| Spell Name | Comp. | Description |
| Resistance | Subject gains +1 on saving throws. | |
| Acid Splash | Orb deals 1d3 acid damage. | |
| Drench | A sudden downpour soaks a target creature or object. | |
| Detect Magic | Detects all spells and magic items within 60 ft. | |
| Detect Poison | Detects poison in one creature or small object. | |
| Read Magic | Read scrolls and spellbooks. | |
| Daze | A single humanoid creature with 4 HD or less loses its next action. | |
| Evocation | ||
| Breeze | Create a light wind that blows against target from direction of your choice. | |
| Dancing Lights | Creates torches or other lights. | |
| Flare | Dazzles one creature (–1 on attack rolls). | |
| Light | Object shines like a torch. | |
| Penumbra | Protects creature or object touched from bright light. | |
| Ray of Frost | Ray deals 1d3 cold damage. | |
| Scoop | Create a scoop of force to pick up or carry liquids. | |
| Spark | Ignites flammable objects. | |
| Ghost Sound | Figment sounds. | |
| Haunted Fey Aspect | You surround yourself with disturbing illusions. | |
| Bleed | Cause a stabilized creature to resume dying. | |
| Disrupt Undead | Deals 1d6 damage to one undead. | |
| Touch of Fatigue | Touch attack fatigues target. | |
| Jolt | Deal 1d3 electrical damage with a ranged touch attack. | |
| Mage Hand | 5-pound telekinesis. | |
| Mending | Makes minor repairs on an object. | |
| Message | Whisper conversation at distance. | |
| Open/Close | Opens or closes small or light things. | |
| Root | Reinforces a subjects defense against being moved or tripped. | |
Universal | ||
| Arcane Mark | Inscribes a personal rune on an object or creature (visible or invisible). | |
| Prestidigitation | Performs minor tricks. | |
1st Level Sorcerer/Wizard Spells
| Spell Name | Comp. | Description |
| Adjuring Step | You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. | |
| Alarm | Wards an area for 2 hours/level. | |
| Endure Elements | Exist comfortably in hot or cold regions. | |
| Hold Portal | Holds door shut. | |
| Peacebond | Locks a weapon in place on the target’s body. | |
| Protection from Chaos / Evil / Good /Law | +2 to AC and saves, plus additional protection against selected alignment. | |
| Shield | Invisible disc gives +4 to AC, blocks magic missiles. | |
| Shock Shield | A shield of force protects you until you dismiss it in an explosion of electricity. | |
| Abundant Ammunition | Replaces nonmagical ammunition every round. | |
| Air Bubble | Creates a small pocket of air around your head or an object. | |
| Corrosive Touch | Touch attack deals 1d4 acid/level. | |
| Grease | Makes 10-ft. square or one object slippery. | |
| Icicle Dagger | Masterwork ice dagger deals +1 cold damage. | |
| Infernal Healing | Touch a creature with devils blood, giving it fast healing 1. | |
| Ki Arrow | Arrow deals damage as your unarmed strike. | |
| Mage Armor | Gives subject +4 armor bonus. | |
| Mount | Summons riding horse for 2 hours/level. | |
| Obscuring Mist | Fog surrounds you. | |
| Stumble Gap | F | Small hole trips creatures. |
| Summon Minor Monster | Summon 1d3 Tiny animals. | |
| Summon Monster I | Summons extraplanar creature to fight for you. | |
| Unseen Servant | Invisible force obeys your commands. | |
| Anticipate Peril | Target gains a bonus on one initiative check. | |
| Comprehend Languages | You understand all spoken and written languages. | |
| Cultural Adaptation | You emulate the mannerisms and accent of a particular culture | |
| Detect Secret Doors | Reveals hidden doors within 60 ft. | |
| Detect Undead | Reveals undead within 60 ft. | |
| Identify | Gives +10 bonus to identify magic items. | |
| See Alignment | Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. | |
| True Strike | +20 on your next attack roll. | |
| Bungle | Target takes a -20 penalty on its next attack roll or check. | |
| Charm Person | Makes one person your friend. | |
| Delusional Pride | Target is penalized on attacks and checks but gains bonus against charms and compulsions. | |
| Hypnotism | Fascinates 2d4 HD of creatures. | |
| Lock Gaze | You compel the target to only look at you for the duration of the spell. | |
| Memory Lapse | Subject forgets events back to last turn. | |
| Moment of Greatness | Doubles a morale bonus. | |
| Sleep | Puts 4 HD of creatures into magical slumber. | |
| Unprepared Combatant | Target takes -4 on initiative and Reflex saves. | |
| Burning Hands | 1d4/level fire damage (max 5d4). | |
| Ear-Piercing Scream | Deal sonic damage and daze target. | |
| Flare Burst | As flare, but affects all creatures in 10 ft. | |
| Floating Disk | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. | |
| Hydraulic Push | Wave of water bull rushes an enemy. | |
| Magic Missile | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | |
| Shocking Grasp | Touch delivers 1d6/level electricity damage (max 5d6). | |
| Blend | Gain a bonus to Stealth and make checks without cover or concealment. Elf only. | |
| Clarion Call | Your voice can be heard across great distances | |
| Color Spray | Knocks unconscious, blinds, and/or stuns weak creatures. | |
| Disguise Self | Changes your appearance. | |
| Illusion of Calm | You appear to be standing still, even when you take some actions. | |
| Magic Aura | Alters object's magic aura. | |
| Negative Reaction | Targeted creature may not positively influence anyone. | |
| Shadow Weapon | Create a quasi-real masterwork weapon. | |
| Silent Image | Creates minor illusion of your design. | |
| Vanish | As invisibility for 1 round/level (5 max). | |
| Ventriloquism | Throws voice for 1 min./level. | |
| Cause Fear | One creature of 5 HD or less flees for 1d4 rounds. | |
| Chill Touch | One touch/level deals 1d6 damage and possibly 1 Str damage. | |
| Decompose Corpse | Turn a corpse into a clean skeleton. | |
| Interrogation | Target answers questions or suffers pain. | |
| Ray of Enfeeblement | Ray causes 1d6 Str penalty + 1 per 2 levels. | |
| Ray of Sickening | Ray makes the subject sickened. | |
| Restore Corpse | Skeletal corpse grows flesh. | |
| Sculpt Corpse | Makes corpse look like another creature. | |
| Alter Winds | Increase/decrease strength of natural winds. | |
| Animate Rope | Makes a rope move at your command. | |
| Ant Haul | Triples carrying capacity of a creature. | |
| Break | Gives an object the broken condition. | |
| Burning Disarm | A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. | |
| Crafter's Curse | Subject takes –5 on Craft skill checks. | |
| Crafter's Fortune | Subject gains +5 on next Craft check. | |
| Damp Powder | Ruins ammunition loaded in the targeted firearm. | |
| Dancing Lantern | Animates a lantern that follows you. | |
| Emblazon Crest | Your coat of arms is magically displayed on any suitable item you carry. | |
| Enlarge Person | Humanoid creature doubles in size. | |
| Erase | Mundane or magical writing vanishes. | |
| Expeditious Excavation | Moves 5-ft. cubes of earth. | |
| Expeditious Retreat | Your base speed increases by 30 ft. | |
| Fabricate Bullets | M | Converts 1 pound of metal into ammunition. |
| Feather Fall | Objects or creatures fall slowly. | |
| Forced Quiet | Target cannot make loud noises. | |
| Gravity Bow | Arrows do damage as though one size category larger. | |
| Jump | Subject gets bonus on Acrobatics checks. | |
| Jury-Rig | Removes the broken condition from the targeted object. | |
| Liberating Command | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | |
| Lighten Object | One object weighs half as much as normal | |
| Longshot | Grants a +10-foot bonus to the range increment for any ranged weapon fired. | |
| Magic Weapon | Weapon gains +1 bonus. | |
| Mirror Strike | You may strike multiple opponents with a single attack. | |
| Polypurpose Panacea | Gain a relaxing or entertaining effect. | |
| Reduce Person | Humanoid creature halves in size. | |
| Reinforce Armaments | Temporarily mitigates the fragile quality in targeted weapon or armor. | |
| Snapdragon Fireworks | Create 1 dragon firework/level. | |
| Stone Fist | Your unarmed strikes are lethal. | |
| Touch of Gracelessness | Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. | |
| Touch of the Sea | Swim speed becomes 30 ft. | |
| Unerring Weapon | Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. | |
| Vocal Alteration | Disguise target's voice. | |
| Weaken Powder | Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. | |
| Youthful Appearance | Target appears younger. | |
2nd Level Sorcerer/Wizard Spells
| Spell Name | Comp. | Description |
| Arcane Lock | M | Magically locks a portal or chest. |
| Bullet Shield | You gain a +4 deflection bonus to AC against firearm attacks. | |
| Endure Elements, Communal | As endure elements, but you may divide the duration among creatures touched. | |
| Miserable Pity | Opponents cannot attack a pathetic creature. | |
| Obscure Object | Masks object against scrying. | |
| Protection from Arrows | Subject gains DR 10/magic against ranged attacks. | |
| Protection from Chaos, Communal | As protection from chaos, but you may divide the duration among creatures touched. | |
| Protection from Evil, Communal | As protection from evil, but you may divide the duration among creatures touched. | |
| Protection from Good, Communal | As protection from good, but you may divide the duration among creatures touched. | |
| Protection from Law, Communal | As protection from law, but you may divide the duration among creatures touched. | |
| Resist Energy | Ignores first 10 (or more) points of damage per attack from specified energy type. | |
| Warding Weapon | F | The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. |
| Acid Arrow | Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. | |
| Arrow Eruption | Creates duplicates of killing arrow. | |
| Create Pit | F | Creates an extradimensional pit. |
| Cushioning Bands | Force bands protect against crushing. | |
| Dust of Twilight | Black particles extinguish light sources within area. | |
| Fiery Shuriken | M | Calls forth several fiery projectiles ready to be flung at opponents. |
| Fog Cloud | Fog obscures vision. | |
| Glitterdust | Blinds creatures, outlines invisible creatures. | |
| Mount, Communal | As mount, but you may divide the duration among creatures touched. | |
| Reloading Hands | Loads a single shot into your weapon every round. | |
| Retrieve Item | Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. | |
| Returning Weapon | Grants a weapon the returning special weapon quality. | |
| Slipstream | Wave boosts creature’s speed. | |
| Stone Call | 2d6 damage to all creatures in area. | |
| Summon Monster II | Summons extraplanar creature to fight for you. | |
| Summon Swarm | Summons swarm of bats, rats, or spiders. | |
| Web | Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. | |
| Web Shelter | Create a comfortable shelter made of webbing. | |
| Blood Transcription | Wizard Only. Learn a spell from the target's blood. | |
| Create Treasure Map | M | Creates treasure map out of a creature’s corpse. |
| Detect Thoughts | Allows “listening” to surface thoughts. | |
| Determine Depth | With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. | |
| Elemental Speech | Enables you to speak to elementals and some creatures. | |
| Locate Object | Senses direction toward object (specific or type). | |
| See Invisibility | Reveals invisible creatures or objects. | |
| Share Language | Subject understands chosen language. | |
| Share Memory | Share one memory with the target. | |
| Track Ship | Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. | |
| Bestow Weapon Proficiency | Grants a creature proficiency in a single weapon for short period of time. | |
| Compassionate Ally | Target is compelled to help injured ally. | |
| Daze Monster | Living creature of 6 HD or less loses its next action. | |
| Delay Pain | Ignore pain for 1 hour/level. | |
| Hideous Laughter | Subject loses actions for 1 round/level. | |
| Oppressive Boredom | Target loses its next action. | |
| Qualm | Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. | |
| Seducer's Eyes | You become more attractive to those around you. | |
| Tactical Acumen | You gain an additional +1 on attack rolls or to AC due to battlefield positioning. | |
| Touch of Idiocy | Subject takes 1d6 penalty to Int, Wis, and Cha. | |
| Unnatural Lust | Target is compelled to kiss or caress another creature. | |
| Burning Arc | Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to. | |
| Burning Gaze | Inflict 1d6 fire damage to creature by looking at it. | |
| Continual Flame | M | Makes a permanent, heatless light. |
| Darkness | 20-ft. radius of supernatural shadow. | |
| Defensive Shock | Electricity damages your attackers. | |
| Elemental Touch | Gain energy damage touch attack. | |
| Fire Breath | Exhale a cone of flame at will. | |
| Flaming Sphere | Rolling ball of fire deals 3d6 fire damage. | |
| Frigid Touch | Target takes cold damage and is staggered. | |
| Frost Fall | The area is covered in a chilling frost. | |
| Gust of Wind | Blows away or knocks down smaller creatures. | |
| Pilfering Hand | You may seize an object or manipulate it from afar. | |
| Protective Penumbra | Shadow protects the target from light. | |
| Ricochet Shot | Imbues a projectile weapon to give its ammunition the ability to ricochet. | |
| Scorching Ray | Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). | |
| Shatter | Sonic energy damages objects or crystalline creatures. | |
| Spontaneous Immolation | Target takes 3d6 points of fire damage and catches on fire. | |
| Blur | Attacks miss subject 20% of the time. | |
| Disguise Other | As disguise self, but affects you or another. | |
| Ghostly Disguise | You look like a ghost of yourself. | |
| Haunting Mists | Creatures are shaken and take Wis damage. | |
| Hypnotic Pattern | Fascinates 2d4 + level HD of creatures. | |
| Invisibility | Subject is invisible for 1 min./level or until it attacks. | |
| Mad Hallucination | Target takes penalties to mental actions. | |
| Magic Mouth | M | Object speaks once when triggered. |
| Minor Image | As silent image, plus some sound. | |
| Mirror Image | Creates decoy duplicates of you. | |
| Misdirection | Misleads divinations for 1 creature or object. | |
| Phantom Trap | M | Makes item seem trapped. |
| Symbol of Mirroring | M | Triggered rune creates mirror images. |
| Blindness/Deafness | Makes subject blinded or deafened. | |
| Brow Gasher | Slashing weapon deals bleed damage to an opponent’s head. | |
| Command Undead | Undead creature obeys your commands. | |
| Defending Bone | You animate a bone which gives you damage reduction 5/bludgeoning. | |
| Defoliate | You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. | |
| False Life | Gain 1d10 temporary hp + 1/level (max +10). | |
| Ghoul Touch | Paralyzes one subject, which exudes stench that makes those nearby sickened. | |
| Limp Lash | Create a magical noose around target's head, possibly paralyzing them. | |
| Pernicious Poison | Target takes a -4 penalty against poison. | |
| Scare | Frightens creatures of less than 6 HD. | |
| Skinsend | Animate and possess your own skin as if it were a separate creature. | |
| Spectral Hand | Creates disembodied glowing hand to deliver touch attacks. | |
| Steal Voice | Target gains the croaking spellblight. | |
| Unshakable Chill | Target is afflicted with severe cold. | |
| Aboleth's Lung | Targets gain the ability to breathe water but can no longer breathe air. | |
| Accelerate Poison | Hastens targeted poison’s onset. | |
| Adoration | You gain a bonus on Diplomacy checks and performance combat checks. | |
| Alter Self | Assume form of a Small or Medium humanoid. | |
| Animal Aspect | You gain some of the beneficial qualities of an animal. | |
| Ant Haul, Communal | As ant haul, but you may divide the duration among creatures touched. | |
| Badger's Ferocity | Weapons are keen while you concentrate. | |
| Bear's Endurance | Subject gains +4 to Con for 1 min./level. | |
| Boiling Blood | Targets take fire damage; orcs get +2 Strength. | |
| Bull's Strength | Subject gains +4 to Str for 1 min./level. | |
| Buoyancy | Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. | |
| Carry Companion | Your companion creature is transformed into a miniature statue which you can carry. | |
| Cat's Grace | Subject gains +4 to Dex for 1 min./level. | |
| Certain Grip | You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. | |
| Codespeak | Grant all recipients ability to speak, read and write a new secret language. | |
| Darkvision | See 60 ft. in total darkness. | |
| Destabilize Powder | Ammunition in the targeted firearm is prone to misfire. | |
| Disfiguring Touch | Target becomes disfigured. | |
| Eagle's Splendor | Subject gains +4 to Cha for 1 min./level. | |
| Eldritch Conduit | Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. | |
| Fox's Cunning | Subject gains +4 to Int for 1 min./level. | |
| Glide | You take no falling damage, move 60 ft./round while falling. | |
| Greensight | You can see through thick plant matter as though it were transparent. | |
| Hidden Knowledge | You purposely forget some information which is transcribed upon you in the form of a tattoo. | |
| Kinetic Reverberation | Channels the force of an enemy’s attack back into its weapon. | |
| Knock | Opens locked or magically sealed door. | |
| Levitate | Subject moves up and down at your direction. | |
| Magic Siege Engine | Siege gains +1 on targeting and damage rolls. | |
| Make Whole | Repairs an object. | |
| Masterwork Transformation | M | Make a normal item into a masterwork one. |
| Owl's Wisdom | Subject gains +4 to Wis for 1 min./level. | |
| Pyrotechnics | Turns fire into blinding light or thick smoke. | |
| Recoil Fire | Ammunition in the targeted firearm generates excessive recoil. | |
| Reinforce Armaments, Communal | As reinforce armaments, but you may divide the duration among objects touched. | |
| Rope Trick | As many as eight creatures hide in extradimensional space. | |
| Sculpt Simulacrum | Alter a simulacrum's appearance. | |
| Silk To Steel | Use a scarf as a shield or whip. | |
| Spider Climb | Grants ability to walk on walls and ceilings. | |
| Stabilize Powder | Ammunition in the targeted firearm is less likely to misfire. | |
| Staggering Fall | Cause additional damage to a falling creature. | |
| Tattoo Potion | M | Cause a potion to turn into a spell tattoo when it is drunk. |
| Telekinetic Assembly | F | Assembles a siege engine using 1 fewer worker for every two caster levels. |
| Thunder Fire | Ammunition in the targeted firearm deafens opponents. | |
| Twisted Space | Targeted creature’s attacks target a random square instead of the intended target. | |
| Whispering Wind | Sends a short message 1 mile/level. | |
3rd Level Sorcerer/Wizard Spells
| Spell Name | Comp. | Description |
| Ablative Sphere | M | An immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect. |
| Cloak of Winds | Creates a screen of wind around you. | |
| Dispel Magic | Cancels one magical spell or effect. | |
| Explosive Runes | Deals 6d6 damage when read. | |
| Magic Circle against Chaos/Evil/Good/Law | As protection spells, but 10-ft. radius and 10 min./level. | |
| Nondetection | M | Hides subject from divination, scrying. |
| Protection from Arrows, Communal | As protection from arrows, but you may divide the duration among creatures touched. | |
| Protection from Energy | Absorbs 12 points/level of damage from one kind of energy. | |
| Resist Energy, Communal | As resist energy, but you may divide the duration among creatures touched. | |
| Ablative Barrier | F | Surrounds the target with layers of force. |
| Aqueous Orb | Creates rolling sphere of water. | |
| Ash Storm | Hamper vision and movement. | |
| Ice Spears | Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. | |
| Mad Monkeys | Summon a swarm of mischievous monkeys. | |
| Pellet Blast | M | Creates an explosion of conjured metal pellets. |
| Phantom Driver | Conjures a phantom to drive vehicles. | |
| Phantom Steed | Magic horse appears for 1 hour/level. | |
| Rain of Frogs | Summon a swarm of poisonous frogs. | |
| Returning Weapon, Communal | As returning weapon, but you may divide the duration among weapons touched. | |
| Sepia Snake Sigil | M | Creates text symbol that immobilizes reader. |
| Sleet Storm | Hampers vision and movement. | |
| Spiked Pit | As create pit, but filled with spikes. | |
| Stinking Cloud | Nauseating vapors, 1 round/level. | |
| Summon Monster III | Summons extraplanar creature to fight for you. | |
| Arcane Sight | Magical auras become visible to you. | |
| Blood Biography | Learn about a creature with its blood. | |
| Clairaudience/Clairvoyance | Hear or see at a distance for 1 min./level. | |
| Discern Value | F | You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. |
| Locate Weakness | You roll damage twice when you roll damage for a critical hit and take the best damage. | |
| Seek Thoughts | Detects thinking creatures’ thoughts. | |
| Share Language, Communal | As share language, but you may divide the duration among creatures touched. | |
| Tongues | Speak and understand any language. | |
| Unravel Destiny | A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. | |
| Deep Slumber | Puts 10 HD of creatures to sleep. | |
| Heroism | Gives +2 bonus on attack rolls, saves, skill checks. | |
| Hold Person | Paralyzes one humanoid for 1 round/level. | |
| Rage | Gives +2 to Str and Con, +1 on Will saves, –2 to AC. | |
| Reckless Infatuation | Target is compelled to stay near another. | |
| Suggestion | Compels a subject to follow stated course of action. | |
| Unadulterated Loathing | Target is compelled to avoid another creature. | |
| Battering Blast | You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. | |
| BlackLight | You create an area of darkness impenetrable even to darkvision, but you can see normally within it. | |
| Call the Void | An aura of nothingness damages and suffocates creatures adjacent to you. | |
| Campfire Wall | Creates a shelter around a campfire. | |
| Chain of Perdition | Creates a floating chain of force. | |
| Daylight | 60-ft. radius of bright light. | |
| Distracting Cacophony | Noise makes it difficult to cast. | |
| Draconic Reservoir | Subject can absorb energy damage and enhance melee attacks with it. | |
| Elemental Aura | Creates an aura of energy around you. | |
| Fireball | 1d6 damage per level, 20-ft. radius. | |
| Force Punch | Target takes force damage and is pushed away. | |
| Heatstroke | As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. | |
| Hydraulic Torrent | Creates torrent of water that bull rushes any creature in its path. | |
| Lightning Bolt | Electricity deals 1d6/level damage. | |
| Pain Strike | Inflicts 1d6 nonlethal damage 1 round/level. | |
| Sheet Lightning | Deal electricity damage and daze creatures in a 20-foot spread. | |
| Tiny Hut | Creates shelter for 10 creatures. | |
| Twilight Knife | Floating knife attacks with you. | |
| Vengeful Comets | Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. | |
| Wind Wall | Deflects arrows, smaller creatures, and gases. | |
| Displacement | Attacks miss subject 50% of the time. | |
| Illusory Poison | Coat a weapon with phantasmal poison. | |
| Illusory Script | M | Only select creatures can read text. |
| Invisibility Sphere | Makes everyone within 10 ft. invisible. | |
| Loathsome Veil | Nauseate and/or sicken weak creatures. | |
| Major Image | As silent image, plus sound, smell and thermal effects. | |
| Vision of Hell | Illusory hellscape makes creatures shaken. | |
| Animate Dead, Lesser | Create one skeleton or zombie. | |
| Deathwine | Turn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute. | |
| Eldritch Fever | Target gains the eldritch ague spellblight. | |
| Gentle Repose | Preserves one corpse. | |
| Halt Undead | Immobilizes undead for 1 round/level. | |
| Healing Thief | You siphon half of all magical healing that the targeted creature receives. | |
| Howling Agony | Screaming pain limits the target's actions. | |
| Ki Leech | Add to your ki pool when you critically hit. | |
| Malediction | F | Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. |
| Marionette Possession | As magic jar, but limited to line of sight. | |
| Ray of Exhaustion | Ray makes subject exhausted. | |
| Sands of Time | Target temporarily ages. | |
| Toxic Gift | Target suffers the effect of the poison in you. | |
| Vampiric Touch | Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. | |
| Anthropomorphic Animal | Animal becomes bipedal. | |
| Ape Walk | Target gains climb 30 and +8 racial bonus on Climb skill checks. | |
| Armor Lock | You lock up an opponent in their own armor, entangling or staggering them. | |
| Beast Shape I | You take the form and some of the powers of a Small or Medium animal. | |
| Blast Barrier | Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. | |
| Blink | You randomly vanish and reappear for 1 round per level. | |
| Blot | Ruins writing. | |
| Burrow | Target gains a burrow speed of 15. | |
| Countless Eyes | Extra eyes give all-around vision. | |
| Darkvision, Communal | As darkvision, but you may divide the duration among creatures touched. | |
| Devolution | Target eidolon temporarily loses 1 evolution +1/five levels. | |
| Enter Image | Transfers your consciousness to an object bearing your likeness. | |
| Eruptive Pustules | Acid boils burst when you are attacked. | |
| Excruciating Deformation | Target takes Dex and Con damage. | |
| Flame Arrow | Arrows deal +1d6 fire damage. | |
| Flash Fire | Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. | |
| Fly | Subject flies at speed of 60 ft. | |
| Gaseous Form | Subject becomes insubstantial and can fly slowly. | |
| Haste | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | |
| Hostile Levitation | Levitates the targeted creature up off the ground. | |
| Keen Edge | Doubles normal weapon's threat range. | |
| Magic Weapon, Greater | Weapon gains +1 bonus/four levels (max +5). | |
| Monstrous Physique I | Take the form and some of the powers of a Small or Medium monstrous humanoid. | |
| Pup Shape | Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. | |
| Resinous Skin | You gain DR 5/piercing and +4 to CMD against disarm attempts. | |
| Secret Page | Changes one page to hide its real content. | |
| Shifting Sand | Creates difficult terrain and erases tracks, can carry along some creatures and objects. | |
| Shrink Item | Object shrinks to one-sixteenth size. | |
| Slow | One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. | |
| Spider Climb, Communal | As spider climb, but you may divide the duration among creatures touched. | |
| Strangling Hair | Your hair animates and grapples. | |
| Touch Injection | You can deliver an infusion, elixir, poison, or potion as a touch attack. | |
| Undead Anatomy I | Take the form and some of the powers of a Small or Medium undead. | |
| Versatile Weapon | Weapon bypasses some DR. | |
| Water Breathing | Subjects can breathe underwater. | |
4th Level Sorcerer/Wizard Spells
| Spell Name | Comp. | Description |
| Curse of Magic Negation | M | Target gains the negated spellblight. |
| Dimensional Anchor | Bars extradimensional movement. | |
| Fire Trap | M | Opened object deals 1d4 damage + 1/level. |
| Globe of Invulnerability, Lesser | Stops 1st- through 3rd-level spell effects. | |
| Nondetection, Communal | M | As nondetection, but you may divide the duration among creatures touched. |
| Protection from Energy, Communal | As protection from energy, but you may divide the duration among creatures touched. | |
| Remove Curse | Frees object or person from curse. | |
| Stoneskin | M | Grants DR 10/adamantine. |
| Suppress Primal Magic | Prevent primal magic events from occurring in a 10-ft. radius around you. | |
| True Form | Removes polymorph effects. | |
| Ward Shield | Your shield is effective at resisting some types of spells. | |
| Acid Pit | F | Creates a pit with a layer of acid on the bottom. |
| Black Tentacles | Tentacles grapple all creatures within a 20-ft. spread. | |
| Conjure Deadfall | You conjure a large metal cube covered in sharp spikes. | |
| Dimension Door | Teleports you a short distance. | |
| Fleshworm Infestation | Worms deal hp and Dex damage. | |
| Ghost Wolf | F | Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. |
| Infernal Healing, Greater | Touch a creature with devils blood, giving it fast healing 4. | |
| Minor Creation | Creates one cloth or wood object. | |
| Phantom Chariot | Conjures a quasi-real heavy chariot pulled by four horses. | |
| Phantom Steed, Communal | As phantom steed, but you may divide the duration among creatures touched. | |
| Secure Shelter | Creates sturdy cottage. | |
| Solid Fog | Blocks vision and slows movement. | |
| Summon Accuser | Summons a single accuser devil from Hell to do your bidding. | |
| Summon Monster IV | Summons extraplanar creature to fight for you. | |
| Touch of Slime | Touch infests a target with green slime. | |
| Arcane Eye | Invisible floating eye moves 30 ft./round. | |
| Detect Scrying | Alerts you to magical eavesdropping. | |
| Locate Creature | Indicates direction to familiar creature. | |
| Named Bullet | Imbues ammunition with accuracy against a specific creature type. | |
| Scrying | F | Spies on subject from a distance. |
| Share Senses | See/hear/smell what your familiar is. | |
| Symbol of Revelation | M | Triggered symbol reveals illusions. |
| Tongues, Communal | As tongues, but you may divide the duration among creatures touched. | |
| Aura of the Unremarkable | An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. | |
| Charm Monster | Makes monster believe it is your ally. | |
| Confusion | Subjects behave oddly for 1 round/level. | |
| Control Summoned Creature | Direct a summoned monster as if you had summoned it. | |
| Crushing Despair | Subjects take –2 on attack rolls, damage rolls, saves, and checks. | |
| Daze, Mass | As daze, but affecting multiple creatures. | |
| Geas, Lesser | Commands subject of 7 HD or less. | |
| Malfunction | Construct behaves oddly for 1 round/level. | |
| Malicious Spite | M | Target is compelled to plot against another. |
| Moonstruck | Subject is enraged and confused. | |
| Overwhelming Grief | Grieving target can take no actions and is denied its Dex bonus. | |
| Terrible Remorse | Creature is compelled to harm itself. | |
| Agonize | Pain encourages an outsider to obey you. | |
| Ball Lightning | Flying balls of lightning deal 3d6 electricity damage each. | |
| Detonate | M | Inflicts 1d8/level energy damage to all creatures within 15 ft. |
| Dragon's Breath | Gives you a dragon's breath weapon. | |
| Fire Shield | Creatures attacking you take fire damage; you're protected from heat or cold. | |
| Hurricane Blast | Creates a severe blast of wind. | |
| Ice Storm | Hail deals 5d6 damage in cylinder 40 ft. across. | |
| Resilient Sphere | Force globe protects but traps one subject. | |
| River of Wind | A stream of wind causes nonlethal damage and can knock down or push creatures. | |
| Shout | Deafens all within cone and deals 5d6 sonic damage. | |
| Telekinetic Charge | Launches an ally through the air. | |
| Vitriolic Mist | As fire shield, except acid damage. | |
| Volcanic Storm | Hot rocks deal 5d6 damage. | |
| Wall of Fire | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. | |
| Wall of Ice | Ice plane creates wall or hemisphere creates dome. | |
| Hallucinatory Terrain | Makes one type of terrain appear like another (field as forest, or the like). | |
| Illusory Wall | Wall, floor, or ceiling looks real, but anything can pass through. | |
| Invisibility, Greater | As invisibility, but subject can attack and stay invisible. | |
| Phantasmal Killer | Fearsome illusion kills subject or deals 3d6 damage. | |
| Rainbow Pattern | Lights fascinate 24 HD of creatures. | |
| Shadow Barbs | Creates a shadowy vicious spiked chain that radiates darkness around you. | |
| Shadow Conjuration | Mimics conjuration spell below 4th level, but only 20% real. | |
| Shadow Step | Teleport from one shadow to another. | |
| Shocking Image | As mirror image, but the duplicates emit electrical damage when destroyed. | |
| Simulacrum, Lesser | M | Creates a double of a weak creature. |
| Wandering Star Motes | Outlines subject and produces light as a sunrod. | |
| Animate Dead | M | Creates undead skeletons and zombies out of corpses. |
| Bestow Curse | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. | |
| Boneshatter | The target’s bones or exoskeleton shiver and splinter, dealing 1d6 points of damage per caster level (maximum 15d6), and is exhausted for 1 minute per caster level. | |
| Contagion | Infects subject with chosen disease. | |
| Enervation | Subject gains 1d4 negative levels. | |
| False Life, Greater | Gain 2d10 temporary hp + 1/level. | |
| Familiar Melding | Possess your familiar. | |
| Fear | Subjects within cone flee for 1 round/level. | |
| Geb’s Hammer | Use destroyed undead to smash foes for 1d6 damage per 3 levels. | |
| Shadow Projection | Temporarily become a shadow. | |
| Skeleton Crew | Turn corpses into skeletons that act as a ships crew and obey your commands. | |
| Age Resistance, Lesser | Ignore penalties from middle age. | |
| Animal Aspect, Greater | As animal aspect, but you gain two animal qualities. | |
| Beast Shape II | You take the form and some of the powers of a Tiny or Large animal. | |
| Calcific Touch | Touch attack slows target, 1d4 Dex damage. | |
| Create Holds | You create a path of handholds on earthen, plaster, stone, or wooden walls. | |
| Darkvision, Greater | See 120 ft. in total darkness. | |
| Elemental Body I | Turns you into a Small elemental. | |
| Enlarge Person, Mass | 1 humanoid creature/level doubles in size. | |
| Firefall | Causes fire to burst up, dealing 2d6 fire damage. | |
| Magic Siege Engine, Greater | Siege engine gains +1 on targeting and damage rolls for every four caster levels. | |
| Mnemonic Enhancer | F | Wizard Only. Prepare extra spells or retain one just cast. |
| Monstrous Physique II | Take the form and some of the powers of a Tiny or Large monstrous humanoid. | |
| Obsidian Flow | Converts the surface of the ground into molten glass. | |
| Reduce Person, Mass | As reduce person, but affects 1 humanoid creature/level. | |
| Ride the Waves | Target can breathe water and swim. | |
| Stone Shape | Sculpts stone into any shape. | |
| Symbol of Slowing | M | Triggered rune slows creatures. |
| Vermin Shape I | Take the form and some of the powers of a Small or Medium vermin. | |
5th Level Sorcerer/Wizard Spells
| Spell Name | Comp. | Description |
| Break Enchantment | Frees subjects from enchantments, transmutations, and curses. | |
| Dismissal | Forces a creature to return to its native plane. | |
| Life Bubble | Protects creature from sustained environmental effects. | |
| Mage's Private Sanctum | Prevents anyone from viewing or scrying an area for 24 hours. | |
| Siphon Magic | Transfers a magical effect from touched creature to yourself. | |
| Soothe Construct | Reduce the berserk chance of a construct. | |
| Spell Absorption | Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. | |
| Stoneskin, Communal | M | As stoneskin, but you may divide the duration among creatures touched. |
| Unbreakable Construct | M | Increase construct hardness or DR. |
| Wreath of Blades | F | Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. |
| Acidic Spray | M | 1d6/level acid damage plus 1 round of acid. |
| Cloudkill | Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. | |
| Corrosive Consumption | Acidic patch damages an opponent. | |
| Geyser | Creates a geyser of boiling water. | |
| Hostile Juxtaposition | You create a dimensional link with a targeted creature, and switch spots with it. | |
| Hungry Pit | As create pit, but dealing 4d6 damage to those in it as it closes. | |
| Mage's Faithful Hound | Phantom dog can guard a location and attack intruders. | |
| Major Creation | As minor creation, plus stone and metal. | |
| Planar Binding, Lesser | Traps extraplanar creature of 6 HD or less until it performs a task. | |
| Secret Chest | F | Hides expensive chest on Ethereal Plane; you retrieve it at will. |
| Summon Infernal Host | Summon host devils. | |
| Summon Monster V | Summons extraplanar creature to fight for you. | |
| Teleport | Instantly transports you as far as 100 miles per level. | |
| Unseen Crew | Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. | |
| Wall of Stone | Creates a stone wall that can be shaped. | |
| Contact Other Plane | Lets you ask question of extraplanar entity. | |
| Prying Eyes | 1d4 + 1/level floating eyes scout for you. | |
| Symbol of Scrying | M | Triggered rune activates scrying sensor. |
| Telepathic Bond | Link lets allies communicate. | |
| Apparent Master | Charm makes a construct regard you as its master. | |
| Curse of Disgust | Target is sickened when viewing a trigger. | |
| Dominate Person | Controls humanoid telepathically. | |
| Feeblemind | Subject's Int and Cha drop to 1. | |
| Hold Monster | As hold person, but any creature. | |
| Mind Fog | Subjects in fog get –10 to Wis and Will checks. | |
| Smug Narcissism | Target is distracted by its sense of self. | |
| Symbol of Sleep | M | Triggered rune puts nearby creatures into catatonic slumber. |
| Cone of Cold | 1d6/level cold damage. | |
| Fire Snake | Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. | |
| Icy Prison | Thick ice holds and damages the target. | |
| Interposing Hand | Hand provides cover against 1 opponent. | |
| Lightning Arc | Targets in a line take 1d6 electricity/level. | |
| Pain Strike, Mass | As pain strike, but affects multiple creatures. | |
| Sending | Delivers short message anywhere, instantly. | |
| Sonic Thrust | Sound moves targets away from you. | |
| Wall of Force | Wall is immune to damage. | |
| Wall of Sound | Sonic wall deflects and damages creatures. | |
| Dream | Sends message to anyone sleeping. | |
| False Vision | M | Fools scrying with an illusion. |
| Mirage Arcana | As hallucinatory terrain, plus structures. | |
| Nightmare | Sends vision dealing 1d10 damage, fatigue. | |
| Persistent Image | As major image, but with no concentration required. | |
| Phantasmal Web | Catches subjects in illusory web. | |
| Seeming | Changes appearance of 1 person per 2 levels. | |
| Shadow Evocation | Mimics evocation spell below 5th level, but only 20% real. | |
| Symbol of Striking | M | As symbol of death, but fills a 5-foot square. |
| Absorb Toxicity | You become immune to diseases and toxins, absorb one, and then spread it to others. | |
| Astral Projection, Lesser | Limited astral travel. | |
| Black Spot | Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. | |
| Blight | Withers one plant or deals 1d6/level damage to plant creature. | |
| Ghoul Army | 1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. | |
| Magic Jar | F | Enables possession of another creature. |
| Plague Carrier | target's attacks carry filth fever. | |
| Possess Object | M | Possess and animate one object. |
| Suffocation | Target quickly suffocates to death. | |
| Summoner Conduit | The target eidolon's summoner takes damage whenever the eidolon does. | |
| Symbol of Pain | M | Triggered rune wracks creatures with pain. |
| Waves of Fatigue | Several targets become fatigued. | |
| Animal Growth | One animal doubles in size. | |
| Baleful Polymorph | Turns subject into harmless animal. | |
| Beast Shape III | You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. | |
| Echolocation | Sonic sense gives you blindsight 40 ft. | |
| Elemental Body II | Turns you into a Medium elemental. | |
| Energy Siege Shot | A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. | |
| Fabricate | M | Transforms raw materials into finished items. |
| Fickle Winds | Wind walls selectively block attacks. | |
| Lighten Object, Mass | Multiple objects are half as heavy as normal. | |
| Monstrous Physique III | Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. | |
| Overland Flight | You fly at a speed of 40 ft. and can hustle over long distances. | |
| Passwall | Creates passage through wood or stone wall. | |
| Planar Adaptation | Resist harmful effects of other plane. | |
| Plant Shape I | Turns you into a Small or Medium plant. | |
| Polymorph | Gives one willing subject a new form. | |
| Rapid Repair | Construct gains fast healing 5. | |
| Telekinesis | Moves object, attacks creature, or hurls object or creature. | |
| Transmute Mud to Rock | Transforms two 10-ft. cubes per level. | |
| Transmute Rock to Mud | Transforms two 10-ft. cubes per level. | |
| Treasure Stitching | M | Objects on cloth become embroidered. |
| Undead Anatomy II | Take the form and some of the powers of a Tiny or Large undead. | |
| Vermin Shape II | As vermin shape, but Tiny or Large. | |
Universal | ||
| Permanency | M | Makes certain spells permanent. |
6th Level Sorcerer/Wizard Spells
| Spell Name | Comp. | Description |
| Antimagic Field | Negates magic within 10 ft. | |
| Dispel Magic, Greater | As dispel magic, but with multiple targets. | |
| Globe of Invulnerability | As lesser globe of invulnerability, plus 4th-level spell effects. | |
| Guards and Wards | Array of magic effects protect area. | |
| Repulsion | F | Creatures can't approach you. |
| Symbol of Sealing | M | Create triggered wall of force. |
| Undeath Ward | You create a pale silver barrier that repels undead. | |
| Acid Fog | Fog deals acid damage. | |
| Conjure Black Pudding | M | Summon a black pudding. |
| Getaway | Teleports you and select creatures to predetermined location. | |
| Ice Crystal Teleport | Target is frozen, then teleported. | |
| Planar Binding | As lesser planar binding, but up to 12 HD. | |
| Summon Monster VI | Summons extraplanar creature to fight for you. | |
| Wall of Iron | M | 30 hp/four levels; can topple onto foes. |
| Analyze Dweomer | F | Reveals magical aspects of subject. |
| Battlemind Link | You and an ally gain attack and AC bonuses. | |
| Legend Lore | MF | Lets you learn tales about a person, place, or thing. |
| Named Bullet, Greater | As named bullet, but deals 2 points of damage for every caster level. | |
| True Seeing | M | Lets you see all things as they really are. |
| Cloak of Dreams | Creatures within 5 ft. fall asleep. | |
| Envious Urge | Targets steal from or disarm others. | |
| Geas/Quest | As lesser geas, but affects any creature. | |
| Heroism, Greater | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. | |
| Serenity | Peaceful feelings harm those attempting violence. | |
| Suggestion, Mass | As suggestion, affects 1 subject/level. | |
| Symbol of Persuasion | M | Triggered rune charms creatures. |
| Unconscious Agenda | Plant subconscious directive in target creature. | |
| Utter Contempt | Target's attitude worsens by two categories. | |
| Vengeful Outrage | Target is compelled to destroy one enemy. | |
| Chain Lightning | 1d6/level damage and 1 secondary bolt/level. | |
| Cold Ice Strike | Cone of ice slivers deals 1d6 cold/level. | |
| Contagious Flame | Scorching rays cause 4d6 fire damage, then move on to new targets. | |
| Contingency | F | Sets trigger condition for another spell. |
| Elemental Assessor | Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. | |
| Forceful Hand | Hand pushes creatures away. | |
| Freezing Sphere | Freezes water or deals cold damage. | |
| Hellfire Ray | A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. | |
| Leashed Shackles | Target is restricted to a specific location. | |
| Sirocco | Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. | |
| Mislead | Turns you invisible and creates illusory double. | |
| Permanent Image | Permanent illusion, includes sight, sound, smell, and thermal effects. | |
| Programmed Image | M | As major image, but triggered by event. |
| Shadow Walk | Step into shadow to travel rapidly. | |
| Veil | Changes appearance of a group of creatures. | |
| Circle of Death | M | Kills 1d4/level HD of creatures. |
| Contagion, Greater | Infect a subject with a magical disease. | |
| Create Undead | M | Raises ghouls, ghasts, mummies, or mohrgs from physical remains. |
| Curse, Major | As bestow curse, but harder to remove. | |
| Eyebite | Target becomes panicked, sickened, and comatose. | |
| Symbol of Fear | M | Triggered rune panics nearby creatures. |
| Undeath to Death | Destroys 1d4/level HD of undead (max. 20d4). | |
| Unwilling Shield | M | Subject shares wounds you receive. |
| Age Resistance | Ignore penalties from old age. | |
| Bear's Endurance, Mass | As bear's endurance, affects one subject/level. | |
| Beast Shape IV | You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. | |
| Bull's Strength, Mass | As bull's strength, affects 1 subject per level. | |
| Cat's Grace, Mass | As cat's grace, affects 1 subject/level. | |
| Control Water | Raises or lowers bodies of water. | |
| Disintegrate | Reduces one creature or object to dust. | |
| Eagle's Splendor, Mass | As eagle's splendor, 1 subject/level. | |
| Eldritch Conduit, Greater | Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. | |
| Elemental Body III | Turns you into a Large elemental. | |
| Enemy Hammer | Allows you to telekinetically use a creature as a weapon. | |
| Energy Siege Shot, Greater | As energy siege shot, but you can affect any size siege engine. | |
| Flesh to Stone | Turns subject creature into statue. | |
| Fluid Form | Gain DR 10/slashing, increases reach 10 ft., and breath water | |
| Form of the Dragon I | Turns you into a Medium dragon. | |
| Fox's Cunning, Mass | As fox's cunning, affects 1 subject/ level. | |
| Hardening | Permanently increases the hardness of materials by 1 point per 2 caster levels. | |
| Impart Mind | M | Grant temporary intelligence and powers to a magic item. |
| Mage's Lucubration | Wizard Only. Recalls spell of 5th level or lower. | |
| Monstrous Physique IV | As monstrous physique III, with more abilities. | |
| Move Earth | Digs trenches and builds hills. | |
| Owl's Wisdom, Mass | As owl's wisdom, affects 1 subject/level. | |
| Plant Shape II | Turns you into a Large plant creature. | |
| Stone to Flesh | Restores petrified creature. | |
| Tar Pool | Converts the top layer of the ground into hot tar. | |
| Transformation | M | You gain combat bonuses. |
| Undead Anatomy III | Take the form and some of the powers of a Diminutive or Huge undead. | |
7th Level Sorcerer/Wizard Spells
| Spell Name | Comp. | Description |
| Banishment | Banishes 2 HD/level of extraplanar creatures. | |
| Circle of Clarity | F | Emanation hampers illusions and stealth. |
| Expend | Wastes creatures' limited use magical ability. | |
| Sequester | Subject is invisible to sight and scrying; renders creature comatose. | |
| Spell Turning | M | Reflect 1d4+6 spell levels back at caster. |
| Teleport Trap | M | You can cause those teleporting into an area to appear in a specific part of that area. |
| Caustic Eruption | Burst deals 1d6 acid/level and lingers. | |
| Create Demiplane, Lesser | F | Create your own demiplane. |
| Hostile Juxtaposition, Greater | You may target one creature for every four of your caster levels. | |
| Instant Summons | M | Prepared object appears in your hand. |
| Joyful Rapture | Negate harmful emotions. | |
| Mage's Magnificent Mansion | F | Door leads to extradimensional mansion. |
| Phase Door | Creates an invisible passage through a barrier. | |
| Plane Shift | F | As many as eight subjects travel to another plane. |
| Rampart | Creates 5-ft.-thick earthen barrier. | |
| Summon Monster VII | Summons extraplanar creature to fight for you. | |
| Teleport, Greater | As teleport, but no range limit and no off-target arrival. | |
| Teleport Object | As teleport, but affects a touched object. | |
| Walk through Space | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. | |
| Arcane Sight, Greater | As arcane sight, but also reveals magic effects on creatures and objects. | |
| Scrying, Greater | As scrying, but faster and longer. | |
| Vision | M | As legend lore, but quicker. |
| Hold Person, Mass | As hold person, but all within 30 ft. | |
| Insanity | Subject suffers continuous confusion. | |
| Power Word Blind | Blinds creature with 200 hp or less. | |
| Symbol of Stunning | M | Triggered rune stuns creatures. |
| Waves of Ecstasy | Pleasure stuns and staggers creatures. | |
| Delayed Blast Fireball | 1d6/level fire damage; you can postpone blast for up to 5 rounds. | |
| Forcecage | M | Cube or cage of force imprisons all inside. |
| Grasping Hand | Hand provides cover, pushes, or grapples. | |
| Hungry Darkness | As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness. | |
| Ki Shout | Target takes 1d6 sonic/level and is stunned. | |
| Mage's Sword | F | Floating magic blade strikes opponents. |
| Prismatic Spray | Rays hit subjects with variety of effects. | |
| Scouring Winds | Winds block vision and deal 3d6 damage per round. | |
| Vortex | Creates a whirlpool in water. | |
| Invisibility, Mass | As invisibility, but affects all in range. | |
| Lunar Veil | Dispel light and revert lycanthropes. | |
| Phantasmal Revenge | Ghost from corpse hunts killer. | |
| Project Image | Illusory double can talk and cast spells. | |
| Shadow Conjuration, Greater | As shadow conjuration, but up to 6th level and 60% real. | |
| Simulacrum | M | Creates partially real double of a creature. |
| Control Undead | Undead don't attack you while under your command. | |
| Epidemic | Infect a subject with a highly contagious disease. | |
| Finger of Death | Deals 10 damage/level to one subject. | |
| Plague Storm | Cloud infects creatures like contagion. | |
| Symbol of Weakness | M | Triggered rune weakens creatures. |
| Temporary Resurrection | M | Bring a creature to life for 24 hours, after which it dies again. |
| Waves of Exhaustion | Several targets become exhausted. | |
| Age Resistance, Greater | Ignore penalties from venerable age. | |
| Arcane Cannon | F | Your focus becomes a magical cannon that fires on its own. |
| Control Construct | Take control of a construct. | |
| Control Weather | Changes weather in local area. | |
| Elemental Body IV | Turns you into a Huge elemental. | |
| Ethereal Jaunt | You become ethereal for 1 round/level. | |
| Firebrand | Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. | |
| Fly, Mass | One creature/level gains ability to fly. | |
| Form of the Dragon II | Turns you into a Large dragon. | |
| Giant Form I | Turns you into a Large giant. | |
| Ice Body | Your body becomes living ice. | |
| Planar Adaptation, Mass | As planar adaptation, but affects multiple creatures. | |
| Plant Shape III | Turns you into a Huge plant. | |
| Polymorph, Greater | Gives one willing subject a new, more powerful form. | |
| Resonating Word | Target is damaged, staggered, and stunned. | |
| Reverse Gravity | Objects and creatures fall upward. | |
| Statue | Subject can become a statue at will. | |
Universal | ||
| Limited Wish | M | Alters reality (within limits). |
8th Level Sorcerer/Wizard Spells
| Spell Name | Comp. | Description |
| Dimensional Lock | Teleportation and interplanar travel blocked for 1 day/level. | |
| Mind Blank | Subject is protected from mental/emotional magic and scrying. | |
| Prismatic Wall | Wall's colors have array of effects. | |
| Protection from Spells | MF | Confers +8 resistance bonus. |
| Spell Absorption, Greater | Counterspell a 6rd-level or lower-level spell to regain some spellcasting power. | |
| Spellscar | Infuse area with primal magic. | |
| Call Construct | M | Summon your construct to you. |
| Create Demiplane | F | As lesser create demiplane, but larger and with planar traits. |
| Incendiary Cloud | Cloud deals 6d6 fire damage/round. | |
| Maze | Traps subject in extradimensional maze. | |
| Planar Binding, Greater | As lesser planar binding, but up to 18 HD. | |
| Rift of Ruin | Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet. | |
| Seamantle | Sheathes you in protective water/ | |
| Summon Monster VIII | Summons extraplanar creature to fight for you. | |
| Trap the Soul | M | Imprisons subject within gem. |
| Wall of Lava | Wall damages foes that try to enter, periodically launches lava at nearby targets. | |
| Discern Location | Reveals exact location of creature or object. | |
| Moment of Prescience | You gain +1/level insight bonus on single attack roll, check, or save. | |
| Prediction of Failure | Target is permanently shaken and sickened, and may gain a spellblight. | |
| Prying Eyes, Greater | As prying eyes, but eyes have true seeing. | |
| Antipathy | Object or location affected by spell repels certain creatures. | |
| Binding | M | Utilizes an array of techniques to imprison a creature. |
| Charm Monster, Mass | As charm monster, but all within 30 ft. | |
| Demand | As sending, plus you can send suggestion. | |
| Euphoric Tranquility | Makes a creature friendly. | |
| Irresistible Dance | Forces subject to dance. | |
| Power Word Stun | Stuns creature with 150 hp or less. | |
| Symbol of Insanity | M | Triggered rune renders nearby creatures insane. |
| Sympathy | M | Object or location attracts certain creatures. |
| Clenched Fist | Large hand provides cover, pushes, or attacks your foes. | |
| Polar Ray | Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. | |
| Shout, Greater | Devastating yell deals 10d6 sonic damage; stuns creatures. | |
| Stormbolts | 1d8 damage/level (max 20d8) to targets. | |
| Sunburst | Blinds all within 10 ft., deals 6d6 damage. | |
| Telekinetic Sphere | As resilient sphere, but you move the sphere telekinetically. | |
| Scintillating Pattern | Twisting colors confuse, stun, or render unconscious. | |
| Screen | Illusion hides area from vision and scrying. | |
| Shadow Evocation, Greater | As shadow evocation, but up to 7th level and 60% real. | |
| Clone | MF | Duplicate awakens when original dies. |
| Create Greater Undead | M | Creates shadows, wraiths, spectres, or devourers. |
| Horrid Wilting | Deals 1d6/level damage within 30 ft. | |
| Orb of the Void | M | Sphere inflicts negative levels. |
| Symbol of Death | M | Triggered rune kills nearby creatures. |
| Form of the Dragon III | Turns you into a Huge dragon. | |
| Frightful Aspect | You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. | |
| Giant Form II | Turns you into a Huge giant. | |
| Iron Body | Your body becomes living iron. | |
| Polymorph Any Object | Changes a subject into anything else. | |
| Temporal Stasis | M | Puts subject into suspended animation. |
| Undead Anatomy IV | As undead anatomy III, but with more abilities. | |
9th Level Sorcerer/Wizard Spells
| Spell Name | Comp. | Description |
| Freedom | Releases creature from imprisonment. | |
| Imprisonment | Entombs subject beneath the earth. | |
| Mage's Disjunction | Dispels magic, disenchants magic items. | |
| Mage's Excellent Enclosure | You make an impenetrable barrier of force that negates all magic within it. | |
| Mind Blank, Communal | As mind blank, but you may divide the duration among creatures touched. | |
| Prismatic Sphere | As prismatic wall, but surrounds on all sides. | |
| Spellbane | F | Prevent 1 spell per 5 levels from working in a 10-foot emanation. |
| Symbol of Vulnerability | M | Triggered rune gives penalties. |
| Wall of Suppression | M | Creates wall that disables magic. |
| Clashing Rocks | 20d6 damage to target creature. | |
| Create Demiplane, Greater | F | As create demiplane, but larger and with more planar traits. |
| Gate | M | Connects two planes for travel or summoning. |
| Interplanetary Teleport | Teleport to another planet. | |
| Refuge | M | Alters item to transport its possessor to your abode. |
| Summon Monster IX | Summons extraplanar creature to fight for you. | |
| Teleportation Circle | M | Teleports creatures inside circle. |
| Tsunami | Huge wave damages and sweeps up all in its path. | |
| Wooden Phalanx | Creates 1d4+2 temporary wood golems to fight for you. | |
| Foresight | “Sixth sense” warns of impending danger. | |
| Dominate Monster | As dominate person, but any creature. | |
| Heroic Invocation | Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. | |
| Hold Monster, Mass | As hold monster, but all within 30 ft. | |
| Overwhelming Presence | Creatures bow before you as if you were divine. | |
| Power Word Kill | Kills one creature with 100 hp or less. | |
| Symbol of Strife | M | Triggered rune makes creatures attack. |
| Crushing Hand | Large hand provides cover, pushes, or crushes your foes. | |
| Icy Prison, Mass | As icy prison, but it affects 1 creature/level. | |
| Meteor Swarm | Four exploding spheres each deal 6d6 fire damage. | |
| Ride the Lightning | Transform into electricity. | |
| Winds of Vengeance | Gives you the ability to fly and attack with wind. | |
| Shades | As shadow conjuration, but up to 8th level and 80% real. | |
| Weird | As phantasmal killer, but affects all within 30 ft. | |
| Astral Projection | M | Projects you and companions onto Astral Plane. |
| Canopic Conversion | Eviscerates target, inflicting 1d6 dmg/caster level (maximum 20d6). If kills target, spell seals his organs in jars; creating an Osirion mummy 1d4 rounds later. | |
| Cursed Earth | M | Plants die, living creatures catch diseases, or dead creatures rise as zombies. |
| Energy Drain | Subject gains 2d4 negative levels. | |
| Soul Bind | F | Traps newly dead soul to prevent resurrection. |
| Suffocation, Mass | One creature/level suffocates to death. | |
| Wail of the Banshee | Deals 10 damage/level to 1 creature/level. | |
| Etherealness | Travel to Ethereal Plane with companions. | |
| Fiery Body | You gain various fire-related powers. | |
| Salvage | Raise and repair a sunken ship. | |
| Shapechange | F | Transforms you into certain creatures, and lets you change forms once per round. |
| Time Stop | You act freely for 1d4+1 rounds. | |
| Transmute Blood to Acid | M | Target takes acid damage each round, and its attackers take acid damage. |
| World Wave | Earth moves you across distances. | |
Universal | ||
| Wish | M | As limited wish, but with fewer limits. |