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Dragoon

Dragoons are powerful physical attackers that wield various types of spears and lances. They wear special
armor meant to invoke the imagery of dragons, including helmets shaped like a dragon's head, spikes, and wing and scale designs. Dragoons are sometimes more directly tied to dragons, it is not uncommon for a dragoon to be a follower of a particularly powerful drake or a close friend to one of her favored dragons.

Role: The dragoon is a front fighter who specializes in polearm weapons and special charge attacks.

Alignment:  Dependent on Dragoon Path

Hit Die: d10

Starting Wealth: 5d6 x 10 gp (average 175gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills
The Dragoon Class Skills are Acrobatics (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim(Str).


Skill Ranks per Level: 4 + Int Modifier

Table: Dragoon

Level
BaB
Fort
Ref
Will
Special
Path Resist
Path Morale
1st
+1
+0
+2
+0
Dragoon Path, Jump
0
+1
2nd
+2
+0
+3
+0
Bonus Feat
0
+1
3rd
+3
+1
+3
+1
Armor Training 1
5
+1
4th
+4
+1
+4
+1

5
+1
5th
+5
+1
+4
+1
Polearm Training 1
5
+2
6th
+6/+1
+2
+5
+2
Bonus Feat
5
+2
7th
+7/+2
+2
+5
+2
Armor Training 2
10
+2
8th
+8/+3
+2
+6
+2

10
+2
9th
+9/+4
+3
+6
+3
Polearm Training 2
10
+2
10th
+10/+5
+3
+7
+3
Bonus Feat, Dragonfire Lance
10
+3
11th
+11/+6/+1
+3
+7
+3
Armor Training 3
15
+3
12th
+12/+7/+2
+4
+8
+4

15
+3
13th
+13/+8/+3
+4
+8
+4
Polearm Training 3
15
+3
14th
+14/+9/+4
+4
+9
+4
Bonus Feat
15
+3
15th
+15/+10/+5
+5
+9
+5
Armor Training 4
15
+4
16th
+16/+11/+6/+1
+5
+10
+5

Immune
+4
17th
+17/+12/+7/+2
+5
+10
+5
Polearm Training 4
Immune
+4
18th
+18/+13/+8/+3
+6
+11
+6
Bonus Feat
Immune
+4
19th
+19/+14/+9/+4
+6
+11
+6

Immune
+4
20th
+20/+15/+10/+5
+6
+12
+6
Polearm Mastery
Immune
+5

Class Features
All of the following are class features for the Dragoon.

Weapon and Armor Proficiency
A Dragoon is proficient with all simple weapons as well as all weapons in the spear and polearm family. The dragoon is also proficient with all armor (heavy, light, and medium), but not shields.

A Dragoon may always make an attack against an adjacent target with a reach weapon from the spear or polearm family, however, any flanking enemies may make an attack of opportunity when the Dragoon attempts to attack a target with reach.

Dragoon Path
The Dragoon reveres one color of dragon above all else, once this choice is made it cannot be changed. The Dragoon prefers that her armor and weapon reflect the color and personality of her revered Dragon; when wielding her specialty weapon she gains the morale bonus outlined in Table: Dragoon added to her attack and damage rolls, while wearing armor of matching color (A dragoon may find a merchant to paint her armor for a small cost in most cities) she gains resistance from her revered dragon's element as presented by Table: Dragoon and additional deflection AC equal to her morale bonus. When fighting her favored enemy the Dragoon treats it the same as the Ranger ability taken at first level. Any diplomacy checks to employ a favor from her revered dragon gain a +10 bonus.

Dragon
Armor Color
Type
Alignment
Specialty Weapon
Element
Favored Enemy
Black
Black
Chromatic
Any Evil
Acid
Silver
Blue
Blue
Chromatic
Any Evil
Electricity
Copper
Green
Green
Chromatic
Any Evil
Acid
Bronze
Red
Red
Chromatic
Any Evil
Fire
Gold
White
White
Chromatic
Any Evil
Cold
Brass
Forest
Green
Imperial
Any Neutral
Pierce
Umbral
Sea
Aqua
Imperial
Any Neutral
Fire
Magma
Sky
White
Imperial
Any Neutral
Electricity
Crystal
Sovereign
Gold
Imperial
Any Neutral
Sonic
Cloud
Underworld
Gray
Imperial
Any Neutral
Fire
Brine
Brass
Brass
Metallic
Any Good
Fire
White
Bronze
Bronze
Metallic
Any Good
Electricity
Green
Copper
Copper
Metallic
Any Good
Acid
Blue
Gold
Gold
Metallic
Any Good
Fire
Red
Silver
Silver
Metallic
Any Good
Cold
Black
Brine
Aqua
Primal
Any Neutral
Acid
Underworld
Cloud
White
Primal
Any Neutral
Electricity
Sovereign
Crystal
Multi
Primal
Any Neutral
Sonic
Sky
Magma
Red
Primal
Any Neutral
Fire
Sea
Umbral
Black
Primal
Any Neutral
Negative
Forest

Jump (Ex)
Even in heavy armor the dragoon is remarkably agile when it comes to jumping and vaulting by using her polearm, she takes -2 reduction to her armor penalty check for acrobatics as long as she is wielding a polearm or spear and gains the feat Acrobatic as a bonus feat at first level.

In order to perform a jump attack the Dragoon must make an acrobatics check to jump the desired height and distance to reach the target (The entire movement can be up to 1.5 times the dragoon's movement speed), the dragoon may move/charge to the start of the jump before the action is taken. If the acrobatics check is successful and the dragoon's attack beats the enemies Armor Class (at her highest Attack Bonus) then she deals her weapon damage plus twice her strength bonus plus 1/10th (rounded to the nearest whole number) of the highest acrobatics DC to succeed on the jump.

At 5th level the dragoon rolls her weapon damage twice on a successful jump attack
At 10th level the dragoon rolls her weapon damage three times on a successful jump attack
At 15th level the dragoon rolls her weapon damage four times on a successful jump attack

The dragoon gains a +2 bonus to her attack roll but take a -2 to her AC until the start of the next turn when performing a jump attack. The dragoon must make a DC 20 Reflex save when attempting to use jump on a creature 2 size categories or larger than she is, if she fails this check then she falls down after the attack and is flat-footed until the next round.

Bonus Feat
The Dragoon gains a bonus Combat Feats she meets the prerequisites for starting at 2nd level and gains an additional combat feat every 4 levels thereafter. For feats which require fighter levels consider the dragoon's level - 4 as her effective fighter level.

Armor Training (Ex)
Starting at 3rd level, a dragoon learns to be more maneuverable while wearing armor. Whenever she is wearing armor, she reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by her armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a dragoon can also move at her normal speed while wearing medium armor. At 7th level, a dragoon can move at her normal speed while wearing heavy armor.

Polearm Training (Ex)
At 5th level, a dragoon gains the fighter weapon training with the polearm group. The dragoon’s weapon training bonus with polearms improves by +1 on attack rolls and damage rolls for every four levels beyond 5th (to a maximum of +4 at 17th level).

A dragoon also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the dragoon's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.

The dragoon does not gain training in any other groups as she increases in level.

Dragonfire Lance (Su)
Starting at 10th level the Dragoon may unleash magical energies through her Polearm that mimic the breath weapon of her revered dragon. This ability must be used with her jump ability and adds an explosion of her revered dragon’s element which engulfs all adjacent squares of her jumping attack, the dragoon does not take the energy damage from this ability. This explosion adds 5d6 energy damage at 10th level and an additional 1d6 every other level after (maximum of 10d6 at 20th level), this ability may be used a number of times per day equal to her path morale bonus. This is a supernatural ability and bypasses spell resistance, everyone but the target of the jump may make a reflex save (10+1/2 Dragoon Levels + Cha Bonus) to take half damage, the target always takes the full damage on a successful hit.

Polearm Mastery
At 20th level the Dragoon becomes a master in the use of her Polearm, any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, she cannot be disarmed while wielding a weapon of this type.