Menu

Sorcerer/Wizard Spell List

0-Level Sorcerer/Wizard Spells (Cantrips)
Spell NameComp.Description
ResistanceSubject gains +1 on saving throws.
Acid SplashOrb deals 1d3 acid damage.
DrenchA sudden downpour soaks a target creature or object.
Detect MagicDetects all spells and magic items within 60 ft.
Detect PoisonDetects poison in one creature or small object.
Read MagicRead scrolls and spellbooks.
DazeA single humanoid creature with 4 HD or less loses its next action.
Evocation
BreezeCreate a light wind that blows against target from direction of your choice.
Dancing LightsCreates torches or other lights.
FlareDazzles one creature (–1 on attack rolls).
LightObject shines like a torch.
PenumbraProtects creature or object touched from bright light.
Ray of FrostRay deals 1d3 cold damage.
ScoopCreate a scoop of force to pick up or carry liquids.
SparkIgnites flammable objects.
Ghost SoundFigment sounds.
Haunted Fey AspectYou surround yourself with disturbing illusions.
BleedCause a stabilized creature to resume dying.
Disrupt UndeadDeals 1d6 damage to one undead.
Touch of FatigueTouch attack fatigues target.
JoltDeal 1d3 electrical damage with a ranged touch attack.
Mage Hand5-pound telekinesis.
MendingMakes minor repairs on an object.
MessageWhisper conversation at distance.
Open/CloseOpens or closes small or light things.
RootReinforces a subjects defense against being moved or tripped.
Universal
Arcane MarkInscribes a personal rune on an object or creature (visible or invisible).
PrestidigitationPerforms minor tricks.

1st Level Sorcerer/Wizard Spells
Spell NameComp.Description
Adjuring StepYou can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
AlarmWards an area for 2 hours/level.
Endure ElementsExist comfortably in hot or cold regions.
Hold PortalHolds door shut.
PeacebondLocks a weapon in place on the target’s body.
Protection from Chaos / Evil / Good /Law+2 to AC and saves, plus additional protection against selected alignment.
ShieldInvisible disc gives +4 to AC, blocks magic missiles.
Shock ShieldA shield of force protects you until you dismiss it in an explosion of electricity.
Abundant AmmunitionReplaces nonmagical ammunition every round.
Air BubbleCreates a small pocket of air around your head or an object.
Corrosive TouchTouch attack deals 1d4 acid/level.
GreaseMakes 10-ft. square or one object slippery.
Icicle DaggerMasterwork ice dagger deals +1 cold damage.
Infernal HealingTouch a creature with devils blood, giving it fast healing 1.
Ki ArrowArrow deals damage as your unarmed strike.
Mage ArmorGives subject +4 armor bonus.
MountSummons riding horse for 2 hours/level.
Obscuring MistFog surrounds you.
Stumble GapFSmall hole trips creatures.
Summon Minor MonsterSummon 1d3 Tiny animals.
Summon Monster ISummons extraplanar creature to fight for you.
Unseen ServantInvisible force obeys your commands.
Anticipate PerilTarget gains a bonus on one initiative check.
Comprehend LanguagesYou understand all spoken and written languages.
Cultural AdaptationYou emulate the mannerisms and accent of a particular culture
Detect Secret DoorsReveals hidden doors within 60 ft.
Detect UndeadReveals undead within 60 ft.
IdentifyGives +10 bonus to identify magic items.
See AlignmentPick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
True Strike+20 on your next attack roll.
BungleTarget takes a -20 penalty on its next attack roll or check.
Charm PersonMakes one person your friend.
Delusional PrideTarget is penalized on attacks and checks but gains bonus against charms and compulsions.
HypnotismFascinates 2d4 HD of creatures.
Lock GazeYou compel the target to only look at you for the duration of the spell.
Memory LapseSubject forgets events back to last turn.
Moment of GreatnessDoubles a morale bonus.
SleepPuts 4 HD of creatures into magical slumber.
Unprepared CombatantTarget takes -4 on initiative and Reflex saves.
Burning Hands1d4/level fire damage (max 5d4).
Ear-Piercing ScreamDeal sonic damage and daze target.
Flare BurstAs flare, but affects all creatures in 10 ft.
Floating DiskCreates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Hydraulic PushWave of water bull rushes an enemy.
Magic Missile1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shocking GraspTouch delivers 1d6/level electricity damage (max 5d6).
BlendGain a bonus to Stealth and make checks without cover or concealmentElf only.
Clarion CallYour voice can be heard across great distances
Color SprayKnocks unconsciousblinds, and/or stuns weak creatures.
Disguise SelfChanges your appearance.
Illusion of CalmYou appear to be standing still, even when you take some actions.
Magic AuraAlters object's magic aura.
Negative ReactionTargeted creature may not positively influence anyone.
Shadow WeaponCreate a quasi-real masterwork weapon.
Silent ImageCreates minor illusion of your design.
VanishAs invisibility for 1 round/level (5 max).
VentriloquismThrows voice for 1 min./level.
Cause FearOne creature of 5 HD or less flees for 1d4 rounds.
Chill TouchOne touch/level deals 1d6 damage and possibly 1 Str damage.
Decompose CorpseTurn a corpse into a clean skeleton.
InterrogationTarget answers questions or suffers pain.
Ray of EnfeeblementRay causes 1d6 Str penalty + 1 per 2 levels.
Ray of SickeningRay makes the subject sickened.
Restore CorpseSkeletal corpse grows flesh.
Sculpt CorpseMakes corpse look like another creature.
Alter WindsIncrease/decrease strength of natural winds.
Animate RopeMakes a rope move at your command.
Ant HaulTriples carrying capacity of a creature.
BreakGives an object the broken condition.
Burning DisarmA metal object instantly becomes red hot possibly causing the wielder to drop it or take damage.
Crafter's CurseSubject takes –5 on Craft skill checks.
Crafter's FortuneSubject gains +5 on next Craft check.
Damp PowderRuins ammunition loaded in the targeted firearm.
Dancing LanternAnimates a lantern that follows you.
Emblazon CrestYour coat of arms is magically displayed on any suitable item you carry.
Enlarge PersonHumanoid creature doubles in size.
EraseMundane or magical writing vanishes.
Expeditious ExcavationMoves 5-ft. cubes of earth.
Expeditious RetreatYour base speed increases by 30 ft.
Fabricate BulletsMConverts 1 pound of metal into ammunition.
Feather FallObjects or creatures fall slowly.
Forced QuietTarget cannot make loud noises.
Gravity BowArrows do damage as though one size category larger.
JumpSubject gets bonus on Acrobatics checks.
Jury-RigRemoves the broken condition from the targeted object.
Liberating CommandTarget makes an Escape Artist check as an immediate action and gains a bonus on it.
Lighten ObjectOne object weighs half as much as normal
LongshotGrants a +10-foot bonus to the range increment for any ranged weapon fired.
Magic WeaponWeapon gains +1 bonus.
Mirror StrikeYou may strike multiple opponents with a single attack.
Polypurpose PanaceaGain a relaxing or entertaining effect.
Reduce PersonHumanoid creature halves in size.
Reinforce ArmamentsTemporarily mitigates the fragile quality in targeted weapon or armor.
Snapdragon FireworksCreate 1 dragon firework/level.
Stone FistYour unarmed strikes are lethal.
Touch of GracelessnessSubject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Touch of the SeaSwim speed becomes 30 ft.
Unerring WeaponGrants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Vocal AlterationDisguise target's voice.
Weaken PowderTargeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.
Youthful AppearanceTarget appears younger.

2nd Level Sorcerer/Wizard Spells
Spell NameComp.Description
Arcane LockMMagically locks a portal or chest.
Bullet ShieldYou gain a +4 deflection bonus to AC against firearm attacks.
Endure Elements, CommunalAs endure elements, but you may divide the duration among creatures touched.
Miserable PityOpponents cannot attack a pathetic creature.
Obscure ObjectMasks object against scrying.
Protection from ArrowsSubject gains DR 10/magic against ranged attacks.
Protection from Chaos, CommunalAs protection from chaos, but you may divide the duration among creatures touched.
Protection from Evil, CommunalAs protection from evil, but you may divide the duration among creatures touched.
Protection from Good, CommunalAs protection from good, but you may divide the duration among creatures touched.
Protection from Law, CommunalAs protection from law, but you may divide the duration among creatures touched.
Resist EnergyIgnores first 10 (or more) points of damage per attack from specified energy type.
Warding WeaponFThe weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Acid ArrowRanged touch attack; 2d4 damage for 1 round + 1 round/three levels.
Arrow EruptionCreates duplicates of killing arrow.
Create Pit
F
Creates an extradimensional pit.
Cushioning BandsForce bands protect against crushing.
Dust of TwilightBlack particles extinguish light sources within area.
Fiery ShurikenMCalls forth several fiery projectiles ready to be flung at opponents.
Fog CloudFog obscures vision.
GlitterdustBlinds creatures, outlines invisible creatures.
Mount, CommunalAs mount, but you may divide the duration among creatures touched.
Reloading HandsLoads a single shot into your weapon every round.
Retrieve ItemCall an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature.
Returning WeaponGrants a weapon the returning special weapon quality.
SlipstreamWave boosts creature’s speed.
Stone Call2d6 damage to all creatures in area.
Summon Monster IISummons extraplanar creature to fight for you.
Summon SwarmSummons swarm of batsrats, or spiders.
WebFills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Web ShelterCreate a comfortable shelter made of webbing.
Blood TranscriptionWizard Only. Learn a spell from the target's blood.
Create Treasure MapMCreates treasure map out of a creature’s corpse.
Detect ThoughtsAllows “listening” to surface thoughts.
Determine DepthWith a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
Elemental SpeechEnables you to speak to elementals and some creatures.
Locate ObjectSenses direction toward object (specific or type).
See InvisibilityReveals invisible creatures or objects.
Share LanguageSubject understands chosen language.
Share MemoryShare one memory with the target.
Track ShipTrack a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked.
Bestow Weapon ProficiencyGrants a creature proficiency in a single weapon for short period of time.
Compassionate AllyTarget is compelled to help injured ally.
Daze MonsterLiving creature of 6 HD or less loses its next action.
Delay PainIgnore pain for 1 hour/level.
Hideous LaughterSubject loses actions for 1 round/level.
Oppressive BoredomTarget loses its next action.
QualmTarget gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Seducer's EyesYou become more attractive to those around you.
Tactical AcumenYou gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Touch of IdiocySubject takes 1d6 penalty to IntWis, and Cha.
Unnatural LustTarget is compelled to kiss or caress another creature.
Burning ArcCreate an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to.
Burning GazeInflict 1d6 fire damage to creature by looking at it.
Continual FlameMMakes a permanent, heatless light.
Darkness20-ft. radius of supernatural shadow.
Defensive ShockElectricity damages your attackers.
Elemental TouchGain energy damage touch attack.
Fire BreathExhale a cone of flame at will.
Flaming SphereRolling ball of fire deals 3d6 fire damage.
Frigid TouchTarget takes cold damage and is staggered.
Frost FallThe area is covered in a chilling frost.
Gust of WindBlows away or knocks down smaller creatures.
Pilfering HandYou may seize an object or manipulate it from afar.
Protective PenumbraShadow protects the target from light.
Ricochet ShotImbues a projectile weapon to give its ammunition the ability to ricochet.
Scorching RayRanged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
ShatterSonic energy damages objects or crystalline creatures.
Spontaneous ImmolationTarget takes 3d6 points of fire damage and catches on fire.
BlurAttacks miss subject 20% of the time.
Disguise OtherAs disguise self, but affects you or another.
Ghostly DisguiseYou look like a ghost of yourself.
Haunting MistsCreatures are shaken and take Wis damage.
Hypnotic PatternFascinates 2d4 + level HD of creatures.
InvisibilitySubject is invisible for 1 min./level or until it attacks.
Mad HallucinationTarget takes penalties to mental actions.
Magic MouthMObject speaks once when triggered.
Minor ImageAs silent image, plus some sound.
Mirror ImageCreates decoy duplicates of you.
MisdirectionMisleads divinations for 1 creature or object.
Phantom TrapMMakes item seem trapped.
Symbol of MirroringMTriggered rune creates mirror images.
Blindness/DeafnessMakes subject blinded or deafened.
Brow GasherSlashing weapon deals bleed damage to an opponent’s head.
Command UndeadUndead creature obeys your commands.
Defending BoneYou animate a bone which gives you damage reduction 5/bludgeoning.
DefoliateYou hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread.
False LifeGain 1d10 temporary hp + 1/level (max +10).
Ghoul TouchParalyzes one subject, which exudes stench that makes those nearby sickened.
Limp LashCreate a magical noose around target's head, possibly paralyzing them.
Pernicious PoisonTarget takes a -4 penalty against poison.
ScareFrightens creatures of less than 6 HD.
SkinsendAnimate and possess your own skin as if it were a separate creature.
Spectral HandCreates disembodied glowing hand to deliver touch attacks.
Steal VoiceTarget gains the croaking spellblight.
Unshakable ChillTarget is afflicted with severe cold.
Aboleth's LungTargets gain the ability to breathe water but can no longer breathe air.
Accelerate PoisonHastens targeted poison’s onset.
AdorationYou gain a bonus on Diplomacy checks and performance combat checks.
Alter SelfAssume form of a Small or Medium humanoid.
Animal AspectYou gain some of the beneficial qualities of an animal.
Ant Haul, CommunalAs ant haul, but you may divide the duration among creatures touched.
Badger's FerocityWeapons are keen while you concentrate.
Bear's EnduranceSubject gains +4 to Con for 1 min./level.
Boiling BloodTargets take fire damage; orcs get +2 Strength.
Bull's StrengthSubject gains +4 to Str for 1 min./level.
BuoyancySeveral creatures or objects become very buoyant, floating automatically and must struggle to submerge.
Carry CompanionYour companion creature is transformed into a miniature statue which you can carry.
Cat's GraceSubject gains +4 to Dex for 1 min./level.
Certain GripYou gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
CodespeakGrant all recipients ability to speak, read and write a new secret language.
DarkvisionSee 60 ft. in total darkness.
Destabilize PowderAmmunition in the targeted firearm is prone to misfire.
Disfiguring TouchTarget becomes disfigured.
Eagle's SplendorSubject gains +4 to Cha for 1 min./level.
Eldritch ConduitUse an enemy as a point of origin for a cone, cylinder, line, or sphere spell.
Fox's CunningSubject gains +4 to Int for 1 min./level.
GlideYou take no falling damage, move 60 ft./round while falling.
GreensightYou can see through thick plant matter as though it were transparent.
Hidden KnowledgeYou purposely forget some information which is transcribed upon you in the form of a tattoo.
Kinetic ReverberationChannels the force of an enemy’s attack back into its weapon.
KnockOpens locked or magically sealed door.
LevitateSubject moves up and down at your direction.
Magic Siege EngineSiege gains +1 on targeting and damage rolls.
Make WholeRepairs an object.
Masterwork TransformationMMake a normal item into a masterwork one.
Owl's WisdomSubject gains +4 to Wis for 1 min./level.
PyrotechnicsTurns fire into blinding light or thick smoke.
Recoil FireAmmunition in the targeted firearm generates excessive recoil.
Reinforce Armaments, CommunalAs reinforce armaments, but you may divide the duration among objects touched.
Rope TrickAs many as eight creatures hide in extradimensional space.
Sculpt SimulacrumAlter a simulacrum's appearance.
Silk To SteelUse a scarf as a shield or whip.
Spider ClimbGrants ability to walk on walls and ceilings.
Stabilize PowderAmmunition in the targeted firearm is less likely to misfire.
Staggering FallCause additional damage to a falling creature.
Tattoo PotionMCause a potion to turn into a spell tattoo when it is drunk.
Telekinetic AssemblyFAssembles a siege engine using 1 fewer worker for every two caster levels.
Thunder FireAmmunition in the targeted firearm deafens opponents.
Twisted SpaceTargeted creature’s attacks target a random square instead of the intended target.
Whispering WindSends a short message 1 mile/level.

3rd Level Sorcerer/Wizard Spells
Spell NameComp.Description
Ablative SphereMAn immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect.
Cloak of WindsCreates a screen of wind around you.
Dispel MagicCancels one magical spell or effect.
Explosive RunesDeals 6d6 damage when read.
Magic Circle against Chaos/Evil/Good/LawAs protection spells, but 10-ft. radius and 10 min./level.
NondetectionMHides subject from divinationscrying.
Protection from Arrows, CommunalAs protection from arrows, but you may divide the duration among creatures touched.
Protection from EnergyAbsorbs 12 points/level of damage from one kind of energy.
Resist Energy, CommunalAs resist energy, but you may divide the duration among creatures touched.
Ablative BarrierFSurrounds the target with layers of force.
Aqueous OrbCreates rolling sphere of water.
Ash StormHamper vision and movement.
Ice SpearsCause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down.
Mad MonkeysSummon a swarm of mischievous monkeys.
Pellet BlastMCreates an explosion of conjured metal pellets.
Phantom DriverConjures a phantom to drive vehicles.
Phantom SteedMagic horse appears for 1 hour/level.
Rain of FrogsSummon a swarm of poisonous frogs.
Returning Weapon, CommunalAs returning weapon, but you may divide the duration among weapons touched.
Sepia Snake SigilMCreates text symbol that immobilizes reader.
Sleet StormHampers vision and movement.
Spiked PitAs create pit, but filled with spikes.
Stinking CloudNauseating vapors, 1 round/level.
Summon Monster IIISummons extraplanar creature to fight for you.
Arcane SightMagical auras become visible to you.
Blood BiographyLearn about a creature with its blood.
Clairaudience/ClairvoyanceHear or see at a distance for 1 min./level.
Discern ValueFYou can quickly analyze the monetary value of objects and identify which are most valuable to an average trader.
Locate WeaknessYou roll damage twice when you roll damage for a critical hit and take the best damage.
Seek ThoughtsDetects thinking creatures’ thoughts.
Share Language, CommunalAs share language, but you may divide the duration among creatures touched.
TonguesSpeak and understand any language.
Unravel DestinyA target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them.
Deep SlumberPuts 10 HD of creatures to sleep.
HeroismGives +2 bonus on attack rolls, saves, skill checks.
Hold PersonParalyzes one humanoid for 1 round/level.
RageGives +2 to Str and Con, +1 on Will saves, –2 to AC.
Reckless InfatuationTarget is compelled to stay near another.
SuggestionCompels a subject to follow stated course of action.
Unadulterated LoathingTarget is compelled to avoid another creature.
Battering BlastYou hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object.
BlackLightYou create an area of darkness impenetrable even to darkvision, but you can see normally within it.
Call the VoidAn aura of nothingness damages and suffocates creatures adjacent to you.
Campfire WallCreates a shelter around a campfire.
Chain of PerditionCreates a floating chain of force.
Daylight60-ft. radius of bright light.
Distracting CacophonyNoise makes it difficult to cast.
Draconic ReservoirSubject can absorb energy damage and enhance melee attacks with it.
Elemental AuraCreates an aura of energy around you.
Fireball1d6 damage per level, 20-ft. radius.
Force PunchTarget takes force damage and is pushed away.
HeatstrokeAs ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves.
Hydraulic TorrentCreates torrent of water that bull rushes any creature in its path.
Lightning BoltElectricity deals 1d6/level damage.
Pain StrikeInflicts 1d6 nonlethal damage 1 round/level.
Sheet LightningDeal electricity damage and daze creatures in a 20-foot spread.
Tiny HutCreates shelter for 10 creatures.
Twilight KnifeFloating knife attacks with you.
Vengeful Comets


Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes.
Wind WallDeflects arrows, smaller creatures, and gases.
DisplacementAttacks miss subject 50% of the time.
Illusory PoisonCoat a weapon with phantasmal poison.
Illusory ScriptMOnly select creatures can read text.
Invisibility SphereMakes everyone within 10 ft. invisible.
Loathsome VeilNauseate and/or sicken weak creatures.
Major ImageAs silent image, plus sound, smell and thermal effects.
Vision of HellIllusory hellscape makes creatures shaken.
Animate Dead, LesserCreate one skeleton or zombie.
DeathwineTurn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute.
Eldritch FeverTarget gains the eldritch ague spellblight.
Gentle ReposePreserves one corpse.
Halt UndeadImmobilizes undead for 1 round/level.
Healing ThiefYou siphon half of all magical healing that the targeted creature receives.
Howling AgonyScreaming pain limits the target's actions.
Ki LeechAdd to your ki pool when you critically hit.
MaledictionFTouch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was.
Marionette PossessionAs magic jar, but limited to line of sight.
Ray of ExhaustionRay makes subject exhausted.
Sands of TimeTarget temporarily ages.
Toxic GiftTarget suffers the effect of the poison in   you.
Vampiric TouchTouch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Anthropomorphic AnimalAnimal becomes bipedal.
Ape WalkTarget gains climb 30 and +8 racial bonus on Climb skill checks.
Armor LockYou lock up an opponent in their own armor, entangling or staggering them.
Beast Shape IYou take the form and some of the powers of a Small or Medium animal.
Blast Barrier


Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels.
BlinkYou randomly vanish and reappear for 1 round per level.
BlotRuins writing.
BurrowTarget gains a burrow speed of 15.
Countless EyesExtra eyes give all-around vision.
Darkvision, CommunalAs darkvision, but you may divide the duration among creatures touched.
DevolutionTarget eidolon temporarily loses 1 evolution +1/five levels.
Enter ImageTransfers your consciousness to an object bearing your likeness.
Eruptive PustulesAcid boils burst when you are attacked.
Excruciating DeformationTarget takes Dex and Con damage.
Flame ArrowArrows deal +1d6 fire damage.
Flash FireAmmunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him.
FlySubject flies at speed of 60 ft.
Gaseous FormSubject becomes insubstantial and can fly slowly.
HasteOne creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Hostile LevitationLevitates the targeted creature up off the ground.
Keen EdgeDoubles normal weapon's threat range.
Magic Weapon, GreaterWeapon gains +1 bonus/four levels (max +5).
Monstrous Physique ITake the form and some of the powers of a Small or Medium monstrous humanoid.
Pup ShapeTransforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
Resinous SkinYou gain DR 5/piercing and +4 to CMD against disarm attempts.
Secret PageChanges one page to hide its real content.
Shifting SandCreates difficult terrain and erases tracks, can carry along some creatures and objects.
Shrink ItemObject shrinks to one-sixteenth size.
SlowOne subject/level takes only one action/round, –1 to ACReflex saves, and attack rolls.
Spider Climb, CommunalAs spider climb, but you may divide the duration among creatures touched.
Strangling HairYour hair animates and grapples.
Touch InjectionYou can deliver an infusion, elixir, poison, or potion as a touch attack.
Undead Anatomy ITake the form and some of the powers of a Small or Medium undead.
Versatile WeaponWeapon bypasses some DR.
Water BreathingSubjects can breathe underwater.

4th Level Sorcerer/Wizard Spells

Spell NameComp.Description
Curse of Magic NegationMTarget gains the negated spellblight.
Dimensional AnchorBars extradimensional movement.
Fire TrapMOpened object deals 1d4 damage + 1/level.
Globe of Invulnerability, LesserStops 1st- through 3rd-level spell effects.
Nondetection, CommunalMAs nondetection, but you may divide the duration among creatures touched.
Protection from Energy, CommunalAs protection from energy, but you may divide the duration among creatures touched.
Remove CurseFrees object or person from curse.
StoneskinMGrants DR 10/adamantine.
Suppress Primal Magic


Prevent primal magic events from occurring in a 10-ft. radius around you.
True FormRemoves polymorph effects.
Ward ShieldYour shield is effective at resisting some types of spells.
Acid PitFCreates a pit with a layer of acid on the bottom.
Black TentaclesTentacles grapple all creatures within a 20-ft. spread.
Conjure DeadfallYou conjure a large metal cube covered in sharp spikes.
Dimension DoorTeleports you a short distance.
Fleshworm InfestationWorms deal hp and Dex damage.
Ghost WolfFConjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks.
Infernal Healing, GreaterTouch a creature with devils blood, giving it fast healing 4.
Minor CreationCreates one cloth or wood object.
Phantom ChariotConjures a quasi-real heavy chariot pulled by four horses.
Phantom Steed, CommunalAs phantom steed, but you may divide the duration among creatures touched.
Secure ShelterCreates sturdy cottage.
Solid FogBlocks vision and slows movement.
Summon AccuserSummons a single accuser devil from Hell to do your bidding.
Summon Monster IVSummons extraplanar creature to fight for you.
Touch of SlimeTouch infests a target with green slime.
Arcane EyeInvisible floating eye moves 30 ft./round.
Detect ScryingAlerts you to magical eavesdropping.
Locate CreatureIndicates direction to familiar creature.
Named BulletImbues ammunition with accuracy against a specific creature type.
ScryingFSpies on subject from a distance.
Share SensesSee/hear/smell what your familiar is.
Symbol of RevelationMTriggered symbol reveals illusions.
Tongues, CommunalAs tongues, but you may divide the duration among creatures touched.
Aura of the UnremarkableAn invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous.
Charm MonsterMakes monster believe it is your ally.
ConfusionSubjects behave oddly for 1 round/level.
Control Summoned CreatureDirect a summoned monster as if you had summoned it.
Crushing DespairSubjects take –2 on attack rolls, damage rolls, saves, and checks.
Daze, MassAs daze, but affecting multiple creatures.
Geas, LesserCommands subject of 7 HD or less.
MalfunctionConstruct behaves oddly for 1 round/level.
Malicious SpiteMTarget is compelled to plot against another.
MoonstruckSubject is enraged and confused.
Overwhelming GriefGrieving target can take no actions and is denied its Dex bonus.
Terrible RemorseCreature is compelled to harm itself.
AgonizePain encourages an outsider to obey you.
Ball LightningFlying balls of lightning deal 3d6 electricity damage each.
DetonateMInflicts 1d8/level energy damage to all creatures within 15 ft.
Dragon's BreathGives you a dragon's breath weapon.
Fire ShieldCreatures attacking you take fire damage; you're protected from heat or cold.
Hurricane BlastCreates a severe blast of wind.
Ice StormHail deals 5d6 damage in cylinder 40 ft. across.
Resilient SphereForce globe protects but traps one subject.
River of WindA stream of wind causes nonlethal damage and can knock down or push creatures.
ShoutDeafens all within cone and deals 5d6 sonic damage.
Telekinetic ChargeLaunches an ally through the air.
Vitriolic MistAs fire shield, except acid damage.
Volcanic StormHot rocks deal 5d6 damage.
Wall of FireDeals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level.
Wall of IceIce plane creates wall or hemisphere creates dome.
Hallucinatory TerrainMakes one type of terrain appear like another (field as forest, or the like).
Illusory WallWall, floor, or ceiling looks real, but anything can pass through.
Invisibility, GreaterAs invisibility, but subject can attack and stay invisible.
Phantasmal KillerFearsome illusion kills subject or deals 3d6 damage.
Rainbow PatternLights fascinate 24 HD of creatures.
Shadow Barbs

Creates a shadowy vicious spiked chain that radiates darkness around you.
Shadow ConjurationMimics conjuration spell below 4th level, but only 20% real.
Shadow StepTeleport from one shadow to another.
Shocking ImageAs mirror image, but the duplicates emit electrical damage when destroyed.
Simulacrum, LesserMCreates a double of a weak creature.
Wandering Star MotesOutlines subject and produces light as a sunrod.
Animate DeadMCreates undead skeletons and zombies out of corpses.
Bestow Curse–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
BoneshatterThe target’s bones or exoskeleton shiver and splinter, dealing 1d6 points of damage per caster level (maximum 15d6), and is exhausted for 1 minute per caster level.
ContagionInfects subject with chosen disease.
EnervationSubject gains 1d4 negative levels.
False Life, GreaterGain 2d10 temporary hp + 1/level.
Familiar MeldingPossess your familiar.
FearSubjects within cone flee for 1 round/level.
Geb’s Hammer
Use destroyed undead to smash foes for 1d6 damage per 3 levels.
Shadow ProjectionTemporarily become a shadow.
Skeleton CrewTurn corpses into skeletons that act as a ships crew and obey your commands.
Age Resistance, LesserIgnore penalties from middle age.
Animal Aspect, GreaterAs animal aspect, but you gain two animal qualities.
Beast Shape IIYou take the form and some of the powers of a Tiny or Large animal.
Calcific TouchTouch attack slows target, 1d4 Dex damage.
Create HoldsYou create a path of handholds on earthen, plaster, stone, or wooden walls.
Darkvision, GreaterSee 120 ft. in total darkness.
Elemental Body ITurns you into a Small elemental.
Enlarge Person, Masshumanoid creature/level doubles in size.
FirefallCauses fire to burst up, dealing 2d6 fire damage.
Magic Siege Engine, GreaterSiege engine gains +1 on targeting and damage rolls for every four caster levels.
Mnemonic EnhancerFWizard Only. Prepare extra spells or retain one just cast.
Monstrous Physique IITake the form and some of the powers of a Tiny or Large monstrous humanoid.
Obsidian FlowConverts the surface of the ground into molten glass.
Reduce Person, MassAs reduce person, but affects 1 humanoid creature/level.
Ride the WavesTarget can breathe water and swim.
Stone ShapeSculpts stone into any shape.
Symbol of SlowingMTriggered rune slows creatures.
Vermin Shape ITake the form and some of the powers of a Small or Medium vermin.

5th Level Sorcerer/Wizard Spells
Spell NameComp.Description
Break EnchantmentFrees subjects from enchantments, transmutations, and curses.
DismissalForces a creature to return to its native plane.
Life BubbleProtects creature from sustained environmental effects.
Mage's Private SanctumPrevents anyone from viewing or scrying an area for 24 hours.
Siphon Magic


Transfers a magical effect from touched creature to yourself.
Soothe ConstructReduce the berserk chance of a construct.
Spell Absorption


Counterspell a 3rd-level or lower-level spell to regain some spellcasting power.
Stoneskin, CommunalMAs stoneskin, but you may divide the duration among creatures touched.
Unbreakable ConstructMIncrease construct hardness or DR.
Wreath of BladesFFour mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
Acidic SprayM1d6/level acid damage plus 1 round of acid.
CloudkillKills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Corrosive ConsumptionAcidic patch damages an opponent.
GeyserCreates a geyser of boiling water.
Hostile JuxtapositionYou create a dimensional link with a targeted creature, and switch spots with it.
Hungry PitAs create pit, but dealing 4d6 damage to those in it as it closes.
Mage's Faithful HoundPhantom dog can guard a location and attack intruders.
Major CreationAs minor creation, plus stone and metal.
Planar Binding, LesserTraps extraplanar creature of 6 HD or less until it performs a task.
Secret ChestFHides expensive chest on Ethereal Plane; you retrieve it at will.
Summon Infernal HostSummon host devils.
Summon Monster VSummons extraplanar creature to fight for you.
TeleportInstantly transports you as far as 100 miles per level.
Unseen CrewCreate 1 unseen crewmember per caster level to attend to ships riggings and other affairs.
Wall of StoneCreates a stone wall that can be shaped.
Contact Other PlaneLets you ask question of extraplanar entity.
Prying Eyes1d4 + 1/level floating eyes scout for you.
Symbol of ScryingMTriggered rune activates scrying sensor.
Telepathic BondLink lets allies communicate.
Apparent MasterCharm makes a construct regard you as its master.
Curse of DisgustTarget is sickened when viewing a trigger.
Dominate PersonControls humanoid telepathically.
FeeblemindSubject's Int and Cha drop to 1.
Hold MonsterAs hold person, but any creature.
Mind FogSubjects in fog get –10 to Wis and Will checks.
Smug NarcissismTarget is distracted by its sense of self.
Symbol of SleepMTriggered rune puts nearby creatures into catatonic slumber.
Cone of Cold1d6/level cold damage.
Fire SnakeCreates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Icy PrisonThick ice holds and damages the target.
Interposing HandHand provides cover against 1 opponent.
Lightning ArcTargets in a line take 1d6 electricity/level.
Pain Strike, MassAs pain strike, but affects multiple creatures.
SendingDelivers short message anywhere, instantly.
Sonic ThrustSound moves targets away from you.
Wall of ForceWall is immune to damage.
Wall of SoundSonic wall deflects and damages creatures.
DreamSends message to anyone sleeping.
False VisionMFools scrying with an illusion.
Mirage ArcanaAs hallucinatory terrain, plus structures.
NightmareSends vision dealing 1d10 damage, fatigue.
Persistent ImageAs major image, but with no concentration required.
Phantasmal WebCatches subjects in illusory web.
SeemingChanges appearance of 1 person per 2 levels.
Shadow EvocationMimics evocation spell below 5th level, but only 20% real.
Symbol of StrikingMAs symbol of death, but fills a 5-foot square.
Absorb ToxicityYou become immune to diseases and toxins, absorb one, and then spread it to others.
Astral Projection, LesserLimited astral travel.
Black SpotCurse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed.
BlightWithers one plant or deals 1d6/level damage to plant creature.
Ghoul Army


1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage.
Magic JarFEnables possession of another creature.
Plague Carriertarget's attacks carry filth fever.
Possess ObjectMPossess and animate one object.
SuffocationTarget quickly suffocates to death.
Summoner ConduitThe target eidolon's summoner takes damage whenever the eidolon does.
Symbol of PainMTriggered rune wracks creatures with pain.
Waves of FatigueSeveral targets become fatigued.
Animal GrowthOne animal doubles in size.
Baleful PolymorphTurns subject into harmless animal.
Beast Shape IIIYou take the form of a Diminutive or Huge animal, or Small or Medium magical beast.
EcholocationSonic sense gives you blindsight 40 ft.
Elemental Body IITurns you into a Medium elemental.
Energy Siege ShotA Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.
FabricateMTransforms raw materials into finished items.
Fickle WindsWind walls selectively block attacks.
Lighten Object, MassMultiple objects are half as heavy as normal.
Monstrous Physique IIITake the form and some of the powers of a Diminutive or Huge monstrous humanoid.
Overland FlightYou fly at a speed of 40 ft. and can hustle over long distances.
PasswallCreates passage through wood or stone wall.
Planar AdaptationResist harmful effects of other plane.
Plant Shape ITurns you into a Small or Medium plant.
PolymorphGives one willing subject a new form.
Rapid RepairConstruct gains fast healing 5.
TelekinesisMoves object, attacks creature, or hurls object or creature.
Transmute Mud to RockTransforms two 10-ft. cubes per level.
Transmute Rock to MudTransforms two 10-ft. cubes per level.
Treasure StitchingMObjects on cloth become embroidered.
Undead Anatomy IITake the form and some of the powers of a Tiny or Large undead.
Vermin Shape IIAs vermin shape, but Tiny or Large.
Universal
PermanencyMMakes certain spells permanent.

6th Level Sorcerer/Wizard Spells
Spell NameComp.Description
Antimagic FieldNegates magic within 10 ft.
Dispel Magic, GreaterAs dispel magic, but with multiple targets.
Globe of InvulnerabilityAs lesser globe of invulnerability, plus 4th-level spell effects.
Guards and WardsArray of magic effects protect area.
RepulsionFCreatures can't approach you.
Symbol of SealingMCreate triggered wall of force.
Undeath WardYou create a pale silver barrier that repels undead.
Acid FogFog deals acid damage.
Conjure Black PuddingMSummon a black pudding.
GetawayTeleports you and select creatures to predetermined location.
Ice Crystal TeleportTarget is frozen, then teleported.
Planar BindingAs lesser planar binding, but up to 12 HD.
Summon Monster VISummons extraplanar creature to fight for you.
Wall of IronM30 hp/four levels; can topple onto foes.
Analyze DweomerFReveals magical aspects of subject.
Battlemind LinkYou and an ally gain attack and AC bonuses.
Legend LoreMFLets you learn tales about a person, place, or thing.
Named Bullet, GreaterAs named bullet, but deals 2 points of damage for every caster level.
True SeeingMLets you see all things as they really are.
Cloak of DreamsCreatures within 5 ft. fall asleep.
Envious UrgeTargets steal from or disarm others.
Geas/QuestAs lesser geas, but affects any creature.
Heroism, GreaterGives +4 bonus on attack rolls, saves, skill checks; immunity to feartemporary hp.
SerenityPeaceful feelings harm those attempting violence.
Suggestion, MassAs suggestion, affects 1 subject/level.
Symbol of PersuasionMTriggered rune charms creatures.
Unconscious Agenda Plant subconscious directive in target creature. 
Utter ContemptTarget's attitude worsens by two categories.
Vengeful OutrageTarget is compelled to destroy one enemy.
Chain Lightning1d6/level damage and 1 secondary bolt/level.
Cold Ice StrikeCone of ice slivers deals 1d6 cold/level.
Contagious FlameScorching rays cause 4d6 fire damage, then move on to new targets.
Contingency
F
Sets trigger condition for another spell.
Elemental AssessorElemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds.
Forceful HandHand pushes creatures away.
Freezing SphereFreezes water or deals cold damage.
Hellfire RayA blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell.
Leashed ShacklesTarget is restricted to a specific location.
SiroccoHot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
MisleadTurns you invisible and creates illusory double.
Permanent ImagePermanent illusion, includes sight, sound, smell, and thermal effects.
Programmed ImageMAs major image, but triggered by event.
Shadow WalkStep into shadow to travel rapidly.
VeilChanges appearance of a group of creatures.
Circle of DeathMKills 1d4/level HD of creatures.
Contagion, GreaterInfect a subject with a magical disease.
Create UndeadMRaises ghoulsghastsmummies, or mohrgs from physical remains.
Curse, MajorAs bestow curse, but harder to remove.
EyebiteTarget becomes panickedsickened, and comatose.
Symbol of FearMTriggered rune panics nearby creatures.
Undeath to DeathDestroys 1d4/level HD of undead (max. 20d4).
Unwilling ShieldMSubject shares wounds you receive.
Age ResistanceIgnore penalties from old age.
Bear's Endurance, MassAs bear's endurance, affects one subject/level.
Beast Shape IVYou take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
Bull's Strength, MassAs bull's strength, affects 1 subject per level.
Cat's Grace, MassAs cat's grace, affects 1 subject/level.
Control WaterRaises or lowers bodies of water.
DisintegrateReduces one creature or object to dust.
Eagle's Splendor, MassAs eagle's splendor, 1 subject/level.
Eldritch Conduit, Greater


Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells.
Elemental Body IIITurns you into a Large elemental.
Enemy HammerAllows you to telekinetically use a creature as a weapon.
Energy Siege Shot, GreaterAs energy siege shot, but you can affect any size siege engine.
Flesh to StoneTurns subject creature into statue.
Fluid FormGain DR 10/slashing, increases reach 10 ft., and breath water
Form of the Dragon ITurns you into a Medium dragon.
Fox's Cunning, MassAs fox's cunning, affects 1 subject/ level.
HardeningPermanently increases the hardness of materials by 1 point per 2 caster levels.
Impart MindMGrant temporary intelligence and powers to a magic item.
Mage's LucubrationWizard Only. Recalls spell of 5th level or lower.
Monstrous Physique IVAs monstrous physique III, with more abilities.
Move EarthDigs trenches and builds hills.
Owl's Wisdom, MassAs owl's wisdom, affects 1 subject/level.
Plant Shape IITurns you into a Large plant creature.
Stone to FleshRestores petrified creature.
Tar PoolConverts the top layer of the ground into hot tar.
TransformationMYou gain combat bonuses.
Undead Anatomy IIITake the form and some of the powers of a Diminutive or Huge undead.

7th Level Sorcerer/Wizard Spells
Spell NameComp.Description
BanishmentBanishes 2 HD/level of extraplanar creatures.
Circle of ClarityFEmanation hampers illusions and stealth.
ExpendWastes creatures' limited use magical ability.
SequesterSubject is invisible to sight and scrying; renders creature comatose.
Spell TurningMReflect 1d4+6 spell levels back at caster.
Teleport TrapMYou can cause those teleporting into an area to appear in a specific part of that area.
Caustic EruptionBurst deals 1d6 acid/level and lingers.
Create Demiplane, LesserFCreate your own demiplane.
Hostile Juxtaposition, GreaterYou may target one creature for every four of your caster levels.
Instant SummonsMPrepared object appears in your hand.
Joyful RaptureNegate harmful emotions.
Mage's Magnificent MansionFDoor leads to extradimensional mansion.
Phase DoorCreates an invisible passage through a barrier.
Plane ShiftFAs many as eight subjects travel to another plane.
RampartCreates 5-ft.-thick earthen barrier.
Summon Monster VIISummons extraplanar creature to fight for you.
Teleport, GreaterAs teleport, but no range limit and no off-target arrival.
Teleport ObjectAs teleport, but affects a touched object.
Walk through SpaceYou can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Arcane Sight, GreaterAs arcane sight, but also reveals magic effects on creatures and objects.
Scrying, GreaterAs scrying, but faster and longer.
VisionMAs legend lore, but quicker.
Hold Person, MassAs hold person, but all within 30 ft.
InsanitySubject suffers continuous confusion.
Power Word BlindBlinds creature with 200 hp or less.
Symbol of StunningMTriggered rune stuns creatures.
Waves of EcstasyPleasure stuns and staggers creatures.
Delayed Blast Fireball1d6/level fire damage; you can postpone blast for up to 5 rounds.
ForcecageMCube or cage of force imprisons all inside.
Grasping HandHand provides cover, pushes, or grapples.
Hungry Darkness
As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness.
Ki ShoutTarget takes 1d6 sonic/level and is stunned.
Mage's SwordFFloating magic blade strikes opponents.
Prismatic SprayRays hit subjects with variety of effects.
Scouring WindsWinds block vision and deal 3d6 damage per round.
VortexCreates a whirlpool in water.
Invisibility, MassAs invisibility, but affects all in range.
Lunar VeilDispel light and revert lycanthropes.
Phantasmal RevengeGhost from corpse hunts killer.
Project ImageIllusory double can talk and cast spells.
Shadow Conjuration, GreaterAs shadow conjuration, but up to 6th level and 60% real.
SimulacrumMCreates partially real double of a creature.
Control UndeadUndead don't attack you while under your command.
EpidemicInfect a subject with a highly contagious disease.
Finger of DeathDeals 10 damage/level to one subject.
Plague StormCloud infects creatures like contagion.
Symbol of WeaknessMTriggered rune weakens creatures.
Temporary ResurrectionMBring a creature to life for 24 hours, after which it dies again.
Waves of ExhaustionSeveral targets become exhausted.
Age Resistance, GreaterIgnore penalties from venerable age.
Arcane CannonFYour focus becomes a magical cannon that fires on its own.
Control ConstructTake control of a construct.
Control WeatherChanges weather in local area.
Elemental Body IVTurns you into a Huge elemental.
Ethereal JauntYou become ethereal for 1 round/level.
FirebrandAllies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.
Fly, MassOne creature/level gains ability to fly.
Form of the Dragon IITurns you into a Large dragon.
Giant Form ITurns you into a Large giant.
Ice BodyYour body becomes living ice.
Planar Adaptation, MassAs planar adaptation, but affects multiple creatures.
Plant Shape IIITurns you into a Huge plant.
Polymorph, GreaterGives one willing subject a new, more powerful form.
Resonating WordTarget is damaged, staggered, and stunned.
Reverse GravityObjects and creatures fall upward.
StatueSubject can become a statue at will.
Universal
Limited WishMAlters reality (within limits).

8th Level Sorcerer/Wizard Spells
Spell NameComp.Description
Dimensional LockTeleportation and interplanar travel blocked for 1 day/level.
Mind BlankSubject is protected from mental/emotional magic and scrying.
Prismatic WallWall's colors have array of effects.
Protection from SpellsMFConfers +8 resistance bonus.
Spell Absorption, Greater


Counterspell a 6rd-level or lower-level spell to regain some spellcasting power.
Spellscar
Infuse area with primal magic.
Call ConstructMSummon your construct to you.
Create DemiplaneFAs lesser create demiplane, but larger and with planar traits.
Incendiary CloudCloud deals 6d6 fire damage/round.
MazeTraps subject in extradimensional maze.
Planar Binding, GreaterAs lesser planar binding, but up to 18 HD.
Rift of RuinTears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet.
SeamantleSheathes you in protective water/
Summon Monster VIIISummons extraplanar creature to fight for you.
Trap the SoulMImprisons subject within gem.
Wall of LavaWall damages foes that try to enter, periodically launches lava at nearby targets.
Discern LocationReveals exact location of creature or object.
Moment of PrescienceYou gain +1/level insight bonus on single attack roll, check, or save.
Prediction of FailureTarget is permanently shaken and sickened, and may gain a spellblight.
Prying Eyes, GreaterAs prying eyes, but eyes have true seeing.
AntipathyObject or location affected by spell repels certain creatures.
BindingMUtilizes an array of techniques to imprison a creature.
Charm Monster, MassAs charm monster, but all within 30 ft.
DemandAs sending, plus you can send suggestion.
Euphoric TranquilityMakes a creature friendly.
Irresistible DanceForces subject to dance.
Power Word StunStuns creature with 150 hp or less.
Symbol of InsanityMTriggered rune renders nearby creatures insane.
SympathyMObject or location attracts certain creatures.
Clenched FistLarge hand provides cover, pushes, or attacks your foes.
Polar RayRanged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
Shout, GreaterDevastating yell deals 10d6 sonic damage; stuns creatures.
Stormbolts1d8 damage/level (max 20d8) to targets.
SunburstBlinds all within 10 ft., deals 6d6 damage.
Telekinetic SphereAs resilient sphere, but you move the sphere telekinetically.
Scintillating PatternTwisting colors confuse, stun, or render unconscious.
ScreenIllusion hides area from vision and scrying.
Shadow Evocation, GreaterAs shadow evocation, but up to 7th level and 60% real.
CloneMFDuplicate awakens when original dies.
Create Greater UndeadMCreates shadowswraithsspectres, or devourers.
Horrid WiltingDeals 1d6/level damage within 30 ft.
Orb of the VoidMSphere inflicts negative levels.
Symbol of DeathMTriggered rune kills nearby creatures.
Form of the Dragon IIITurns you into a Huge dragon.
Frightful AspectYou take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
Giant Form IITurns you into a Huge giant.
Iron BodyYour body becomes living iron.
Polymorph Any ObjectChanges a subject into anything else.
Temporal StasisMPuts subject into suspended animation.
Undead Anatomy IVAs undead anatomy III, but with more abilities.

9th Level Sorcerer/Wizard Spells
Spell NameComp.Description
FreedomReleases creature from imprisonment.
ImprisonmentEntombs subject beneath the earth.
Mage's DisjunctionDispels magic, disenchants magic items.
Mage's Excellent EnclosureYou make an impenetrable barrier of force that negates all magic within it.
Mind Blank, CommunalAs mind blank, but you may divide the duration among creatures touched.
Prismatic SphereAs prismatic wall, but surrounds on all sides.
SpellbaneFPrevent 1 spell per 5 levels from working in a 10-foot emanation.
Symbol of VulnerabilityMTriggered rune gives penalties.
Wall of SuppressionMCreates wall that disables magic.
Clashing Rocks20d6 damage to target creature.
Create Demiplane, GreaterFAs create demiplane, but larger and with more planar traits.
GateMConnects two planes for travel or summoning.
Interplanetary TeleportTeleport to another planet.
RefugeMAlters item to transport its possessor to your abode.
Summon Monster IXSummons extraplanar creature to fight for you.
Teleportation CircleMTeleports creatures inside circle.
TsunamiHuge wave damages and sweeps up all in its path.
Wooden PhalanxCreates 1d4+2 temporary wood golems to fight for you.
Foresight“Sixth sense” warns of impending danger.
Dominate MonsterAs dominate person, but any creature.
Heroic InvocationGrants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
Hold Monster, MassAs hold monster, but all within 30 ft.
Overwhelming PresenceCreatures bow before you as if you were divine.
Power Word KillKills one creature with 100 hp or less.
Symbol of StrifeMTriggered rune makes creatures attack.
Crushing HandLarge hand provides cover, pushes, or crushes your foes.
Icy Prison, MassAs icy prison, but it affects 1 creature/level.
Meteor SwarmFour exploding spheres each deal 6d6 fire damage.
Ride the LightningTransform into electricity.
Winds of VengeanceGives you the ability to fly and attack with wind.
ShadesAs shadow conjuration, but up to 8th level and 80% real.
WeirdAs phantasmal killer, but affects all within 30 ft.
Astral ProjectionMProjects you and companions onto Astral Plane.
Canopic ConversionEviscerates target, inflicting 1d6 dmg/caster level (maximum 20d6). If kills target, spell seals his organs in jars; creating an Osirion mummy 1d4 rounds later.
Cursed EarthMPlants die, living creatures catch diseases, or dead creatures rise as zombies.
Energy DrainSubject gains 2d4 negative levels.
Soul BindFTraps newly dead soul to prevent resurrection.
Suffocation, MassOne creature/level suffocates to death.
Wail of the BansheeDeals 10 damage/level to 1 creature/level.
EtherealnessTravel to Ethereal Plane with companions.
Fiery BodyYou gain various fire-related powers.
SalvageRaise and repair a sunken ship.
ShapechangeFTransforms you into certain creatures, and lets you change forms once per round.
Time StopYou act freely for 1d4+1 rounds.
Transmute Blood to AcidMTarget takes acid damage each round, and its attackers take acid damage.
World WaveEarth moves you across distances.
Universal
WishM As limited wish, but with fewer limits.