Spell Name | Comp. | Description |
Resistance | Subject gains +1 on saving throws. | |
Acid Splash | Orb deals 1d3 acid damage. | |
Drench | A sudden downpour soaks a target creature or object. | |
Detect Magic | Detects all spells and magic items within 60 ft. | |
Detect Poison | Detects poison in one creature or small object. | |
Read Magic | Read scrolls and spellbooks. | |
Daze | A single humanoid creature with 4 HD or less loses its next action. | |
Evocation | ||
Breeze | Create a light wind that blows against target from direction of your choice. | |
Dancing Lights | Creates torches or other lights. | |
Flare | Dazzles one creature (–1 on attack rolls). | |
Light | Object shines like a torch. | |
Penumbra | Protects creature or object touched from bright light. | |
Ray of Frost | Ray deals 1d3 cold damage. | |
Scoop | Create a scoop of force to pick up or carry liquids. | |
Spark | Ignites flammable objects. | |
Ghost Sound | Figment sounds. | |
Haunted Fey Aspect | You surround yourself with disturbing illusions. | |
Bleed | Cause a stabilized creature to resume dying. | |
Disrupt Undead | Deals 1d6 damage to one undead. | |
Touch of Fatigue | Touch attack fatigues target. | |
Jolt | Deal 1d3 electrical damage with a ranged touch attack. | |
Mage Hand | 5-pound telekinesis. | |
Mending | Makes minor repairs on an object. | |
Message | Whisper conversation at distance. | |
Open/Close | Opens or closes small or light things. | |
Root | Reinforces a subjects defense against being moved or tripped. | |
Universal | ||
Arcane Mark | Inscribes a personal rune on an object or creature (visible or invisible). | |
Prestidigitation | Performs minor tricks. |
1st Level Sorcerer/Wizard Spells
Spell Name | Comp. | Description |
Adjuring Step | You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. | |
Alarm | Wards an area for 2 hours/level. | |
Endure Elements | Exist comfortably in hot or cold regions. | |
Hold Portal | Holds door shut. | |
Peacebond | Locks a weapon in place on the target’s body. | |
Protection from Chaos / Evil / Good /Law | +2 to AC and saves, plus additional protection against selected alignment. | |
Shield | Invisible disc gives +4 to AC, blocks magic missiles. | |
Shock Shield | A shield of force protects you until you dismiss it in an explosion of electricity. | |
Abundant Ammunition | Replaces nonmagical ammunition every round. | |
Air Bubble | Creates a small pocket of air around your head or an object. | |
Corrosive Touch | Touch attack deals 1d4 acid/level. | |
Grease | Makes 10-ft. square or one object slippery. | |
Icicle Dagger | Masterwork ice dagger deals +1 cold damage. | |
Infernal Healing | Touch a creature with devils blood, giving it fast healing 1. | |
Ki Arrow | Arrow deals damage as your unarmed strike. | |
Mage Armor | Gives subject +4 armor bonus. | |
Mount | Summons riding horse for 2 hours/level. | |
Obscuring Mist | Fog surrounds you. | |
Stumble Gap | F | Small hole trips creatures. |
Summon Minor Monster | Summon 1d3 Tiny animals. | |
Summon Monster I | Summons extraplanar creature to fight for you. | |
Unseen Servant | Invisible force obeys your commands. | |
Anticipate Peril | Target gains a bonus on one initiative check. | |
Comprehend Languages | You understand all spoken and written languages. | |
Cultural Adaptation | You emulate the mannerisms and accent of a particular culture | |
Detect Secret Doors | Reveals hidden doors within 60 ft. | |
Detect Undead | Reveals undead within 60 ft. | |
Identify | Gives +10 bonus to identify magic items. | |
See Alignment | Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. | |
True Strike | +20 on your next attack roll. | |
Bungle | Target takes a -20 penalty on its next attack roll or check. | |
Charm Person | Makes one person your friend. | |
Delusional Pride | Target is penalized on attacks and checks but gains bonus against charms and compulsions. | |
Hypnotism | Fascinates 2d4 HD of creatures. | |
Lock Gaze | You compel the target to only look at you for the duration of the spell. | |
Memory Lapse | Subject forgets events back to last turn. | |
Moment of Greatness | Doubles a morale bonus. | |
Sleep | Puts 4 HD of creatures into magical slumber. | |
Unprepared Combatant | Target takes -4 on initiative and Reflex saves. | |
Burning Hands | 1d4/level fire damage (max 5d4). | |
Ear-Piercing Scream | Deal sonic damage and daze target. | |
Flare Burst | As flare, but affects all creatures in 10 ft. | |
Floating Disk | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. | |
Hydraulic Push | Wave of water bull rushes an enemy. | |
Magic Missile | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | |
Shocking Grasp | Touch delivers 1d6/level electricity damage (max 5d6). | |
Blend | Gain a bonus to Stealth and make checks without cover or concealment. Elf only. | |
Clarion Call | Your voice can be heard across great distances | |
Color Spray | Knocks unconscious, blinds, and/or stuns weak creatures. | |
Disguise Self | Changes your appearance. | |
Illusion of Calm | You appear to be standing still, even when you take some actions. | |
Magic Aura | Alters object's magic aura. | |
Negative Reaction | Targeted creature may not positively influence anyone. | |
Shadow Weapon | Create a quasi-real masterwork weapon. | |
Silent Image | Creates minor illusion of your design. | |
Vanish | As invisibility for 1 round/level (5 max). | |
Ventriloquism | Throws voice for 1 min./level. | |
Cause Fear | One creature of 5 HD or less flees for 1d4 rounds. | |
Chill Touch | One touch/level deals 1d6 damage and possibly 1 Str damage. | |
Decompose Corpse | Turn a corpse into a clean skeleton. | |
Interrogation | Target answers questions or suffers pain. | |
Ray of Enfeeblement | Ray causes 1d6 Str penalty + 1 per 2 levels. | |
Ray of Sickening | Ray makes the subject sickened. | |
Restore Corpse | Skeletal corpse grows flesh. | |
Sculpt Corpse | Makes corpse look like another creature. | |
Alter Winds | Increase/decrease strength of natural winds. | |
Animate Rope | Makes a rope move at your command. | |
Ant Haul | Triples carrying capacity of a creature. | |
Break | Gives an object the broken condition. | |
Burning Disarm | A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. | |
Crafter's Curse | Subject takes –5 on Craft skill checks. | |
Crafter's Fortune | Subject gains +5 on next Craft check. | |
Damp Powder | Ruins ammunition loaded in the targeted firearm. | |
Dancing Lantern | Animates a lantern that follows you. | |
Emblazon Crest | Your coat of arms is magically displayed on any suitable item you carry. | |
Enlarge Person | Humanoid creature doubles in size. | |
Erase | Mundane or magical writing vanishes. | |
Expeditious Excavation | Moves 5-ft. cubes of earth. | |
Expeditious Retreat | Your base speed increases by 30 ft. | |
Fabricate Bullets | M | Converts 1 pound of metal into ammunition. |
Feather Fall | Objects or creatures fall slowly. | |
Forced Quiet | Target cannot make loud noises. | |
Gravity Bow | Arrows do damage as though one size category larger. | |
Jump | Subject gets bonus on Acrobatics checks. | |
Jury-Rig | Removes the broken condition from the targeted object. | |
Liberating Command | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | |
Lighten Object | One object weighs half as much as normal | |
Longshot | Grants a +10-foot bonus to the range increment for any ranged weapon fired. | |
Magic Weapon | Weapon gains +1 bonus. | |
Mirror Strike | You may strike multiple opponents with a single attack. | |
Polypurpose Panacea | Gain a relaxing or entertaining effect. | |
Reduce Person | Humanoid creature halves in size. | |
Reinforce Armaments | Temporarily mitigates the fragile quality in targeted weapon or armor. | |
Snapdragon Fireworks | Create 1 dragon firework/level. | |
Stone Fist | Your unarmed strikes are lethal. | |
Touch of Gracelessness | Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. | |
Touch of the Sea | Swim speed becomes 30 ft. | |
Unerring Weapon | Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. | |
Vocal Alteration | Disguise target's voice. | |
Weaken Powder | Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. | |
Youthful Appearance | Target appears younger. |
2nd Level Sorcerer/Wizard Spells
Spell Name | Comp. | Description |
Arcane Lock | M | Magically locks a portal or chest. |
Bullet Shield | You gain a +4 deflection bonus to AC against firearm attacks. | |
Endure Elements, Communal | As endure elements, but you may divide the duration among creatures touched. | |
Miserable Pity | Opponents cannot attack a pathetic creature. | |
Obscure Object | Masks object against scrying. | |
Protection from Arrows | Subject gains DR 10/magic against ranged attacks. | |
Protection from Chaos, Communal | As protection from chaos, but you may divide the duration among creatures touched. | |
Protection from Evil, Communal | As protection from evil, but you may divide the duration among creatures touched. | |
Protection from Good, Communal | As protection from good, but you may divide the duration among creatures touched. | |
Protection from Law, Communal | As protection from law, but you may divide the duration among creatures touched. | |
Resist Energy | Ignores first 10 (or more) points of damage per attack from specified energy type. | |
Warding Weapon | F | The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. |
Acid Arrow | Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. | |
Arrow Eruption | Creates duplicates of killing arrow. | |
Create Pit | F | Creates an extradimensional pit. |
Cushioning Bands | Force bands protect against crushing. | |
Dust of Twilight | Black particles extinguish light sources within area. | |
Fiery Shuriken | M | Calls forth several fiery projectiles ready to be flung at opponents. |
Fog Cloud | Fog obscures vision. | |
Glitterdust | Blinds creatures, outlines invisible creatures. | |
Mount, Communal | As mount, but you may divide the duration among creatures touched. | |
Reloading Hands | Loads a single shot into your weapon every round. | |
Retrieve Item | Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. | |
Returning Weapon | Grants a weapon the returning special weapon quality. | |
Slipstream | Wave boosts creature’s speed. | |
Stone Call | 2d6 damage to all creatures in area. | |
Summon Monster II | Summons extraplanar creature to fight for you. | |
Summon Swarm | Summons swarm of bats, rats, or spiders. | |
Web | Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. | |
Web Shelter | Create a comfortable shelter made of webbing. | |
Blood Transcription | Wizard Only. Learn a spell from the target's blood. | |
Create Treasure Map | M | Creates treasure map out of a creature’s corpse. |
Detect Thoughts | Allows “listening” to surface thoughts. | |
Determine Depth | With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. | |
Elemental Speech | Enables you to speak to elementals and some creatures. | |
Locate Object | Senses direction toward object (specific or type). | |
See Invisibility | Reveals invisible creatures or objects. | |
Share Language | Subject understands chosen language. | |
Share Memory | Share one memory with the target. | |
Track Ship | Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. | |
Bestow Weapon Proficiency | Grants a creature proficiency in a single weapon for short period of time. | |
Compassionate Ally | Target is compelled to help injured ally. | |
Daze Monster | Living creature of 6 HD or less loses its next action. | |
Delay Pain | Ignore pain for 1 hour/level. | |
Hideous Laughter | Subject loses actions for 1 round/level. | |
Oppressive Boredom | Target loses its next action. | |
Qualm | Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. | |
Seducer's Eyes | You become more attractive to those around you. | |
Tactical Acumen | You gain an additional +1 on attack rolls or to AC due to battlefield positioning. | |
Touch of Idiocy | Subject takes 1d6 penalty to Int, Wis, and Cha. | |
Unnatural Lust | Target is compelled to kiss or caress another creature. | |
Burning Arc | Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to. | |
Burning Gaze | Inflict 1d6 fire damage to creature by looking at it. | |
Continual Flame | M | Makes a permanent, heatless light. |
Darkness | 20-ft. radius of supernatural shadow. | |
Defensive Shock | Electricity damages your attackers. | |
Elemental Touch | Gain energy damage touch attack. | |
Fire Breath | Exhale a cone of flame at will. | |
Flaming Sphere | Rolling ball of fire deals 3d6 fire damage. | |
Frigid Touch | Target takes cold damage and is staggered. | |
Frost Fall | The area is covered in a chilling frost. | |
Gust of Wind | Blows away or knocks down smaller creatures. | |
Pilfering Hand | You may seize an object or manipulate it from afar. | |
Protective Penumbra | Shadow protects the target from light. | |
Ricochet Shot | Imbues a projectile weapon to give its ammunition the ability to ricochet. | |
Scorching Ray | Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). | |
Shatter | Sonic energy damages objects or crystalline creatures. | |
Spontaneous Immolation | Target takes 3d6 points of fire damage and catches on fire. | |
Blur | Attacks miss subject 20% of the time. | |
Disguise Other | As disguise self, but affects you or another. | |
Ghostly Disguise | You look like a ghost of yourself. | |
Haunting Mists | Creatures are shaken and take Wis damage. | |
Hypnotic Pattern | Fascinates 2d4 + level HD of creatures. | |
Invisibility | Subject is invisible for 1 min./level or until it attacks. | |
Mad Hallucination | Target takes penalties to mental actions. | |
Magic Mouth | M | Object speaks once when triggered. |
Minor Image | As silent image, plus some sound. | |
Mirror Image | Creates decoy duplicates of you. | |
Misdirection | Misleads divinations for 1 creature or object. | |
Phantom Trap | M | Makes item seem trapped. |
Symbol of Mirroring | M | Triggered rune creates mirror images. |
Blindness/Deafness | Makes subject blinded or deafened. | |
Brow Gasher | Slashing weapon deals bleed damage to an opponent’s head. | |
Command Undead | Undead creature obeys your commands. | |
Defending Bone | You animate a bone which gives you damage reduction 5/bludgeoning. | |
Defoliate | You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. | |
False Life | Gain 1d10 temporary hp + 1/level (max +10). | |
Ghoul Touch | Paralyzes one subject, which exudes stench that makes those nearby sickened. | |
Limp Lash | Create a magical noose around target's head, possibly paralyzing them. | |
Pernicious Poison | Target takes a -4 penalty against poison. | |
Scare | Frightens creatures of less than 6 HD. | |
Skinsend | Animate and possess your own skin as if it were a separate creature. | |
Spectral Hand | Creates disembodied glowing hand to deliver touch attacks. | |
Steal Voice | Target gains the croaking spellblight. | |
Unshakable Chill | Target is afflicted with severe cold. | |
Aboleth's Lung | Targets gain the ability to breathe water but can no longer breathe air. | |
Accelerate Poison | Hastens targeted poison’s onset. | |
Adoration | You gain a bonus on Diplomacy checks and performance combat checks. | |
Alter Self | Assume form of a Small or Medium humanoid. | |
Animal Aspect | You gain some of the beneficial qualities of an animal. | |
Ant Haul, Communal | As ant haul, but you may divide the duration among creatures touched. | |
Badger's Ferocity | Weapons are keen while you concentrate. | |
Bear's Endurance | Subject gains +4 to Con for 1 min./level. | |
Boiling Blood | Targets take fire damage; orcs get +2 Strength. | |
Bull's Strength | Subject gains +4 to Str for 1 min./level. | |
Buoyancy | Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. | |
Carry Companion | Your companion creature is transformed into a miniature statue which you can carry. | |
Cat's Grace | Subject gains +4 to Dex for 1 min./level. | |
Certain Grip | You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. | |
Codespeak | Grant all recipients ability to speak, read and write a new secret language. | |
Darkvision | See 60 ft. in total darkness. | |
Destabilize Powder | Ammunition in the targeted firearm is prone to misfire. | |
Disfiguring Touch | Target becomes disfigured. | |
Eagle's Splendor | Subject gains +4 to Cha for 1 min./level. | |
Eldritch Conduit | Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. | |
Fox's Cunning | Subject gains +4 to Int for 1 min./level. | |
Glide | You take no falling damage, move 60 ft./round while falling. | |
Greensight | You can see through thick plant matter as though it were transparent. | |
Hidden Knowledge | You purposely forget some information which is transcribed upon you in the form of a tattoo. | |
Kinetic Reverberation | Channels the force of an enemy’s attack back into its weapon. | |
Knock | Opens locked or magically sealed door. | |
Levitate | Subject moves up and down at your direction. | |
Magic Siege Engine | Siege gains +1 on targeting and damage rolls. | |
Make Whole | Repairs an object. | |
Masterwork Transformation | M | Make a normal item into a masterwork one. |
Owl's Wisdom | Subject gains +4 to Wis for 1 min./level. | |
Pyrotechnics | Turns fire into blinding light or thick smoke. | |
Recoil Fire | Ammunition in the targeted firearm generates excessive recoil. | |
Reinforce Armaments, Communal | As reinforce armaments, but you may divide the duration among objects touched. | |
Rope Trick | As many as eight creatures hide in extradimensional space. | |
Sculpt Simulacrum | Alter a simulacrum's appearance. | |
Silk To Steel | Use a scarf as a shield or whip. | |
Spider Climb | Grants ability to walk on walls and ceilings. | |
Stabilize Powder | Ammunition in the targeted firearm is less likely to misfire. | |
Staggering Fall | Cause additional damage to a falling creature. | |
Tattoo Potion | M | Cause a potion to turn into a spell tattoo when it is drunk. |
Telekinetic Assembly | F | Assembles a siege engine using 1 fewer worker for every two caster levels. |
Thunder Fire | Ammunition in the targeted firearm deafens opponents. | |
Twisted Space | Targeted creature’s attacks target a random square instead of the intended target. | |
Whispering Wind | Sends a short message 1 mile/level. |
3rd Level Sorcerer/Wizard Spells
Spell Name | Comp. | Description |
Ablative Sphere | M | An immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect. |
Cloak of Winds | Creates a screen of wind around you. | |
Dispel Magic | Cancels one magical spell or effect. | |
Explosive Runes | Deals 6d6 damage when read. | |
Magic Circle against Chaos/Evil/Good/Law | As protection spells, but 10-ft. radius and 10 min./level. | |
Nondetection | M | Hides subject from divination, scrying. |
Protection from Arrows, Communal | As protection from arrows, but you may divide the duration among creatures touched. | |
Protection from Energy | Absorbs 12 points/level of damage from one kind of energy. | |
Resist Energy, Communal | As resist energy, but you may divide the duration among creatures touched. | |
Ablative Barrier | F | Surrounds the target with layers of force. |
Aqueous Orb | Creates rolling sphere of water. | |
Ash Storm | Hamper vision and movement. | |
Ice Spears | Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. | |
Mad Monkeys | Summon a swarm of mischievous monkeys. | |
Pellet Blast | M | Creates an explosion of conjured metal pellets. |
Phantom Driver | Conjures a phantom to drive vehicles. | |
Phantom Steed | Magic horse appears for 1 hour/level. | |
Rain of Frogs | Summon a swarm of poisonous frogs. | |
Returning Weapon, Communal | As returning weapon, but you may divide the duration among weapons touched. | |
Sepia Snake Sigil | M | Creates text symbol that immobilizes reader. |
Sleet Storm | Hampers vision and movement. | |
Spiked Pit | As create pit, but filled with spikes. | |
Stinking Cloud | Nauseating vapors, 1 round/level. | |
Summon Monster III | Summons extraplanar creature to fight for you. | |
Arcane Sight | Magical auras become visible to you. | |
Blood Biography | Learn about a creature with its blood. | |
Clairaudience/Clairvoyance | Hear or see at a distance for 1 min./level. | |
Discern Value | F | You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. |
Locate Weakness | You roll damage twice when you roll damage for a critical hit and take the best damage. | |
Seek Thoughts | Detects thinking creatures’ thoughts. | |
Share Language, Communal | As share language, but you may divide the duration among creatures touched. | |
Tongues | Speak and understand any language. | |
Unravel Destiny | A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. | |
Deep Slumber | Puts 10 HD of creatures to sleep. | |
Heroism | Gives +2 bonus on attack rolls, saves, skill checks. | |
Hold Person | Paralyzes one humanoid for 1 round/level. | |
Rage | Gives +2 to Str and Con, +1 on Will saves, –2 to AC. | |
Reckless Infatuation | Target is compelled to stay near another. | |
Suggestion | Compels a subject to follow stated course of action. | |
Unadulterated Loathing | Target is compelled to avoid another creature. | |
Battering Blast | You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. | |
BlackLight | You create an area of darkness impenetrable even to darkvision, but you can see normally within it. | |
Call the Void | An aura of nothingness damages and suffocates creatures adjacent to you. | |
Campfire Wall | Creates a shelter around a campfire. | |
Chain of Perdition | Creates a floating chain of force. | |
Daylight | 60-ft. radius of bright light. | |
Distracting Cacophony | Noise makes it difficult to cast. | |
Draconic Reservoir | Subject can absorb energy damage and enhance melee attacks with it. | |
Elemental Aura | Creates an aura of energy around you. | |
Fireball | 1d6 damage per level, 20-ft. radius. | |
Force Punch | Target takes force damage and is pushed away. | |
Heatstroke | As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. | |
Hydraulic Torrent | Creates torrent of water that bull rushes any creature in its path. | |
Lightning Bolt | Electricity deals 1d6/level damage. | |
Pain Strike | Inflicts 1d6 nonlethal damage 1 round/level. | |
Sheet Lightning | Deal electricity damage and daze creatures in a 20-foot spread. | |
Tiny Hut | Creates shelter for 10 creatures. | |
Twilight Knife | Floating knife attacks with you. | |
Vengeful Comets | Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. | |
Wind Wall | Deflects arrows, smaller creatures, and gases. | |
Displacement | Attacks miss subject 50% of the time. | |
Illusory Poison | Coat a weapon with phantasmal poison. | |
Illusory Script | M | Only select creatures can read text. |
Invisibility Sphere | Makes everyone within 10 ft. invisible. | |
Loathsome Veil | Nauseate and/or sicken weak creatures. | |
Major Image | As silent image, plus sound, smell and thermal effects. | |
Vision of Hell | Illusory hellscape makes creatures shaken. | |
Animate Dead, Lesser | Create one skeleton or zombie. | |
Deathwine | Turn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute. | |
Eldritch Fever | Target gains the eldritch ague spellblight. | |
Gentle Repose | Preserves one corpse. | |
Halt Undead | Immobilizes undead for 1 round/level. | |
Healing Thief | You siphon half of all magical healing that the targeted creature receives. | |
Howling Agony | Screaming pain limits the target's actions. | |
Ki Leech | Add to your ki pool when you critically hit. | |
Malediction | F | Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. |
Marionette Possession | As magic jar, but limited to line of sight. | |
Ray of Exhaustion | Ray makes subject exhausted. | |
Sands of Time | Target temporarily ages. | |
Toxic Gift | Target suffers the effect of the poison in you. | |
Vampiric Touch | Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. | |
Anthropomorphic Animal | Animal becomes bipedal. | |
Ape Walk | Target gains climb 30 and +8 racial bonus on Climb skill checks. | |
Armor Lock | You lock up an opponent in their own armor, entangling or staggering them. | |
Beast Shape I | You take the form and some of the powers of a Small or Medium animal. | |
Blast Barrier | Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. | |
Blink | You randomly vanish and reappear for 1 round per level. | |
Blot | Ruins writing. | |
Burrow | Target gains a burrow speed of 15. | |
Countless Eyes | Extra eyes give all-around vision. | |
Darkvision, Communal | As darkvision, but you may divide the duration among creatures touched. | |
Devolution | Target eidolon temporarily loses 1 evolution +1/five levels. | |
Enter Image | Transfers your consciousness to an object bearing your likeness. | |
Eruptive Pustules | Acid boils burst when you are attacked. | |
Excruciating Deformation | Target takes Dex and Con damage. | |
Flame Arrow | Arrows deal +1d6 fire damage. | |
Flash Fire | Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. | |
Fly | Subject flies at speed of 60 ft. | |
Gaseous Form | Subject becomes insubstantial and can fly slowly. | |
Haste | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | |
Hostile Levitation | Levitates the targeted creature up off the ground. | |
Keen Edge | Doubles normal weapon's threat range. | |
Magic Weapon, Greater | Weapon gains +1 bonus/four levels (max +5). | |
Monstrous Physique I | Take the form and some of the powers of a Small or Medium monstrous humanoid. | |
Pup Shape | Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. | |
Resinous Skin | You gain DR 5/piercing and +4 to CMD against disarm attempts. | |
Secret Page | Changes one page to hide its real content. | |
Shifting Sand | Creates difficult terrain and erases tracks, can carry along some creatures and objects. | |
Shrink Item | Object shrinks to one-sixteenth size. | |
Slow | One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. | |
Spider Climb, Communal | As spider climb, but you may divide the duration among creatures touched. | |
Strangling Hair | Your hair animates and grapples. | |
Touch Injection | You can deliver an infusion, elixir, poison, or potion as a touch attack. | |
Undead Anatomy I | Take the form and some of the powers of a Small or Medium undead. | |
Versatile Weapon | Weapon bypasses some DR. | |
Water Breathing | Subjects can breathe underwater. |
4th Level Sorcerer/Wizard Spells
Spell Name | Comp. | Description |
Curse of Magic Negation | M | Target gains the negated spellblight. |
Dimensional Anchor | Bars extradimensional movement. | |
Fire Trap | M | Opened object deals 1d4 damage + 1/level. |
Globe of Invulnerability, Lesser | Stops 1st- through 3rd-level spell effects. | |
Nondetection, Communal | M | As nondetection, but you may divide the duration among creatures touched. |
Protection from Energy, Communal | As protection from energy, but you may divide the duration among creatures touched. | |
Remove Curse | Frees object or person from curse. | |
Stoneskin | M | Grants DR 10/adamantine. |
Suppress Primal Magic | Prevent primal magic events from occurring in a 10-ft. radius around you. | |
True Form | Removes polymorph effects. | |
Ward Shield | Your shield is effective at resisting some types of spells. | |
Acid Pit | F | Creates a pit with a layer of acid on the bottom. |
Black Tentacles | Tentacles grapple all creatures within a 20-ft. spread. | |
Conjure Deadfall | You conjure a large metal cube covered in sharp spikes. | |
Dimension Door | Teleports you a short distance. | |
Fleshworm Infestation | Worms deal hp and Dex damage. | |
Ghost Wolf | F | Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. |
Infernal Healing, Greater | Touch a creature with devils blood, giving it fast healing 4. | |
Minor Creation | Creates one cloth or wood object. | |
Phantom Chariot | Conjures a quasi-real heavy chariot pulled by four horses. | |
Phantom Steed, Communal | As phantom steed, but you may divide the duration among creatures touched. | |
Secure Shelter | Creates sturdy cottage. | |
Solid Fog | Blocks vision and slows movement. | |
Summon Accuser | Summons a single accuser devil from Hell to do your bidding. | |
Summon Monster IV | Summons extraplanar creature to fight for you. | |
Touch of Slime | Touch infests a target with green slime. | |
Arcane Eye | Invisible floating eye moves 30 ft./round. | |
Detect Scrying | Alerts you to magical eavesdropping. | |
Locate Creature | Indicates direction to familiar creature. | |
Named Bullet | Imbues ammunition with accuracy against a specific creature type. | |
Scrying | F | Spies on subject from a distance. |
Share Senses | See/hear/smell what your familiar is. | |
Symbol of Revelation | M | Triggered symbol reveals illusions. |
Tongues, Communal | As tongues, but you may divide the duration among creatures touched. | |
Aura of the Unremarkable | An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. | |
Charm Monster | Makes monster believe it is your ally. | |
Confusion | Subjects behave oddly for 1 round/level. | |
Control Summoned Creature | Direct a summoned monster as if you had summoned it. | |
Crushing Despair | Subjects take –2 on attack rolls, damage rolls, saves, and checks. | |
Daze, Mass | As daze, but affecting multiple creatures. | |
Geas, Lesser | Commands subject of 7 HD or less. | |
Malfunction | Construct behaves oddly for 1 round/level. | |
Malicious Spite | M | Target is compelled to plot against another. |
Moonstruck | Subject is enraged and confused. | |
Overwhelming Grief | Grieving target can take no actions and is denied its Dex bonus. | |
Terrible Remorse | Creature is compelled to harm itself. | |
Agonize | Pain encourages an outsider to obey you. | |
Ball Lightning | Flying balls of lightning deal 3d6 electricity damage each. | |
Detonate | M | Inflicts 1d8/level energy damage to all creatures within 15 ft. |
Dragon's Breath | Gives you a dragon's breath weapon. | |
Fire Shield | Creatures attacking you take fire damage; you're protected from heat or cold. | |
Hurricane Blast | Creates a severe blast of wind. | |
Ice Storm | Hail deals 5d6 damage in cylinder 40 ft. across. | |
Resilient Sphere | Force globe protects but traps one subject. | |
River of Wind | A stream of wind causes nonlethal damage and can knock down or push creatures. | |
Shout | Deafens all within cone and deals 5d6 sonic damage. | |
Telekinetic Charge | Launches an ally through the air. | |
Vitriolic Mist | As fire shield, except acid damage. | |
Volcanic Storm | Hot rocks deal 5d6 damage. | |
Wall of Fire | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. | |
Wall of Ice | Ice plane creates wall or hemisphere creates dome. | |
Hallucinatory Terrain | Makes one type of terrain appear like another (field as forest, or the like). | |
Illusory Wall | Wall, floor, or ceiling looks real, but anything can pass through. | |
Invisibility, Greater | As invisibility, but subject can attack and stay invisible. | |
Phantasmal Killer | Fearsome illusion kills subject or deals 3d6 damage. | |
Rainbow Pattern | Lights fascinate 24 HD of creatures. | |
Shadow Barbs | Creates a shadowy vicious spiked chain that radiates darkness around you. | |
Shadow Conjuration | Mimics conjuration spell below 4th level, but only 20% real. | |
Shadow Step | Teleport from one shadow to another. | |
Shocking Image | As mirror image, but the duplicates emit electrical damage when destroyed. | |
Simulacrum, Lesser | M | Creates a double of a weak creature. |
Wandering Star Motes | Outlines subject and produces light as a sunrod. | |
Animate Dead | M | Creates undead skeletons and zombies out of corpses. |
Bestow Curse | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. | |
Boneshatter | The target’s bones or exoskeleton shiver and splinter, dealing 1d6 points of damage per caster level (maximum 15d6), and is exhausted for 1 minute per caster level. | |
Contagion | Infects subject with chosen disease. | |
Enervation | Subject gains 1d4 negative levels. | |
False Life, Greater | Gain 2d10 temporary hp + 1/level. | |
Familiar Melding | Possess your familiar. | |
Fear | Subjects within cone flee for 1 round/level. | |
Geb’s Hammer | Use destroyed undead to smash foes for 1d6 damage per 3 levels. | |
Shadow Projection | Temporarily become a shadow. | |
Skeleton Crew | Turn corpses into skeletons that act as a ships crew and obey your commands. | |
Age Resistance, Lesser | Ignore penalties from middle age. | |
Animal Aspect, Greater | As animal aspect, but you gain two animal qualities. | |
Beast Shape II | You take the form and some of the powers of a Tiny or Large animal. | |
Calcific Touch | Touch attack slows target, 1d4 Dex damage. | |
Create Holds | You create a path of handholds on earthen, plaster, stone, or wooden walls. | |
Darkvision, Greater | See 120 ft. in total darkness. | |
Elemental Body I | Turns you into a Small elemental. | |
Enlarge Person, Mass | 1 humanoid creature/level doubles in size. | |
Firefall | Causes fire to burst up, dealing 2d6 fire damage. | |
Magic Siege Engine, Greater | Siege engine gains +1 on targeting and damage rolls for every four caster levels. | |
Mnemonic Enhancer | F | Wizard Only. Prepare extra spells or retain one just cast. |
Monstrous Physique II | Take the form and some of the powers of a Tiny or Large monstrous humanoid. | |
Obsidian Flow | Converts the surface of the ground into molten glass. | |
Reduce Person, Mass | As reduce person, but affects 1 humanoid creature/level. | |
Ride the Waves | Target can breathe water and swim. | |
Stone Shape | Sculpts stone into any shape. | |
Symbol of Slowing | M | Triggered rune slows creatures. |
Vermin Shape I | Take the form and some of the powers of a Small or Medium vermin. |
5th Level Sorcerer/Wizard Spells
Spell Name | Comp. | Description |
Break Enchantment | Frees subjects from enchantments, transmutations, and curses. | |
Dismissal | Forces a creature to return to its native plane. | |
Life Bubble | Protects creature from sustained environmental effects. | |
Mage's Private Sanctum | Prevents anyone from viewing or scrying an area for 24 hours. | |
Siphon Magic | Transfers a magical effect from touched creature to yourself. | |
Soothe Construct | Reduce the berserk chance of a construct. | |
Spell Absorption | Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. | |
Stoneskin, Communal | M | As stoneskin, but you may divide the duration among creatures touched. |
Unbreakable Construct | M | Increase construct hardness or DR. |
Wreath of Blades | F | Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. |
Acidic Spray | M | 1d6/level acid damage plus 1 round of acid. |
Cloudkill | Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. | |
Corrosive Consumption | Acidic patch damages an opponent. | |
Geyser | Creates a geyser of boiling water. | |
Hostile Juxtaposition | You create a dimensional link with a targeted creature, and switch spots with it. | |
Hungry Pit | As create pit, but dealing 4d6 damage to those in it as it closes. | |
Mage's Faithful Hound | Phantom dog can guard a location and attack intruders. | |
Major Creation | As minor creation, plus stone and metal. | |
Planar Binding, Lesser | Traps extraplanar creature of 6 HD or less until it performs a task. | |
Secret Chest | F | Hides expensive chest on Ethereal Plane; you retrieve it at will. |
Summon Infernal Host | Summon host devils. | |
Summon Monster V | Summons extraplanar creature to fight for you. | |
Teleport | Instantly transports you as far as 100 miles per level. | |
Unseen Crew | Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. | |
Wall of Stone | Creates a stone wall that can be shaped. | |
Contact Other Plane | Lets you ask question of extraplanar entity. | |
Prying Eyes | 1d4 + 1/level floating eyes scout for you. | |
Symbol of Scrying | M | Triggered rune activates scrying sensor. |
Telepathic Bond | Link lets allies communicate. | |
Apparent Master | Charm makes a construct regard you as its master. | |
Curse of Disgust | Target is sickened when viewing a trigger. | |
Dominate Person | Controls humanoid telepathically. | |
Feeblemind | Subject's Int and Cha drop to 1. | |
Hold Monster | As hold person, but any creature. | |
Mind Fog | Subjects in fog get –10 to Wis and Will checks. | |
Smug Narcissism | Target is distracted by its sense of self. | |
Symbol of Sleep | M | Triggered rune puts nearby creatures into catatonic slumber. |
Cone of Cold | 1d6/level cold damage. | |
Fire Snake | Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. | |
Icy Prison | Thick ice holds and damages the target. | |
Interposing Hand | Hand provides cover against 1 opponent. | |
Lightning Arc | Targets in a line take 1d6 electricity/level. | |
Pain Strike, Mass | As pain strike, but affects multiple creatures. | |
Sending | Delivers short message anywhere, instantly. | |
Sonic Thrust | Sound moves targets away from you. | |
Wall of Force | Wall is immune to damage. | |
Wall of Sound | Sonic wall deflects and damages creatures. | |
Dream | Sends message to anyone sleeping. | |
False Vision | M | Fools scrying with an illusion. |
Mirage Arcana | As hallucinatory terrain, plus structures. | |
Nightmare | Sends vision dealing 1d10 damage, fatigue. | |
Persistent Image | As major image, but with no concentration required. | |
Phantasmal Web | Catches subjects in illusory web. | |
Seeming | Changes appearance of 1 person per 2 levels. | |
Shadow Evocation | Mimics evocation spell below 5th level, but only 20% real. | |
Symbol of Striking | M | As symbol of death, but fills a 5-foot square. |
Absorb Toxicity | You become immune to diseases and toxins, absorb one, and then spread it to others. | |
Astral Projection, Lesser | Limited astral travel. | |
Black Spot | Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. | |
Blight | Withers one plant or deals 1d6/level damage to plant creature. | |
Ghoul Army | 1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. | |
Magic Jar | F | Enables possession of another creature. |
Plague Carrier | target's attacks carry filth fever. | |
Possess Object | M | Possess and animate one object. |
Suffocation | Target quickly suffocates to death. | |
Summoner Conduit | The target eidolon's summoner takes damage whenever the eidolon does. | |
Symbol of Pain | M | Triggered rune wracks creatures with pain. |
Waves of Fatigue | Several targets become fatigued. | |
Animal Growth | One animal doubles in size. | |
Baleful Polymorph | Turns subject into harmless animal. | |
Beast Shape III | You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. | |
Echolocation | Sonic sense gives you blindsight 40 ft. | |
Elemental Body II | Turns you into a Medium elemental. | |
Energy Siege Shot | A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. | |
Fabricate | M | Transforms raw materials into finished items. |
Fickle Winds | Wind walls selectively block attacks. | |
Lighten Object, Mass | Multiple objects are half as heavy as normal. | |
Monstrous Physique III | Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. | |
Overland Flight | You fly at a speed of 40 ft. and can hustle over long distances. | |
Passwall | Creates passage through wood or stone wall. | |
Planar Adaptation | Resist harmful effects of other plane. | |
Plant Shape I | Turns you into a Small or Medium plant. | |
Polymorph | Gives one willing subject a new form. | |
Rapid Repair | Construct gains fast healing 5. | |
Telekinesis | Moves object, attacks creature, or hurls object or creature. | |
Transmute Mud to Rock | Transforms two 10-ft. cubes per level. | |
Transmute Rock to Mud | Transforms two 10-ft. cubes per level. | |
Treasure Stitching | M | Objects on cloth become embroidered. |
Undead Anatomy II | Take the form and some of the powers of a Tiny or Large undead. | |
Vermin Shape II | As vermin shape, but Tiny or Large. | |
Universal | ||
Permanency | M | Makes certain spells permanent. |
6th Level Sorcerer/Wizard Spells
Spell Name | Comp. | Description |
Antimagic Field | Negates magic within 10 ft. | |
Dispel Magic, Greater | As dispel magic, but with multiple targets. | |
Globe of Invulnerability | As lesser globe of invulnerability, plus 4th-level spell effects. | |
Guards and Wards | Array of magic effects protect area. | |
Repulsion | F | Creatures can't approach you. |
Symbol of Sealing | M | Create triggered wall of force. |
Undeath Ward | You create a pale silver barrier that repels undead. | |
Acid Fog | Fog deals acid damage. | |
Conjure Black Pudding | M | Summon a black pudding. |
Getaway | Teleports you and select creatures to predetermined location. | |
Ice Crystal Teleport | Target is frozen, then teleported. | |
Planar Binding | As lesser planar binding, but up to 12 HD. | |
Summon Monster VI | Summons extraplanar creature to fight for you. | |
Wall of Iron | M | 30 hp/four levels; can topple onto foes. |
Analyze Dweomer | F | Reveals magical aspects of subject. |
Battlemind Link | You and an ally gain attack and AC bonuses. | |
Legend Lore | MF | Lets you learn tales about a person, place, or thing. |
Named Bullet, Greater | As named bullet, but deals 2 points of damage for every caster level. | |
True Seeing | M | Lets you see all things as they really are. |
Cloak of Dreams | Creatures within 5 ft. fall asleep. | |
Envious Urge | Targets steal from or disarm others. | |
Geas/Quest | As lesser geas, but affects any creature. | |
Heroism, Greater | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. | |
Serenity | Peaceful feelings harm those attempting violence. | |
Suggestion, Mass | As suggestion, affects 1 subject/level. | |
Symbol of Persuasion | M | Triggered rune charms creatures. |
Unconscious Agenda | Plant subconscious directive in target creature. | |
Utter Contempt | Target's attitude worsens by two categories. | |
Vengeful Outrage | Target is compelled to destroy one enemy. | |
Chain Lightning | 1d6/level damage and 1 secondary bolt/level. | |
Cold Ice Strike | Cone of ice slivers deals 1d6 cold/level. | |
Contagious Flame | Scorching rays cause 4d6 fire damage, then move on to new targets. | |
Contingency | F | Sets trigger condition for another spell. |
Elemental Assessor | Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. | |
Forceful Hand | Hand pushes creatures away. | |
Freezing Sphere | Freezes water or deals cold damage. | |
Hellfire Ray | A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. | |
Leashed Shackles | Target is restricted to a specific location. | |
Sirocco | Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. | |
Mislead | Turns you invisible and creates illusory double. | |
Permanent Image | Permanent illusion, includes sight, sound, smell, and thermal effects. | |
Programmed Image | M | As major image, but triggered by event. |
Shadow Walk | Step into shadow to travel rapidly. | |
Veil | Changes appearance of a group of creatures. | |
Circle of Death | M | Kills 1d4/level HD of creatures. |
Contagion, Greater | Infect a subject with a magical disease. | |
Create Undead | M | Raises ghouls, ghasts, mummies, or mohrgs from physical remains. |
Curse, Major | As bestow curse, but harder to remove. | |
Eyebite | Target becomes panicked, sickened, and comatose. | |
Symbol of Fear | M | Triggered rune panics nearby creatures. |
Undeath to Death | Destroys 1d4/level HD of undead (max. 20d4). | |
Unwilling Shield | M | Subject shares wounds you receive. |
Age Resistance | Ignore penalties from old age. | |
Bear's Endurance, Mass | As bear's endurance, affects one subject/level. | |
Beast Shape IV | You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. | |
Bull's Strength, Mass | As bull's strength, affects 1 subject per level. | |
Cat's Grace, Mass | As cat's grace, affects 1 subject/level. | |
Control Water | Raises or lowers bodies of water. | |
Disintegrate | Reduces one creature or object to dust. | |
Eagle's Splendor, Mass | As eagle's splendor, 1 subject/level. | |
Eldritch Conduit, Greater | Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. | |
Elemental Body III | Turns you into a Large elemental. | |
Enemy Hammer | Allows you to telekinetically use a creature as a weapon. | |
Energy Siege Shot, Greater | As energy siege shot, but you can affect any size siege engine. | |
Flesh to Stone | Turns subject creature into statue. | |
Fluid Form | Gain DR 10/slashing, increases reach 10 ft., and breath water | |
Form of the Dragon I | Turns you into a Medium dragon. | |
Fox's Cunning, Mass | As fox's cunning, affects 1 subject/ level. | |
Hardening | Permanently increases the hardness of materials by 1 point per 2 caster levels. | |
Impart Mind | M | Grant temporary intelligence and powers to a magic item. |
Mage's Lucubration | Wizard Only. Recalls spell of 5th level or lower. | |
Monstrous Physique IV | As monstrous physique III, with more abilities. | |
Move Earth | Digs trenches and builds hills. | |
Owl's Wisdom, Mass | As owl's wisdom, affects 1 subject/level. | |
Plant Shape II | Turns you into a Large plant creature. | |
Stone to Flesh | Restores petrified creature. | |
Tar Pool | Converts the top layer of the ground into hot tar. | |
Transformation | M | You gain combat bonuses. |
Undead Anatomy III | Take the form and some of the powers of a Diminutive or Huge undead. |
7th Level Sorcerer/Wizard Spells
Spell Name | Comp. | Description |
Banishment | Banishes 2 HD/level of extraplanar creatures. | |
Circle of Clarity | F | Emanation hampers illusions and stealth. |
Expend | Wastes creatures' limited use magical ability. | |
Sequester | Subject is invisible to sight and scrying; renders creature comatose. | |
Spell Turning | M | Reflect 1d4+6 spell levels back at caster. |
Teleport Trap | M | You can cause those teleporting into an area to appear in a specific part of that area. |
Caustic Eruption | Burst deals 1d6 acid/level and lingers. | |
Create Demiplane, Lesser | F | Create your own demiplane. |
Hostile Juxtaposition, Greater | You may target one creature for every four of your caster levels. | |
Instant Summons | M | Prepared object appears in your hand. |
Joyful Rapture | Negate harmful emotions. | |
Mage's Magnificent Mansion | F | Door leads to extradimensional mansion. |
Phase Door | Creates an invisible passage through a barrier. | |
Plane Shift | F | As many as eight subjects travel to another plane. |
Rampart | Creates 5-ft.-thick earthen barrier. | |
Summon Monster VII | Summons extraplanar creature to fight for you. | |
Teleport, Greater | As teleport, but no range limit and no off-target arrival. | |
Teleport Object | As teleport, but affects a touched object. | |
Walk through Space | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. | |
Arcane Sight, Greater | As arcane sight, but also reveals magic effects on creatures and objects. | |
Scrying, Greater | As scrying, but faster and longer. | |
Vision | M | As legend lore, but quicker. |
Hold Person, Mass | As hold person, but all within 30 ft. | |
Insanity | Subject suffers continuous confusion. | |
Power Word Blind | Blinds creature with 200 hp or less. | |
Symbol of Stunning | M | Triggered rune stuns creatures. |
Waves of Ecstasy | Pleasure stuns and staggers creatures. | |
Delayed Blast Fireball | 1d6/level fire damage; you can postpone blast for up to 5 rounds. | |
Forcecage | M | Cube or cage of force imprisons all inside. |
Grasping Hand | Hand provides cover, pushes, or grapples. | |
Hungry Darkness | As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness. | |
Ki Shout | Target takes 1d6 sonic/level and is stunned. | |
Mage's Sword | F | Floating magic blade strikes opponents. |
Prismatic Spray | Rays hit subjects with variety of effects. | |
Scouring Winds | Winds block vision and deal 3d6 damage per round. | |
Vortex | Creates a whirlpool in water. | |
Invisibility, Mass | As invisibility, but affects all in range. | |
Lunar Veil | Dispel light and revert lycanthropes. | |
Phantasmal Revenge | Ghost from corpse hunts killer. | |
Project Image | Illusory double can talk and cast spells. | |
Shadow Conjuration, Greater | As shadow conjuration, but up to 6th level and 60% real. | |
Simulacrum | M | Creates partially real double of a creature. |
Control Undead | Undead don't attack you while under your command. | |
Epidemic | Infect a subject with a highly contagious disease. | |
Finger of Death | Deals 10 damage/level to one subject. | |
Plague Storm | Cloud infects creatures like contagion. | |
Symbol of Weakness | M | Triggered rune weakens creatures. |
Temporary Resurrection | M | Bring a creature to life for 24 hours, after which it dies again. |
Waves of Exhaustion | Several targets become exhausted. | |
Age Resistance, Greater | Ignore penalties from venerable age. | |
Arcane Cannon | F | Your focus becomes a magical cannon that fires on its own. |
Control Construct | Take control of a construct. | |
Control Weather | Changes weather in local area. | |
Elemental Body IV | Turns you into a Huge elemental. | |
Ethereal Jaunt | You become ethereal for 1 round/level. | |
Firebrand | Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. | |
Fly, Mass | One creature/level gains ability to fly. | |
Form of the Dragon II | Turns you into a Large dragon. | |
Giant Form I | Turns you into a Large giant. | |
Ice Body | Your body becomes living ice. | |
Planar Adaptation, Mass | As planar adaptation, but affects multiple creatures. | |
Plant Shape III | Turns you into a Huge plant. | |
Polymorph, Greater | Gives one willing subject a new, more powerful form. | |
Resonating Word | Target is damaged, staggered, and stunned. | |
Reverse Gravity | Objects and creatures fall upward. | |
Statue | Subject can become a statue at will. | |
Universal | ||
Limited Wish | M | Alters reality (within limits). |
8th Level Sorcerer/Wizard Spells
Spell Name | Comp. | Description |
Dimensional Lock | Teleportation and interplanar travel blocked for 1 day/level. | |
Mind Blank | Subject is protected from mental/emotional magic and scrying. | |
Prismatic Wall | Wall's colors have array of effects. | |
Protection from Spells | MF | Confers +8 resistance bonus. |
Spell Absorption, Greater | Counterspell a 6rd-level or lower-level spell to regain some spellcasting power. | |
Spellscar | Infuse area with primal magic. | |
Call Construct | M | Summon your construct to you. |
Create Demiplane | F | As lesser create demiplane, but larger and with planar traits. |
Incendiary Cloud | Cloud deals 6d6 fire damage/round. | |
Maze | Traps subject in extradimensional maze. | |
Planar Binding, Greater | As lesser planar binding, but up to 18 HD. | |
Rift of Ruin | Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet. | |
Seamantle | Sheathes you in protective water/ | |
Summon Monster VIII | Summons extraplanar creature to fight for you. | |
Trap the Soul | M | Imprisons subject within gem. |
Wall of Lava | Wall damages foes that try to enter, periodically launches lava at nearby targets. | |
Discern Location | Reveals exact location of creature or object. | |
Moment of Prescience | You gain +1/level insight bonus on single attack roll, check, or save. | |
Prediction of Failure | Target is permanently shaken and sickened, and may gain a spellblight. | |
Prying Eyes, Greater | As prying eyes, but eyes have true seeing. | |
Antipathy | Object or location affected by spell repels certain creatures. | |
Binding | M | Utilizes an array of techniques to imprison a creature. |
Charm Monster, Mass | As charm monster, but all within 30 ft. | |
Demand | As sending, plus you can send suggestion. | |
Euphoric Tranquility | Makes a creature friendly. | |
Irresistible Dance | Forces subject to dance. | |
Power Word Stun | Stuns creature with 150 hp or less. | |
Symbol of Insanity | M | Triggered rune renders nearby creatures insane. |
Sympathy | M | Object or location attracts certain creatures. |
Clenched Fist | Large hand provides cover, pushes, or attacks your foes. | |
Polar Ray | Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. | |
Shout, Greater | Devastating yell deals 10d6 sonic damage; stuns creatures. | |
Stormbolts | 1d8 damage/level (max 20d8) to targets. | |
Sunburst | Blinds all within 10 ft., deals 6d6 damage. | |
Telekinetic Sphere | As resilient sphere, but you move the sphere telekinetically. | |
Scintillating Pattern | Twisting colors confuse, stun, or render unconscious. | |
Screen | Illusion hides area from vision and scrying. | |
Shadow Evocation, Greater | As shadow evocation, but up to 7th level and 60% real. | |
Clone | MF | Duplicate awakens when original dies. |
Create Greater Undead | M | Creates shadows, wraiths, spectres, or devourers. |
Horrid Wilting | Deals 1d6/level damage within 30 ft. | |
Orb of the Void | M | Sphere inflicts negative levels. |
Symbol of Death | M | Triggered rune kills nearby creatures. |
Form of the Dragon III | Turns you into a Huge dragon. | |
Frightful Aspect | You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. | |
Giant Form II | Turns you into a Huge giant. | |
Iron Body | Your body becomes living iron. | |
Polymorph Any Object | Changes a subject into anything else. | |
Temporal Stasis | M | Puts subject into suspended animation. |
Undead Anatomy IV | As undead anatomy III, but with more abilities. |
9th Level Sorcerer/Wizard Spells
Spell Name | Comp. | Description |
Freedom | Releases creature from imprisonment. | |
Imprisonment | Entombs subject beneath the earth. | |
Mage's Disjunction | Dispels magic, disenchants magic items. | |
Mage's Excellent Enclosure | You make an impenetrable barrier of force that negates all magic within it. | |
Mind Blank, Communal | As mind blank, but you may divide the duration among creatures touched. | |
Prismatic Sphere | As prismatic wall, but surrounds on all sides. | |
Spellbane | F | Prevent 1 spell per 5 levels from working in a 10-foot emanation. |
Symbol of Vulnerability | M | Triggered rune gives penalties. |
Wall of Suppression | M | Creates wall that disables magic. |
Clashing Rocks | 20d6 damage to target creature. | |
Create Demiplane, Greater | F | As create demiplane, but larger and with more planar traits. |
Gate | M | Connects two planes for travel or summoning. |
Interplanetary Teleport | Teleport to another planet. | |
Refuge | M | Alters item to transport its possessor to your abode. |
Summon Monster IX | Summons extraplanar creature to fight for you. | |
Teleportation Circle | M | Teleports creatures inside circle. |
Tsunami | Huge wave damages and sweeps up all in its path. | |
Wooden Phalanx | Creates 1d4+2 temporary wood golems to fight for you. | |
Foresight | “Sixth sense” warns of impending danger. | |
Dominate Monster | As dominate person, but any creature. | |
Heroic Invocation | Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. | |
Hold Monster, Mass | As hold monster, but all within 30 ft. | |
Overwhelming Presence | Creatures bow before you as if you were divine. | |
Power Word Kill | Kills one creature with 100 hp or less. | |
Symbol of Strife | M | Triggered rune makes creatures attack. |
Crushing Hand | Large hand provides cover, pushes, or crushes your foes. | |
Icy Prison, Mass | As icy prison, but it affects 1 creature/level. | |
Meteor Swarm | Four exploding spheres each deal 6d6 fire damage. | |
Ride the Lightning | Transform into electricity. | |
Winds of Vengeance | Gives you the ability to fly and attack with wind. | |
Shades | As shadow conjuration, but up to 8th level and 80% real. | |
Weird | As phantasmal killer, but affects all within 30 ft. | |
Astral Projection | M | Projects you and companions onto Astral Plane. |
Canopic Conversion | Eviscerates target, inflicting 1d6 dmg/caster level (maximum 20d6). If kills target, spell seals his organs in jars; creating an Osirion mummy 1d4 rounds later. | |
Cursed Earth | M | Plants die, living creatures catch diseases, or dead creatures rise as zombies. |
Energy Drain | Subject gains 2d4 negative levels. | |
Soul Bind | F | Traps newly dead soul to prevent resurrection. |
Suffocation, Mass | One creature/level suffocates to death. | |
Wail of the Banshee | Deals 10 damage/level to 1 creature/level. | |
Etherealness | Travel to Ethereal Plane with companions. | |
Fiery Body | You gain various fire-related powers. | |
Salvage | Raise and repair a sunken ship. | |
Shapechange | F | Transforms you into certain creatures, and lets you change forms once per round. |
Time Stop | You act freely for 1d4+1 rounds. | |
Transmute Blood to Acid | M | Target takes acid damage each round, and its attackers take acid damage. |
World Wave | Earth moves you across distances. | |
Universal | ||
Wish | M | As limited wish, but with fewer limits. |