0-Level Inquisitor Spells (Orisons)
Spell Name
|
Comp.
|
Description
|
Orb deals 1d3 acid damage.
| ||
Cause a stabilized creature to resume dying.
| ||
Creates permanent brand on target creature.
| ||
Creates 2 gallons/level of pure water.
| ||
A single humanoid creature with 4 HD or less loses its next action.
| ||
Detects spells and magic items within 60 ft.
| ||
Detects poison in one creature or object.
| ||
Deals 1d6 damage to one undead.
| ||
+1 on one attack roll, saving throw, or skill check.
| ||
Object shines like a torch.
| ||
Read scrolls and spellbooks.
| ||
Subject gains +1 bonus on saving throws.
| ||
See area as though examining it.
| ||
Cause a dying creature to stabilize.
| ||
Subject gains 1 temporary hp.
|
Spell Name
|
Comp.
|
Description
|
Wards an area for 2 hours/level.
| ||
Enemies take –1 on attack rolls and saves against fear.
| ||
Allies gain +1 on attack rolls and saves against fear.
| ||
M
|
Makes holy water.
| |
A shortbow may double as a club, or a longbow as a quarterstaff.
| ||
1d6 damage/level (max 5d6) to restraints.
| ||
One creature of 5 HD or less flees for 1d4 rounds.
| ||
One subject obeys selected command for 1 round.
| ||
Compels opponents to attack you instead of your allies.
| ||
You understand all spoken and written languages.
| ||
Cures 1d8 damage + 1/level (max +5).
| ||
M
|
Makes unholy water.
| |
-
| ||
Reveals creatures, spells, or objects of selected alignment.
| ||
Reveals undead within 60 ft.
| ||
Changes your appearance.
| ||
You gain +1 per three levels on attack and damage rolls.
| ||
One subject takes –2 on attack rolls, damage rolls, saves, and checks.
| ||
Deal sonic damage and daze target.
| ||
Your base speed increases by 30 ft.
| ||
Target obeys command to not do something.
| ||
Target cannot make loud noises.
| ||
Suit of armor becomes covered in iron spikes.
| ||
Cause the target to daydream causing it reduced movement speed.
| ||
Target gains +4 on saves against witch hexes.
| ||
Undead can't perceive one subject/level.
| ||
Create three notes heard miles away.
| ||
Touch deals 1d8 damage +1/level (max +5).
| ||
Target answers questions or suffers pain.
| ||
Gain +10 on a monster Knowledge check.
| ||
Ally gains the benefit of one judgment.
| ||
Single target cannot make attacks of opportunity for 1 round.
| ||
Single target is fatigued for 1 round.
| ||
Compels the target to look only at you for the duration of the spell.
| ||
Grants a +10-foot bonus to the range increment for any ranged weapon fired.
| ||
Weapon gains +1 bonus.
| ||
Locks a weapon in place on the target’s body.
| ||
Target takes 1d6 nonlethal damage; you gain an Intimidate bonus.
| ||
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
| ||
Grants a weapon the returning special weapon quality.
| ||
Prevent a corpse from becoming an undead.
| ||
Opponents can't attack you, and you can't attack.
| ||
Aura grants +2 or higher deflection bonus.
| ||
Ignore fatigue while hustling.
| ||
+20 on your next attack roll.
| ||
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm acritical hit.
| ||
Disguise target's voice.
| ||
Animal gains combat training.
| ||
Weapons glow and bypass evil creature’s damage reduction.
| ||
+1 attack and damage against target creature.
|
Spell Name
|
Comp.
|
Description
|
Subject gains a bonus on Perception checks.
| ||
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
| ||
Weapon becomes good, evil, lawful, or chaotic.
| ||
Grant a creature proficiency in a single weapon for short period of time.
| ||
Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
| ||
Gives caster the scent special ability.
| ||
Slashing weapon deals bleed damage to an opponent’s head.
| ||
Calms creatures, negating emotion effects.
| ||
Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6).
| ||
M
|
Fills area with positive energy, weakening undead.
| |
Protects creature against damage from alignment-based attacks.
| ||
Cures 2d8 damage + 1/level (max +10).
| ||
20-ft. radius of supernatural shadow.
| ||
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
| ||
Ignore pain for 1 hour/level.
| ||
Stops poison from harming target for 1 hour/level.
| ||
M
|
Fills area with negative energy, making undead stronger.
| |
Allows “listening” to surface thoughts.
| ||
Object touched emanates bright light, granting Perception and Sense Motive bonuses.
| ||
As disguise self, but affects you or another.
| ||
Sound sickens 1d4 creatures.
| ||
Armor you wear no longer slows your speed.
| ||
Captivates all within 100 ft. + 10 ft./level.
| ||
Notice traps as a rogue does.
| ||
Gives weapon flaming property.
| ||
Gain ability to follow the trail of the aura of an alignment.
| ||
Incorporeal creature takes half damage from nonmagical weapons.
| ||
You look like a ghost of yourself.
| ||
Paralyzes one humanoid for 1 round/level.
| ||
Roll 2 dice when using Diplomacy, take higher roll.
| ||
Screaming pain limits the target's actions.
| ||
Take 20 on Knowledge checks to learn monster’s weaknesses.
| ||
Touch attack, 2d8 damage + 1/level (max +10).
| ||
Weapon exudes divine fury, granting a bonus on Intimidate checks.
| ||
Subject is invisible for 1 min./level or until it attacks.
| ||
Opens locked or magically sealed door.
| ||
Doubles armor’s enhancement bonus.
| ||
Siege engine gains +1 on targeting and damage rolls.
| ||
+5 Perception and Sense Motive 10 min./level.
| ||
As protection from chaos, but you may divide the duration among creatures touched.
| ||
As protection from evil, but you may divide the duration among creatures touched.
| ||
As protection from good, but you may divide the duration among creatures touched.
| ||
As protection from law, but you may divide the duration among creatures touched.
| ||
Target gains penalties on ability checks, skill checks, and concentrationchecks until it spends an entire round doing nothing.
| ||
Ignores 10 (or more) points of damage/attack from specified energy type.
| ||
Dispels magical ability penalty or repairs 1d4 ability damage.
| ||
As returning weapon, but you may divide the duration among weapons touched.
| ||
Reveals invisible creatures or objects.
| ||
F
|
Cast touch healing spells from a distance.
| |
F
|
You take half of subject's damage.
| |
Negates sound in 20-ft. radius.
| ||
Reduces effects of multiple conditions on target.
| ||
Magic weapon attacks on its own.
| ||
Temporarily suppress one condition.
| ||
You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
| ||
Speak and understand any language.
| ||
Conceals alignment for 24 hours.
| ||
Weapon gets +2 on damage rolls.
| ||
Sends a short message 1 mile/level.
| ||
Subjects within range cannot lie.
|
Spell Name
|
Comp.
|
Description
|
Magical auras become visible to you.
| ||
Dispels touched illusion or a creature’s change in form.
| ||
1 ally/level gains darkvision and a +2 Stealth bonus.
| ||
Learn about a creature and how it became wounded by examining its blood.
| ||
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
| ||
Does 2d8 damage +1/level (max +15) to creature and dispels an effect.
| ||
M
|
Makes a permanent, heatless light.
| |
Grants allies a teamwork feat.
| ||
Extra eyes give all-around vision.
| ||
Cures 3d8 damage + 1/level (max +15).
| ||
Targeted ammunition exudes radiant energy.
| ||
60-ft. radius of bright light.
| ||
Object sheds supernatural shadow in 60-ft. radius.
| ||
As delay poison, but you may divide the duration among creatures touched.
| ||
Bars extradimensional movement.
| ||
Cancels one magical spell or effect.
| ||
Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy.
| ||
Target gains the eldritch ague spellblight.
| ||
M
|
As modify memory, except you can modify the target's memory only in a specific way.
| |
Gives subject SR 12 + your level vs. healing effects.
| ||
M
|
Inscription harms those who pass it.
| |
Immobilizes undead for 1 round/level.
| ||
Gives +2 bonus on attack rolls, saves, skill checks.
| ||
Gain +10 on Bluff to send secret messages.
| ||
+20 on Perception checks to locate a target.
| ||
Touch attack, 3d8 damage + 1/level (max +15).
| ||
Dispels invisibility within 5 ft./level.
| ||
Doubles normal weapon's threat range.
| ||
Fascinates a single creature for 1 round.
| ||
Entangles a creature for 1 round.
| ||
A single evil creature takes more damage from creatures with a good aura.
| ||
You gain two additional attacks of opportunity for 1 round.
| ||
Senses direction toward object (specific or type).
| ||
You roll damage twice when you roll damage for a critical hit and take the best damage.
| ||
As protection spells, but 10-ft. radius and 10 min./level.
| ||
Armor or shield gains +1 enhancement per four levels.
| ||
Weapon gains +1 bonus/four levels (max +5).
| ||
M
|
Hides subject from divination, scrying.
| |
Masks object against scrying.
| ||
Allies get +1 bonus on most rolls, enemies –1 penalty.
| ||
Absorb 12 points/level of damage from one kind of energy.
| ||
Frees object or person from curse.
| ||
Cures all diseases affecting subject.
| ||
As resist energy, but you may divide the duration among creatures touched.
| ||
Recent attacker is aff licted with penalties.
| ||
Boosts attack bonus with each hit.
| ||
Detects thinking creatures’ thoughts.
| ||
Ray deals 1d8/two levels damage (more against undead).
| ||
Corpse answers one question/two levels.
| ||
Creature is compelled to harm itself.
| ||
Creatures of same faith gain bonuses to AC and on saving throws.
| ||
See through the target's eyes and ears.
|
Spell Name
|
Comp.
|
Description
|
You and an ally gain attack and AC bonuses.
| ||
As brand, but brand glows when near your holy symbol.
| ||
Harms and slows lawful creatures (1d8 damage/2 levels).
| ||
If subject doesn’t attack you it receives a penalty.
| ||
Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
| ||
Cures 4d8 damage + 1/level (max +20).
| ||
M
|
Target gains the negated spellblight.
| |
As daze, but affecting multiple creatures.
| ||
Grants bonuses against death spells and negative energy.
| ||
As sanctify armor, but gain DR 5/good when using judgment or smite.
| ||
Worsens creatures’ attitudes.
| ||
Alerts you to magical eavesdropping.
| ||
Reveals deliberate falsehoods.
| ||
Forces a creature to return to native plane.
| ||
M
|
Provides useful advice for specific proposed actions.
| |
You gain attack bonuses and 1 hp/level.
| ||
Subjects within cone flee for 1 round/level.
| ||
You can sense whether a particular creature is within 20 miles of your location.
| ||
Worms deal hp and Dex damage.
| ||
Target falls prone and confesses all of its sins.
| ||
Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit.
| ||
Subject moves normally despite impediments to movement.
| ||
Commands subject of 7 HD or less.
| ||
As hold person, but any creature.
| ||
Harms and possibly blinds evil creatures (1d8 damage/2 levels).
| ||
Touch attack, 4d8 damage + 1/level (max +20).
| ||
As interrogation, except with more pain and more questions.
| ||
As invisibility, but subject can attack and stay invisible.
| ||
You gain an additional effect while a judgment is active.
| ||
Target is restricted to a specific location.
| ||
Teleports a friend out of a grapple.
| ||
You can see invisible creatures and objects within 30 feet of you.
| ||
Siege engine gains +1 on targeting and damage rolls for every four caster levels.
| ||
Imbues ammunition with accuracy against a specific creature type.
| ||
Immunizes subject against poison, detoxifies venom in or on subject.
| ||
Harms and dazes chaotic creatures (1d8 damage/2 levels).
| ||
As protection from energy, but you may divide the duration among creatures touched.
| ||
Foes take 1d8 damage/two caster levels (max 5d8).
| ||
Marked target is shunned by your religion.
| ||
M
|
Restores level and ability score drains.
| |
+1 AC/four levels (max +5).
| ||
Delivers short message anywhere, instantly.
| ||
Creates a shadowy vicious spiked chain that radiates darkness around you.
| ||
As wrath, but affects multiple creatures.
| ||
M
|
Causes creature to move while asleep.
| |
Subject is immune to one spell per 4 levels.
| ||
M
|
Grants DR 10/adamantine.
| |
As tireless pursuit, but affects multiple creatures.
| ||
You create a pale silver barrier that repels undead.
| ||
Harms and sickens good creatures (1d8 damage/2 levels).
|
Spell Name
|
Comp.
|
Description
|
MF
|
Removes burden of misdeeds from subject and reverses magical alignmentchange.
| |
Banishes 2 HD/level of extraplanar creatures.
| ||
Frees subjects from enchantments, transmutations, and curses.
| ||
As castigate, but affects multiple creatures.
| ||
As command, but affects one subject/level.
| ||
M
|
Deity answers one yes-or-no question/level.
| |
Cures 1d8 damage + 1/level, affects 1 subject/level.
| ||
+4 bonus against attacks.
| ||
Melee weapon destroys undead.
| ||
Gain a movement type of your prey.
| ||
Smites foes with divine fire (1d6/level damage).
| ||
As forbid action, but 1 creature/level.
| ||
As lesser geas, but affects any creature.
| ||
As ghostbane dirge, but affects multiple creatures.
| ||
M
|
Designates location as holy.
| |
Deals 1d8 damage + 1/level, affects 1 subject/level.
| ||
Ally receives all your judgments.
| ||
Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
| ||
Designates action that triggers curse on subject.
| ||
Melee attack deals 1d6 more damage.
| ||
Your size increases, and you gain bonuses in combat.
| ||
As spell immunity, but you may divide the duration among creatures touched.
| ||
Subject gains SR 12 + level.
| ||
M
|
As stoneskin, but you may divide the duration among creatures touched.
| |
Link lets allies communicate.
| ||
M
|
Lets you see all things as they really are.
| |
M
|
Designates location as unholy.
| |
M
|
Subject shares wounds you receive.
|
Spell Name
|
Comp.
|
Description
|
Wall of blades deals 1d6/level damage.
| ||
Kills, paralyzes, weakens, or dazes nonevil subjects.
| ||
M
|
Kills 1d4/level HD of creatures.
| |
As heal, but only cures 4d8 damage +1/level (max +25).
| ||
Cures 2d8 damage + 1/level, affects 1 subject/level.
| ||
Kills, paralyzes, staggers, or deafens nonlawful targets.
| ||
As dispel magic, but with multiple targets.
| ||
As fester, but affecting multiple targets.
| ||
Shows most direct way to a location.
| ||
M
|
Blocks planar travel, damages creatures of different alignment.
| |
M
|
As glyph of warding, but up to 10d8 damage or 6th-level spell.
| |
Deals 10 points/level damage to target.
| ||
Cures 10 points/level damage, all diseases and mental conditions.
| ||
Food for one creature/level cures and grants combat bonuses.
| ||
Kills, paralyzes, blinds, or deafens nongood subjects.
| ||
Deals 2d8 damage + 1/level, affects 1 subject/level.
| ||
MF
|
Lets you learn tales about a person, place, or thing.
| |
A single target is confused for at least 1 round.
| ||
Named Bullet, Greater
|
As named bullet, but deals 2 points of damage per caster level.
| |
Creatures bow before you as if you were divine.
| ||
F
|
Creatures can't approach you.
| |
Plant subconscious directive in target creature.
| ||
M
|
Destroys 1d4 HD/level undead (max. 20d4).
| |
Kills, confuses, stuns, or deafens nonchaotic subjects.
|