed into a wolf
14
Caster held
15
Caster hasted
16
Caster polymorphed into a squirrel
17
50% of Gold held by the caster is destroyed
18
Target staggered for 1d4 rounds
19
Daylight spell centered on caster
20
Target feet enlarge to 3x normal size, reducing movement by 1/2. Lasts for 1d6 hours.
21
Fireball centered on a random target within 60 feet
22
Caster's head enlarges to 3x its normal size for 2d6 rounds (-4 Dexterity).
23
Fear spell centered on target
24
Roll twice more. Both effects apply
25
Bubbles!  Colorful bubbles come out of caster's mouth when caster tries to speak.  Words are heard when the bubbles pop 1 round later.  Spells with verbal components can't be cast for 4 rounds.
26
Globe of Invulnerability centered on target
27
Silence centered on caster
28
Caster's voice becomes squeaky (as if caster had been inhaling helium) which lasts for 1d6 days.  -2 penalty to social interaction rolls.
29
Target becomes invisible
30
Pretty sparkles! No other effect
31
Caster is spell's target
32
Caster becomes invisible
33
Color spray from caster, random direction
34
Colorful silk streamers pour forth from caster's fingertips, accompanied by a large farting noise.
35
Fireball centered on caster. Causes no Damage, just the visual effect.
36
Rickets!  Caster suffers from extremely painful leg cramps for 2d6 rounds.  -4 to DEX and half movement speed while in effect.
37
Combat music starts
38
Caster sprouts leaves (no damage and can be pruned without causing damage).
39
Fireball flies toward target
40
Target is empowered as Enlarge Person (Effects all creatures)
41
Random arcane gem created on the ground in front of the caster
42
Caster  is empowered as Enlarge Person (Effects all creatures)
43
Dimension Door spell teleports the caster to a random destination within 60 feet
44
Dimension Door spell teleports the target to a random destination within 60 feet
45
Nekkid!  All normal, non-magical clothing on caster turns to dust.
46
All doors within 60 feet open; even locked trapped and secret doors.
47
Caster is imbued with a random animal ability (1:Bear’s Endurance, 2:Bull’s Strength, 3:Cat’s Grace, 4:Owl’s Wisdom, 5:Eagle’s Splendor, 6:Fox’s Cunning)
48
Caster changes target randomly for 1d4 rounds
49
Caster recuperates as if he has rested for 8 hours
50
Monster summoned by target, chosen from highest level of Summon Monster the caster may cast
51
It burns!  Caster's crotch catches on fire, causing 2d6 points of fire damage 1st round, then 1d6 every round until extinguished or for 3 total rounds
52
Loud noise. Target must save or be stunned for 1d4 rounds
53
Target's hit points doubled, additional HP is Temporary HP that lasts for 10 minutes
54
Spoiled!  Caster exudes strong smell of spoiled milk in a 40 foot radius.  -4 to CHA while in effect.  Effect lasts for 1d6 days or until dispelled..
55
Spell fired but with squealing noise (Spell cast as a Flaring spell)
56
Spell fired but blasts the caster with cold for 2d6 damage (Spell cast as a Rime spell)
57
Strange visual effect, but the spell fizzles
58
Hiccups!  All creatures within 30 feet of caster must make a Fortitude save or begin hiccupping for 6 rounds, suffering -1 on attack/skill rolls and causing concentration checks for spells with verbal components.
59
All weapons in the area enchanted for 1 minute (Random weapon enchantment)
60
No saving throws is allowed against the spell
61
Target is held
62
Detect Magic spell centered on target
63
Roll 4 times. All effects happen
64
Slow spell centered on target
65
Spell Deals Half Damage and DC reduced by Half
66
Lightning Bolt spell cast at target
67
Random caster statistic reduced to 8 for 1d4 rounds
68
Heal on target
69
Entangle centered on target
70
Caster staggered for 1d4 rounds
71
Fireball centered on target
72
Flesh to Stone on target
73
Spell fired. Caster also recuperated as if rested for 8 hours
74
Heal spell centered on caster
75
Target head enlarges to 3x its normal size for 2d6 rounds (-4 Dexterity).
76
Daylight centered on target
77
Target held
78
Target blinded
79
Target charmed
80
Rickets!  Target suffers from extremely painful leg cramps for 2d6 rounds.  -4 to DEX and half movement speed while in effect.
81
Target's feet enlarge to 3x normal size, reducing movement by 1/2.  Lasts for 1d6 hours.
82
Spell is cast as if caster's level is 4 higher
83
Target changed into a squirrel for 2d4 rounds
84
Silence centered on target
85
Target's sex changed
86
Spell cast dealing 50% more damage and DC against the spell is increased by 50%
87
Stinking Cloud centered on target
88
Cow falls from sky on target, 4d6 damage reflex for half
89
Target sparkles and is surrounded by 1 glowing wisp per caster level, every round one of the wisps detonates for 1d10 energy damage to the target until no wisps remain. The sparkles act as a faerie fire.
90
Spell cast as Empowered and Bouncing
91
Random target statistic reduced to 8 for 1d4 rounds
92
Caster's hit points doubled, extra hit points are temporary HP which last for 10 minutes
93
Target held
94
Caster hasted for 10 minutes
95
Spell cast and the next 5 spells cast are Silent and Still
96
Spell casts as Maximized and Piercing
97
Spell cast normally and spawns a 5 foot radius black tentacle to grapple the target, this tentacle may grapple anyone within 10 feet of the initial spawn point.
98
Spell cast twice on the same target
99
Spell cast as double level
100
Spell cast, deals 25% more damage and 10% increased DC