Target answers questions or suffers pain.
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Ray causes 1d6 Str penalty + 1 per 2 levels.
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Ray makes the subject sickened.
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Slashing weapon deals bleed damage to an opponent’s head.
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Reveals how near death subjects within 30 ft. are.
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Gain 1d10 temporary hp + 1/level (max +10).
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Paralyzes one subject, which exudes stench that makes those nearby sickened.
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Touch attack, 2d8 damage + 1/level (max +10).
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Target takes a -4 penalty against poison.
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Frightens creatures of less than 6 HD.
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Creates disembodied glowing hand to deliver touch attacks.
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Target gains the croaking spellblight.
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Target is afflicted with severe cold.
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2nd Level Grimm Spells
Target gains the eldritch ague spellblight.
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Immobilizes undead for 1 round/level.
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You siphon half of all magical healing that the targeted creature receives.
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Touch attack, 3d8 damage + 1/level (max +15).
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Screaming pain limits the target's actions.
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Ray makes subject exhausted.
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Target temporarily ages.
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Creates a shadowy vicious spiked chain that radiates darkness around you.
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Corpse answers one question/two levels.
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Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
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–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
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Infects subject with chosen disease.
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Gain 2d10 temporary hp + 1/level.
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Subjects within cone flee for 1 round/level.
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Temporarily become a shadow.
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Harms and sickens good creatures (1d8 damage/2 levels).
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3rd Level Grimm Spells
You become immune to diseases and toxins, absorb one, and then spread it to others.
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10-ft.-radius field hedges out living creatures.
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Touch attack, 4d8 damage + 1/level (max +20).
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target's attacks carry filth fever.
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Target quickly suffocates to death.
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Triggered rune wracks creatures with pain.
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Several targets become fatigued.
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Infect a subject with a magical disease.
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As bestow curse, but harder to remove.
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Triggered rune panics nearby creatures.
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Destroys 1d4/level HD of undead (max. 20d4).
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Subject shares wounds you receive.
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4th Level Grimm Spells
Kills, paralyzes, weakens, or dazes nonevil subjects.
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Infect a subject with a highly contagious disease.
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Kills subject and destroys remains.
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Deals 10 points/level damage to target.
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Deals 10 damage/level to one subject.
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You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
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Cloud infects creatures like contagion.
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Triggered rune weakens creatures.
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Bring a creature to life for 24 hours, after which it dies again.
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Several targets become exhausted.
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Deals 1d6/level damage within 30 ft.
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Sphere inflicts negative levels.
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Triggered rune kills nearby creatures.
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