Level | Chloromancer 4
School | Transmutation
Casting Time | 1 standard action
Components | V, S
Range | close (25 ft. + 5 ft./2 levels)
Duration | 1d4 rounds
Saving Throw | no
Spell Resistance | yes
Description
You send a cloud of spores from your body to the target, once settled into the skin of the target they glow a light blue preventing any concealment effects (invisibility, blur, obscuring mist, etc). These spores remain active for 1d4 rounds when they fade away, while active any melee attack action against the target grants the attacker a 2d6 cure (Each attacker can only be cured once per round).