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Summoner Spell List


0-Level Summoner Spells
Spell Name
Comp.
Description
Orb deals 1d3 acid damage.
Inscribes a personal rune on an object or creature (visible or invisible).
A single humanoid creature with 4 HD or less loses its next action.
Detects all spells and magic items within 60 ft.
+1 on one attack roll, saving throw, or skill check.
Object shines like a torch.
5-pound telekinesis.
Makes minor repairs on an object.
Whisper conversation at distance.
Opens or closes small or light things.
Read scrolls and spellbooks.
Subject gains +1 on saving throws.


1st Level Summoner Spells

Spell Name
Comp.
Description
Wards an area for 2 hours/level.
Triples carrying capacity of a creature.
Compels opponents to attack you instead of your allies.
Touch attack deals 1d4 acid/level.
Living creature of 6 HD or less loses its next action.
Exist comfortably in hot or cold regions.
Humanoid creature doubles in size.
Your base speed increases by 30 ft.
Objects or creatures fall slowly.
Makes 10-ft. square or one object slippery.
Masterwork ice dagger deals +1 cold damage.
Gives +10 bonus to identify magic items.
Touch a creature with devils blood, giving it fast healing 1.
Subject gets bonus on Acrobatics checks.
Removes the broken condition from the targeted object.
You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability.
Reduce weight of 1 object by 50%.
Gives subject +4 armor bonus.
One natural weapon of subject creature gets +1 on attack and damage rolls.
M
Object speaks once when triggered.
Summons riding horse for 2 hours/level.
+2 to AC and saves, plus additional protection against selected alignment.
Ray makes the subject sickened.
Humanoid creature halves in size.
Eidolon cured 1d10 damage +1/level (max +5)
Invisible disc gives +4 to AC, blocks magic missiles
Summon 1d3 Tiny animals.
Summons extraplanar creature to fight for you.
Remove distance restriction on eidolon.
Invisible force obeys your commands.
Throws voice for 1 min./level.

 

2nd Level Summoner Spells

Spell Name
Comp.
Description
Surrounds the target with layers of force.
Assume form of a Small or Medium humanoid.
As ant haul, but you may divide the duration among creatures touched.
Grants +2 (or higher) enhancement to natural armor.
Subject gains +4 to Con for 1 min./level.
Attacks miss subject 20% of the time.
Subject gains +4 to Str for 1 min./level.
Subject gains +4 to Dex for 1 min./level.
F
Creates an extradimensional pit.
Force bands protect against crushing.
Allows “listening” to surface thoughts.
Subject gains +4 to Cha for 1 min./level.
Grants eidolon an evolution with 2 evolution points.
Subject gains +4 to Int for 1 min./level.
You take no falling damage and move 60 ft./round while falling.
Blinds creatures, outlines invisible creatures.
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Subject is invisible for 1 min./level or until it attacks.
Subject moves up and down at your direction.
Misleads divinations for 1 creature or object.
As mount, but you may divide the duration among creatures touched.
Subject gains +4 to Wis for 1 min./level.
Magic horse appears for 1 hour/level.
Subject gains DR 10/magic against ranged attacks.
As protection from chaos, but you may divide the duration among creatures touched.
As protection from evil, but you may divide the duration among creatures touched.
As protection from good, but you may divide the duration among creatures touched.
As protection from law, but you may divide the duration among creatures touched.
Ignores first 10 (or more) points of damage per attack from specified energy type.
Lesser restoration for an eidolon.
Reveals invisible creatures or objects.
One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Grants ability to walk on walls and ceilings.
Instantly summons your eidolon for duration of spell.
Summons extraplanar creature to fight for you.
Summons swarm of bats, rats, or spiders.
Targeted creature’s attacks target a random square instead of the intended target.
F
The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Create a comfortable shelter made of webbing.
Deflects arrows, smaller creatures, and gases.

 

3rd Level Summoner Spells

Spell Name
Comp.
Description
Pain encourages an outsider to obey you.
Creates rolling sphere of water.
Tentacles grapple all creatures within a 20-ft. spread.
Makes monster believe it is your ally.
Direct a summoned monster as if you had summoned it.
An eidolon temporarily loes 1 evolution +1/five levels.
Teleports you a short distance.
Bars extradimensional movement.
Cancels one magical spell or effect.
Attacks miss subject 50% of the time.
1 humanoid creature/level doubles in size.
Grants eidolon an evolution with 4 evolution points.
Creatures attacking you take fire damage; you're protected from heat or cold.
Subject flies at speed of 60 ft.
Gives +2 bonus on attack rolls, saves, skill checks.
As invisibility, but subject can attack and stay invisible.
Transfers 2d6 hit points to your eidolon as a swift action.
Indicates direction to familiar creature.
Summon a swarm of mischievous monkeys.
As protection spells, but 10-ft. radius and 10 min./level.
One natural weapon gets + 1/four levels (max +5).
As magic jar, but limited to line of sight.
Creates one cloth or wood object.
M
Hides subject from divination, scrying.
Converts the surface of the ground into molten glass.
M
Creates an explosion of conjured metal pellets.
Conjures a quasi-real heavy chariot pulled by four horses.
As phantom steed, but you may divide the duration among creatures touched.
As protection from arrows, but you may divide the duration among creatures touched.
Absorbs 12 points/level of damage from one kind of energy.
Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Summon a swarm of poisonous frogs.
As reduce person, but affects 1 humanoid creature/level.
As resist energy, but you may divide the duration among creatures touched.
As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10).
M
Restoration for an eidolon.
Detects creatures in the area thinking about something.
As spider climb, but you may divide the duration among creatures touched.
As create pit, but filled with spikes.
M
Grants DR 10/adamantine.
Summons extraplanar creature to fight for you.
Speak and understand any language.
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level.
Ice plane creates wall or hemisphere creates dome.
Subjects can breathe underwater.

 

4th Level Summoner Spells

Spell Name
Comp.
Description
M
Creates a pit with a layer of acid on the bottom.
Turns subject into harmless animal.
As bear's endurance, affects one subject/level.
As bull's strength, affects 1 subject per level.
As cat's grace, affects 1 subject/level.
Lets you ask question of extraplanar entity.
As daze, but affecting multiple creatures.
Forces a creature to return to its native plane.
As eagle's splendor, 1 subject/level.
Grants eidolon two evolutions with a total of 6 evolution points.
As fox's cunning, affects 1 subject/ level.
As hold person, but any creature.
You create a dimensional link with a targeted creature, and switch spots with it.
Touch a creature with devils blood, giving it fast healing 4.
Wasp swarms attack creatures.
Phantom dog can guard a location and attack intruders.
F
Enables possession of another creature.
As minor creation, plus stone and metal.
You fly at a speed of 40 ft. and can hustle over long distances.
As owl's wisdom, affects 1 subject/level.
Traps extraplanar creature of 6 HD or less until it performs a task.
As protection from energy, but you may divide the duration among creatures touched.
Eidolon summoned is fully healed.
Delivers short message anywhere, instantly.
Turn corpses into skeletons that act as a ships crew and obey your commands.
M
As stoneskin, but you may divide the duration among creatures touched.
Summons a single accuser devil from Hell to do your bidding.
Summons extraplanar creature to fight for you.
You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate.
The target takes damage whenever its summoned creature does.
Instantly transports you as far as 100 miles per level.
As tongues, but you may divide the duration among creatures touched.
M
Change your eidolon's evolutions.
As fire shield, except acid damage.
Creates a stone wall that can be shaped.

 

5th Level Summoner Spells

Spell Name
Comp.
Description
Banishes 2 HD/level of extraplanar creatures.
M
Summon a black pudding.
Create your own demiplane.
Swarms of centipedes attack at your command.
As dispel magic, but with multiple targets.
A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.
You become ethereal for 1 round/level.
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
As create pit, but dealing 4d6 damage to those in it as it closes.
Target is frozen, then teleported.
As invisibiilty, but affects unlimited creatures in 180 ft; any attack breaks effect.
You transfer 3d6 hit points to your eidolon as a swift action.
As lighten object, except that it affects a number of objects equal to half your caster level.
Resist harmful effects of other plane.
As lesser planar binding, but up to 12 HD.
F
As many as eight subjects travel to another plane.
As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20).
F
Creatures can't approach you.
Subject is invisible to sight and scrying; renders creature comatose.
M
Creates partially real double of a creature.
M
Reflect 1d4+6 spell levels back at caster.
Summon host devils.
Summons extraplanar creature to fight for you.
Converts the top layer of the ground into hot tar.
As teleport, but no range limit and no off-target arrival.
M
Lets you see all things as they really are.
Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs.
M
30 hp/four levels; can topple onto foes.
F
Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.

 

6th Level Summoner Spells

Spell Name
Comp.
Description
Object or location affected by spell repels certain creatures.
M
Utilizes an array of techniques to imprison a creature.
As charm monster, but all within 30 ft.
F
As lesser create demiplane, but larger and with planar traits.
Teleportation and interplanar travel blocked for 1 day/level.
Reveals exact location of creature or object.
As dominate person, but any creature.
Summon 1 giant eagle/3 levels.
As energy siege shot, but you can affect any size siege engine.
You may target one creature for every four of your caster levels.
Cloud deals 6d6 fire damage/round.
Traps subject in extradimensional maze.
As planar adaptation, but affects multiple creatures.
As lesser planar binding, but up to 18 HD.
MF
Confers +8 resistance bonus.
Summons extraplanar creature to fight for you.
M
Object or location attracts certain creatures.
M
Teleports creatures inside circle.
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.