Spell Name
|
Comp.
|
Description
|
Orb deals 1d3 acid damage.
| ||
Inscribes a personal rune on an object or creature (visible or invisible).
| ||
A single humanoid creature with 4 HD or less loses its next action.
| ||
Detects all spells and magic items within 60 ft.
| ||
+1 on one attack roll, saving throw, or skill check.
| ||
Object shines like a torch.
| ||
5-pound telekinesis.
| ||
Makes minor repairs on an object.
| ||
Whisper conversation at distance.
| ||
Opens or closes small or light things.
| ||
Read scrolls and spellbooks.
| ||
Subject gains +1 on saving throws.
|
1st Level Summoner Spells
Spell Name
|
Comp.
|
Description
|
Wards an area for 2 hours/level.
| ||
Triples carrying capacity of a creature.
| ||
Compels opponents to attack you instead of your allies.
| ||
Touch attack deals 1d4 acid/level.
| ||
Living creature of 6 HD or less loses its next action.
| ||
Exist comfortably in hot or cold regions.
| ||
Humanoid creature doubles in size.
| ||
Your base speed increases by 30 ft.
| ||
Objects or creatures fall slowly.
| ||
Makes 10-ft. square or one object slippery.
| ||
Masterwork ice dagger deals +1 cold damage.
| ||
Gives +10 bonus to identify magic items.
| ||
Touch a creature with devils blood, giving it fast healing 1.
| ||
Subject gets bonus on Acrobatics checks.
| ||
Removes the broken condition from the targeted object.
| ||
You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability.
| ||
Reduce weight of 1 object by 50%.
| ||
Gives subject +4 armor bonus.
| ||
One natural weapon of subject creature gets +1 on attack and damage rolls.
| ||
M
|
Object speaks once when triggered.
| |
Summons riding horse for 2 hours/level.
| ||
Ray makes the subject sickened.
| ||
Humanoid creature halves in size.
| ||
Eidolon cured 1d10 damage +1/level (max +5)
| ||
Invisible disc gives +4 to AC, blocks magic missiles
| ||
Summon 1d3 Tiny animals.
| ||
Summons extraplanar creature to fight for you.
| ||
Remove distance restriction on eidolon.
| ||
Invisible force obeys your commands.
| ||
Throws voice for 1 min./level.
|
2nd Level Summoner Spells
Spell Name
|
Comp.
|
Description
|
Surrounds the target with layers of force.
| ||
Assume form of a Small or Medium humanoid.
| ||
As ant haul, but you may divide the duration among creatures touched.
| ||
Grants +2 (or higher) enhancement to natural armor.
| ||
Subject gains +4 to Con for 1 min./level.
| ||
Attacks miss subject 20% of the time.
| ||
Subject gains +4 to Str for 1 min./level.
| ||
Subject gains +4 to Dex for 1 min./level.
| ||
F
|
Creates an extradimensional pit.
| |
Force bands protect against crushing.
| ||
Allows “listening” to surface thoughts.
| ||
Subject gains +4 to Cha for 1 min./level.
| ||
Grants eidolon an evolution with 2 evolution points.
| ||
Subject gains +4 to Int for 1 min./level.
| ||
You take no falling damage and move 60 ft./round while falling.
| ||
Blinds creatures, outlines invisible creatures.
| ||
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
| ||
Subject is invisible for 1 min./level or until it attacks.
| ||
Subject moves up and down at your direction.
| ||
Misleads divinations for 1 creature or object.
| ||
As mount, but you may divide the duration among creatures touched.
| ||
Subject gains +4 to Wis for 1 min./level.
| ||
Magic horse appears for 1 hour/level.
| ||
Subject gains DR 10/magic against ranged attacks.
| ||
As protection from chaos, but you may divide the duration among creatures touched.
| ||
As protection from evil, but you may divide the duration among creatures touched.
| ||
As protection from good, but you may divide the duration among creatures touched.
| ||
As protection from law, but you may divide the duration among creatures touched.
| ||
Ignores first 10 (or more) points of damage per attack from specified energy type.
| ||
Lesser restoration for an eidolon.
| ||
Reveals invisible creatures or objects.
| ||
One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
| ||
Grants ability to walk on walls and ceilings.
| ||
Instantly summons your eidolon for duration of spell.
| ||
Summons extraplanar creature to fight for you.
| ||
Targeted creature’s attacks target a random square instead of the intended target.
| ||
F
|
The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
| |
Create a comfortable shelter made of webbing.
| ||
Deflects arrows, smaller creatures, and gases.
|
3rd Level Summoner Spells
Spell Name
|
Comp.
|
Description
|
Pain encourages an outsider to obey you.
| ||
Creates rolling sphere of water.
| ||
Tentacles grapple all creatures within a 20-ft. spread.
| ||
Makes monster believe it is your ally.
| ||
Direct a summoned monster as if you had summoned it.
| ||
An eidolon temporarily loes 1 evolution +1/five levels.
| ||
Teleports you a short distance.
| ||
Bars extradimensional movement.
| ||
Cancels one magical spell or effect.
| ||
Attacks miss subject 50% of the time.
| ||
1 humanoid creature/level doubles in size.
| ||
Grants eidolon an evolution with 4 evolution points.
| ||
Creatures attacking you take fire damage; you're protected from heat or cold.
| ||
Subject flies at speed of 60 ft.
| ||
Gives +2 bonus on attack rolls, saves, skill checks.
| ||
As invisibility, but subject can attack and stay invisible.
| ||
Transfers 2d6 hit points to your eidolon as a swift action.
| ||
Indicates direction to familiar creature.
| ||
As protection spells, but 10-ft. radius and 10 min./level.
| ||
One natural weapon gets + 1/four levels (max +5).
| ||
As magic jar, but limited to line of sight.
| ||
Creates one cloth or wood object.
| ||
M
|
Hides subject from divination, scrying.
| |
Converts the surface of the ground into molten glass.
| ||
M
|
Creates an explosion of conjured metal pellets.
| |
Conjures a quasi-real heavy chariot pulled by four horses.
| ||
As phantom steed, but you may divide the duration among creatures touched.
| ||
As protection from arrows, but you may divide the duration among creatures touched.
| ||
Absorbs 12 points/level of damage from one kind of energy.
| ||
Summon a swarm of poisonous frogs.
| ||
As reduce person, but affects 1 humanoid creature/level.
| ||
As resist energy, but you may divide the duration among creatures touched.
| ||
As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10).
| ||
M
|
Restoration for an eidolon.
| |
Detects creatures in the area thinking about something.
| ||
As spider climb, but you may divide the duration among creatures touched.
| ||
As create pit, but filled with spikes.
| ||
M
|
Grants DR 10/adamantine.
| |
Summons extraplanar creature to fight for you.
| ||
Speak and understand any language.
| ||
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level.
| ||
Ice plane creates wall or hemisphere creates dome.
| ||
Subjects can breathe underwater.
|
4th Level Summoner Spells
Spell Name
|
Comp.
|
Description
|
M
|
Creates a pit with a layer of acid on the bottom.
| |
Turns subject into harmless animal.
| ||
As bear's endurance, affects one subject/level.
| ||
As bull's strength, affects 1 subject per level.
| ||
As cat's grace, affects 1 subject/level.
| ||
Lets you ask question of extraplanar entity.
| ||
As daze, but affecting multiple creatures.
| ||
Forces a creature to return to its native plane.
| ||
As eagle's splendor, 1 subject/level.
| ||
Grants eidolon two evolutions with a total of 6 evolution points.
| ||
As fox's cunning, affects 1 subject/ level.
| ||
As hold person, but any creature.
| ||
You create a dimensional link with a targeted creature, and switch spots with it.
| ||
Touch a creature with devils blood, giving it fast healing 4.
| ||
Wasp swarms attack creatures.
| ||
F
|
Enables possession of another creature.
| |
As minor creation, plus stone and metal.
| ||
You fly at a speed of 40 ft. and can hustle over long distances.
| ||
As owl's wisdom, affects 1 subject/level.
| ||
Traps extraplanar creature of 6 HD or less until it performs a task.
| ||
As protection from energy, but you may divide the duration among creatures touched.
| ||
Eidolon summoned is fully healed.
| ||
Delivers short message anywhere, instantly.
| ||
Turn corpses into skeletons that act as a ships crew and obey your commands.
| ||
M
|
As stoneskin, but you may divide the duration among creatures touched.
| |
Summons a single accuser devil from Hell to do your bidding.
| ||
Summons extraplanar creature to fight for you.
| ||
You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate.
| ||
The target takes damage whenever its summoned creature does.
| ||
Instantly transports you as far as 100 miles per level.
| ||
As tongues, but you may divide the duration among creatures touched.
| ||
M
|
Change your eidolon's evolutions.
| |
As fire shield, except acid damage.
| ||
Creates a stone wall that can be shaped.
|
5th Level Summoner Spells
Spell Name
|
Comp.
|
Description
|
Banishes 2 HD/level of extraplanar creatures.
| ||
M
|
Summon a black pudding.
| |
Create your own demiplane.
| ||
Swarms of centipedes attack at your command.
| ||
As dispel magic, but with multiple targets.
| ||
A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.
| ||
You become ethereal for 1 round/level.
| ||
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
| ||
As create pit, but dealing 4d6 damage to those in it as it closes.
| ||
Target is frozen, then teleported.
| ||
As invisibiilty, but affects unlimited creatures in 180 ft; any attack breaks effect.
| ||
You transfer 3d6 hit points to your eidolon as a swift action.
| ||
As lighten object, except that it affects a number of objects equal to half your caster level.
| ||
Resist harmful effects of other plane.
| ||
As lesser planar binding, but up to 12 HD.
| ||
F
|
As many as eight subjects travel to another plane.
| |
As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20).
| ||
F
|
Creatures can't approach you.
| |
M
|
Creates partially real double of a creature.
| |
M
|
Reflect 1d4+6 spell levels back at caster.
| |
Summon host devils.
| ||
Summons extraplanar creature to fight for you.
| ||
Converts the top layer of the ground into hot tar.
| ||
As teleport, but no range limit and no off-target arrival.
| ||
M
|
Lets you see all things as they really are.
| |
Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs.
| ||
M
|
30 hp/four levels; can topple onto foes.
| |
F
|
Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
|
6th Level Summoner Spells
Spell Name
|
Comp.
|
Description
|
Object or location affected by spell repels certain creatures.
| ||
M
|
Utilizes an array of techniques to imprison a creature.
| |
As charm monster, but all within 30 ft.
| ||
F
|
As lesser create demiplane, but larger and with planar traits.
| |
Teleportation and interplanar travel blocked for 1 day/level.
| ||
Reveals exact location of creature or object.
| ||
As dominate person, but any creature.
| ||
Summon 1 giant eagle/3 levels.
| ||
As energy siege shot, but you can affect any size siege engine.
| ||
You may target one creature for every four of your caster levels.
| ||
Cloud deals 6d6 fire damage/round.
| ||
Traps subject in extradimensional maze.
| ||
As planar adaptation, but affects multiple creatures.
| ||
As lesser planar binding, but up to 18 HD.
| ||
MF
|
Confers +8 resistance bonus.
| |
Summons extraplanar creature to fight for you.
| ||
M
|
Object or location attracts certain creatures.
| |
M
|
Teleports creatures inside circle.
| |
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
|